L.A. Noire – Game Review

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Rockstar Games makes the 1940’s world dark, sinister and not to mention sexy.

I knew it the very minute I saw her; something about the way she made her approach at me, like eyes looking from afar. Her controversial nature shone a reputation like a Rockstar and demanded my attention. Like a woman of your wildest dreams Rockstar Game LA Noire puts you in an incomparable situation where too much is never enough and, more often than not you will be left crying out for more or to get just that little bit further.

I have been talking like this ever since I played LA Noire – the newest release from Rockstar Games and what can I say – I am smitten.

In LA Noire you become Cole Phelps, a hero returning from World War II and now a cop on the LAPD. Murders, corruption and dirty, dirty deceit stand in your way as you attempt to piece together vital clues and discover the truth. During the game you will track and solve cases that include serial killers, rapists, smash paedophile rings and drug rackets. You will also come face to face with the seedy world of 1940’s LA, Hollywood, racism, Domestic Violence not to mention the questionable motives of the police department. Typical of Rockstar Games – whom almost seem to delight bringing you the gritty reality – the game does not shy away from the hard topics, coupled with sharp, period-specific scripts, solid direction and the adoption of Motion-Scan technology, (seen in Heavy Rain and Mass Effect but used with much more proficiency here) LA Noire is the embodiment of Cole Phelps, and you cannot help but develop rapport with him for what he is facing. Like fellow title Heavy Rain there is a strong undercurrent that all is not as it seems and that there is a large area of grey between black and white. Throughout the game there are frequent flashbacks to his troubling tour of duty – some of which concern his colleagues and around the game there are newspapers which show you a gritty back story independent of the main game which are pretty shocking. There are also cases that leave you with a sick feeling in your stomach because you realize the characters in the game have got it all wrong.

The majority of the gameplay lies in solving crimes. These are presented in a lovely ‘Columbo’ Sunday matinee prologue kind of feel; there is a murder, a woman is snatched, a man is shot, a shady dealing takes place or you see someone enter a building and there is a scream. You make your way to the car, drive to the scene and find and examine as many pieces of evidence as you can find. Finding evidence is partially similar to Heavy rain, but rather than technology good old Cole has his instincts. Sometime the pad will vibrate if he comes across something, sometimes if you are searching an apartment you will hear the music change, sometimes you will have to use your saved intuition points and sometimes you will just have to be lucky. It is through unearthing this evidence and speaking to witnesses that you will build up enough of a case to put a suspect behind bars.

It is in these sequences where LA Noire comes into its own. The MotionScan technology truly takes things to a whole new level. Facial expressions, body language, tones of voice all play a part in helping you determine whether a witness is telling you the truth or plain face lying in order to hide skeletons in their closet. In questioning a suspect you can make accusations but if you do you need to refer back to incriminating evidence perhaps located earlier on. Explicit questioning can be a nerve-racking affair especially in the later stages of a case when the pressure is on by your superiors to wrap up a case or when evidence is so slim you have to go with anything you have. In the first few stages of the game the in game tutorial provides quite a lot of support and hand holding but later, when the gloves are off you are expected to do it all and there are quite a few surprises along the way – nothing is as it seems.

Quite often you may not even get as far as questioning a suspect as some will make a break for it and need to be stopped. This begins a chase sequence where you and your partner have to give chase either on-foot or in a vehicle. Whilst these sequences offer a welcome break from the main question and answer routine they fail to be done with as much spit and polish. Some sequences end in a fisty-cuffs or a shoot out – and again whilst these are credibly delivered and the combat and firearms are nicely executed in an ‘Untouchables’ kinda way, sometimes you get the feeling that these were just flung in for extra good measure. It is a bit like when you commandeer a vehicle in the game; although you are taking the vehicle with authority it is essentially no different (besides the mandatory drag to the street or slap to the face) of that seen in ‘Grand Theft Auto’. Not that these sections are bad, the quality of the actions is as you would expect of any other sand box game, they just could be done better.

Sometimes LA Noire is too smart for its own good. Rockstar obviously wanted to cram a great deal into this project and it shows but to be honest at times it is bursting at the seams. Despite being linear in its approach quite often you are encouraged to stray from the path into sheer nothingness with side missions which are just petty and rarely drive the plot forward. In short it just is not becoming of the title. Another gripe would be in the character animation. Occasionally I found annoying glitches when I wanted to manoeuvre the character to do exactly what I wanted him to do. The same happens for your partner’s animations too, which, on more than a few occasions can only be described as erratic. As a games player I found this quite disappointing, however thankfully these were less of the norm. Everything is so beautifully rendered from the vehicles to the buildings that to be honest the minor faults pale in comparison to the appeal and trying to cram so much into a game is almost destined to run into problems of some kind sooner or later.

With 21 primary case missions to solve, along with 40 side missions and countless collectables there is certainly lots to discover wit La Noire, and although you may not wish to trawl through the game for a second play in order to succeed in your gameplay rankings there is a whole host of Downloadable Content to sink your investigative skills into. These include:

The Naked City – a bonus case previously given away to those who pre-ordered the game. Here Phelps investigates the apparent suicide of a fashion model. It also contains the “Badge Pursuit Challenge” where the player is tasked with finding 20 police badges hidden in the city. If you manage to find them all you will gain access to the “Button Man” suit; an in-game piece of clothing that allows the player to carry extra ammo.

A Slip of the Tongue; a traffic case where a simple car theft escalates into a large scale investigation into the largest car fraud racket in the city’s history.

Popping into the PSN Store in the game also give you the opportunity to purchase:

“The Broderick” detective suit; a suit that boosts the fighting ability of the player’s character as well as its resistance to damage.

“The Sharpshooter” that enhances a character’s aim with pistols and rifles.

“The Chicago Piano” an OMG type of Machine Gun as they say ‘favoured for its reliability’ which when purchased is stored in the boot of Cole Phelps’ car throughout the game.

If that isn’t enough more DLC is planned for the future including two other cases: Nicholson Electroplating, an Arson case and Reefer Madness, a Vice case due for release on 12 July 2011.

All of this means that there is plenty of reasons to return to this title and purchasing a RockStar pass gives you entitlement to new content as it is released.

My Final Verdict –

So I turned my eyes to her as she entered the room and smiled as I turned her on…I knew it wasn’t going to be a one night stand, as long as she kept bringing something new to me I would keep wanting to play with her all night long. She was never going to stay on the shelf…not for long anyway…

Sorry…In short – Granted it is not perfect – but it is still gloriously good.

8.9 / 10

How does this game compare to others in its genre?

There are only a few games of this type for comparison…

Equal to: Heavy Rain

Better than: Alpha Protocol

Worse than: None