Need for Speed – Hot Pursuit {Gaming Review}

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Yes indeed this is fast love…

Playing the original on the Playstation one was a thrilling affair for me years ago, taking me back to a lost youth spending many days on the legendary coin-op machine Chase HQ. It was fun and invigorating but much more so with my friends huddled around my bedroom on the weekend – it was more than a hook up it was ‘an event’. Hearing that Hot Pursuit was to have a makeover by none other than race masters Criterion got me all worked up, it was a bit like hearing Red Rum was going to race at the Grand National.

From the get go when it comes to presentation Hot Pursuit is one hot looking piece of totty. Game developers Criterion pulled out all the stops creating this game. Visually the game stops just short of astounding. Driving the vehicles is every young boy’s dirty dream and delivers a dramatic rush of adrenaline; the environments are just so outstandingly realised, drenched in detailed vistas ranging from mountainous slopes to bridges, towns and waterfalls. Race in the daytime and akin to ‘Burnout’ the lens flare will singe your retinas. Race through the night and you will squint to pick up the road ahead through the illumination of your headlights. Race in the midst of a thundering rainstorm and you will have a hard time keeping your eyes on the road because you want to gaze upon the next crackle of lightning. In case you aren’t getting my point Hot pursuit features some of the most highly detailed graphics I have seen in an age bar the game legend that is Grand Tourismo. So good is the game engine that it not only delivers impeccable detail but it does so with the smoothness of a well whipped ice cream. No matter how fast you go or how many people are on the screen it doesn’t blur or slow down.

Although it is a part of the Need for Speed franchise Hot Pursuit is mercifully without a tedious storyline. Thank heavens too it is also without a free-roaming world. All that nonsense removed means that the entire game is based around providing the finest race and chase experience.

Choose from an incredible array of predefined events spread over Hot Pursuit’s aerial view of ‘Californ-i-a’ alike Seacrest County. Much in the same way you did in Burnout before all the free-roam lunacy took hold, you choose your events – we all know the drill; forge a career, time trials, straight forward races, cop chases, concept and exotic duels, the staple diet of most racing games are all here for the taking. Progress is achieved by finishing in the required place or by gaining the required points via take downs or arrests and as you do so more tracks open and new vehicles and equipment become available. It’s a tried and tested formula, but this time with a twist – in career mode and online Hot Pursuit splits the game play experience between both ‘Cop’ and ‘Racer’ components, meaning that you’ll play on one side or the other depending on the event you chose and build up independent driver profiles for either side of the law. This brings a refreshing variation to the game as you require different skills and tactics dependent on what side of the law you are on. For example cops must work together to shut down racers, while the racers themselves are competing for first place in a ‘dog eat dog world mentality’.

The power-up system is well judged as is the learning curve which is both rewarding and frustrating at the same time. The equipment that you receive for achieving levels of success range from spike strips that can be dropped to pop the tires of pursuers, as well as ‘fast and furious-esque’ EMPs that target vehicles just ahead of you with a system-crashing boost of energy. The power-ups that you gain in this game were never going to be able to compete with the neon fantasy of other racing titles such as ‘Blur’ or the extraordinary explosions of ‘Split-Second’ but lets face it – they weren’t supposed to. For all the fantasy that Hot Pursuit offers it is grounded in reality, and that reality is at its best when cops and weapons are involved.

Here lies my first area of criticism I found the ‘Racer’ side of the career just a little bit…erm redundant. Besides the chase modes, the head to head duels and races were just too stripped to my liking. All you get are racers, nitrous boosts and…well…that’s it, no cops no nothing. I found myself wondering if the cops were at the doughnut shop and whether I should join them because to be honest these type of races are boring compared to the rest of the game and lack any real thrill, worse still they happen far too often and go on for just a tad too long. It would have been so good to have elimination rounds, nitrous boost rounds, something, basically anything to spice these tracks up because to be frank, besides the scenery, after a while they are…well…dull.

Online modes are what takes the game to the next level and at the heart of Hot Pursuit lies a gem in the form of a superbly integrated ‘Autolog’ hub. A very ‘facebook’ like addition to a racing game and built obviously with the aim of reimbursing the social aspect of the original title. Here you can add friends, post images on your wall and set fast times that will show up on your friends logs when they play the game. You can even post news about scores that you’ve just beaten and this adds a huge competitive element to the title. Racing just got a lot more compelling.

Another serious area of criticism to be made is regarding the Artificial Intelligence level especially in the offline modes. Sometimes it goes soooo beyond the call of duty to ensure that every race is nail-bitingly close that it bends conventional rules and even laws of gravity. For example I can recall a number of races where I took competitors out of the competition by slamming them over a cliff or hitting them with a spike strip yet within seconds they were in my rear-view mirror. How does that happen? Are they driving cars designed by ‘Q’ out of James Bond? No it is not good and not possible.

I also got the feeling that this game wasn’t sure what it wanted to be, whether it wanted to be a simulation or an arcade type racer. Certainly with the effort put into the graphics you get the feeling that this was meant to be a world class racer. Compared to ‘Split-Second’ I found the steering to be too overly weighted in comparison and often you need to pull real precision tight racing lines even in the shortcuts to be successful, all this screams ‘Racing Sim’ to me. Yet there is no manual transmission option, there are police on your tail, power drifts, nitrous boosts and spike strips – this seems to say ‘arcade’. In my opinion the game fares worse for not knowing or investing completely in what it is meant to be.

My final verdict? – well don’t get me wrong, for the most part this is a thoroughly enjoyable title, full of adrenaline, action, gorgeous graphics and some show stopping sequences. However is it a 10 out of 10? Hell no, it is more like an 8.7.
In my opinion it just pinches past the post in front of its rivals but not by that much. But it must be said that this title is still a fast love that you will want to spend a lot of time with.

by Junior Smart