Captain America – Super Soldier – Videogame Review

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When Captain America throws his mighty shield…erm…lets put a cap on that…

Another month, another super-hero movie tie-in; with a staple diet like this as a games reviewer I am starting to feel undernourished You get good games, you get great games you get crap games and then you get these. However I always try to be optimistic, Captain America is the big, big film of the summer; the one I most want to see and although trying to find a decent movie tie-in is almost as hard as trying to find a particular drop of water in the whole of the Irish Sea it does happen….occasionally. I live in faith.

 

From the start it is clear that Games Developer – Next Level – wanted to immediately set Captain America – Super Solider apart from the mediocrity of its counterparts; how I hear you ask? Well they…erm…‘borrowed’ some ideas from a small selection of winning franchises such as Arkham Asylum and Prince of Persia. Well, I say ‘borrowed’ but ‘stolen like sweets from a baby’ could equally be a fitting metaphor.  There is the solid and capable fighting engine, a similar mode to the Detective mode used in the Batman games and there is a fair bit of leaping and jumping around too. Chris Evans (no, not that one) provides both his voice and likeness to ‘Cap’, the game even plays in decent stereoscopic 3D but despite these credible assets Captain America is still left with just a few good things going for it.

 

The first disappointment for me was that although the game is based on the film world there is very little of the film in terms of content. Developers Next Level should be hitting themselves over the head with Captain America’s shield for this penalty kick as this is a huge missed opportunity; who wouldn’t want to be the young Steve Rogers? Heck, they could have even given you a training level based on his training as Captain America, but oddly they decided to leave this out and worse still, leave out Red Skull too –his sworn enemy – who only ever appears briefly in the whole of the game.

 

Equally disappointing is the fact that the whole game unfolds within the confines of a castle in the Bavarian mountains. Whilst on its own this is not totally a bad thing as it is a maze type complex with different routes and levels very much like Arkham Asylum, it is quite pithy and delivered with so much less finesse than its Batman counterpart. For example the game does not allow you to explore you surroundings; heck you cannot even jump over a table unless the game says so. So finding yourself stuck to predefined routes can and does get repetitive and boring.

 

Combat though is satisfying and solid.  It is not out of this world but a nice variation on the Arkham’s fight controls; as such it is easy to take on multiple enemies all at once and is all about timing of button presses to parry and deliver devastating blows. Each fight ends with smooth and sweet slow-motion finishers and you can even grab an enemy and use their weapon against more oncoming assailants. Captain America’s shield plays a big part of his fighting style too; deflecting bullets and of course you can throw it in a way similar to the way Batman throws his Batarang.

 

However, graphically the game suffers, although characters are detailed nothing really stood out at all to me at all, I think the programmers just stopped when they reached the point were it was all functional. Equally enemies and environments are blander than a Grey pot of Dulux emulsion and critically they are uninspiring. By the third boss I quickly stopped caring who was going to win as there was no sense of danger, no sense of urgency, instead, I felt like I was just going through the motions, which somewhat ironically I feel perhaps the programmers of this game were doing. Shame.

 

My Final Verdict –

Captain America has got some great ideas but far too many reasons mean it fall flat on its face. There is potential here and there are a few good button presses to be had, but there are just so many games out there which do the job better it is just not good enough.

 

It is becoming irritating to think that with so many crap movie tie-ins out there you would think that by now games developers wouldn’t even try to go down this route unless they had something solid or refreshing to bring to the table. It really is a shame because it’s doubtful there would even be a Captain America game unless there was a movie being released to cash in on. Yet the sad thing is I get the feeling that if the programmers were allowed to be a bit freer with their ideas and not rushed to meet the deadlines then this game could have been so much better.

 

Lets hope the movie is better than this.

5.6/ 10

 

How does this game compare to others in its genre?

There are a whole host of genres which Captain America could compete but unfortunately he wouldn’t stand a chance

Equal to: Marvel Super Hero Squad: Infinity Gauntlet, Green Lantern

Better than: Iron Man, Thor,

Worse than: Arkham Asylum, God of War, Castlevania – Lords of shadow, Bayonetta,

 

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