All about the money

We are in the middle of a recession that seems never-ending. If it is not double dipping it is hoovering a few decimals points above oblivion. For those lucky enough to have jobs, wages are staying the same but the price of living keeps going up above inflation. If there is a light at the end of the tunnel most of us will probably think it’s another train. But, hey, at least you can have a hot pasty again without paying extra tax on it.

On the high street shops have been replaced by pawn brokers and shops buying your gold at a below market price. It is not so much as tightening the belt as it is selling a kidney and all of your possessions as taxes and prices rise. It would seem even a job will be a luxury soon. So, what can you do? Well you can get amazon offers coupons that save you time and money, you can take a part time job or do surveys online to earn some extra cash.

Cutting back is easier said than done. Especially when the television is full of adverts for ‘pay day loans’, another sign of the times. It seems that having a job is just not enough. Or even a luxury that some people just cannot afford because of the rise in petrol and public transport fares.

Something that you can do is never pay full price for anything. Search online for deals and coupons, shop for clothes in the sales. There are a lot of online shops that can beat shop prices. Get coupons. Coupons are hugely popular now. They used to be something your grandmother did but they have a new image and some (smart and thrifty) people never shop without them. If you have a job then try and bag a promotion, or do an easy job on the side, like dog walking. There are ways to make money online legitimately. Moneymagpie.com usually has good suggestions and you could always make money selling old stuff on Ebay too.

Nuno Bernardo Interview; On Collider

Nuno Bernardo describes Collider as “Lost meets Terminator”. At Frost Magazine we are super excited about this multi-media story. Nuno is very inspirational and, according to BBC, “Nuno Bernardo is a leading world expert in New Media”.We also have the web series exclusively before anyone else does, so keep an eye out for it and check out our interview with the creator.

Catherine Balavage: How did the idea for the project come about?

It came about more than two years ago. We had been doing lots of projects, and the thing that connects all of our projects is that they are multi platform, in digital and online media. They start on the web and they move to television shows, etc. We had made Sofia’s Diary that also used this format of the multi platform We decided we wanted to make a new journal, but [do] something that we hadn’t done before. So we came up with a story that was about six characters that wake up in the future. They never met, they have nothing to connect them, and they need to learn to work together and to overcome the challenges of being in a place that is a possible colloquial world.

We started with hiring some writers from different backgrounds. We had a script writer, we had a comic book writer and we developed a story further. Changes changed and the characters changed, and the universe around the story was evolving . One year ago we were comfortable with the world we were creating and then we moved ahead. Then we started developing the comic book, developed a feature film , started developing some games and then the story started to get in shape.

Do you think in the future all films will become multi-platform? Is it possible for a film to just be a film?

I think it is. If you had asked anybody three or four years ago if a black and white movie [The Artist] could be done commercially everyone would have said no. I think there is always space for nicely told stories. A good, nice story in just one medium. You can also do the same in different mediums. The advantage if you do something in multi-platform is it works for marketing. You get different opportunities and different windows for your story but also at the same time different ways to connect with your audience. No everybody watched or reads the same story in the same way. The multi-platform allow you to create different experience. If someone wants to go and watch the film at the cinema they can just go and buy a ticket and watch the movie. If they want to play a game on a more interactive level, or they can read a novel or a comic book. We don’t want to exclude any medium. It is not saying that any medium doesn’t work alone. We are trying to create experience that are more in-line [with the fact] not everyone reads the same story or watches the same story in the same way.

Was it hard working with all of the different writers?

Yes. Because what was more important for us in the first year of developing the story was trying to get different writers who knew the story well, trying to write for a format, bringing roles of this world, bringing characters, bringing ideas and at this point everyone was working as a stand alone. It was like a big brain storm if you want because what we were looking for was more and more ideas, and some if them would contradict each other, but others were more complementary. After this first year of a chaotic process we somehow said; “okay this makes sense, this can interact, and connect with the other part of the story”. So then we start collaborating and after that moment everyone starts working together based on the same story and the same skeleton.

Have you taken anything from real life and put that into the story to create this fantasy world?

We kept with this, we based our concept, the starting point was the real Hadron collider experiments. and the fact that man, mankind are trying to replicate god or replicate the beginning of the universe. We picked [up] that experiment where they try and replicate the black hole and replicate the actual big bang event. What if all of these experiments are not just experiments and they are putting the world out of balance? Based on this theory we then developed our own story.

What happened in the process was around the same time last year, we were working full time on the project and we hired a film director to start working on the feature film. One or two weeks after we hired him he emailed us and said; ‘You guys are genius”. And on his email he put a link to an article that was published on CNN, and was all around the world, and on news agencies, about this guy that went to CERN and started to protest because he said he was from the future and all of the Hadron collider experiments were very dangerous. The director thought it was marketing genius to create these news stories to create a buzz about the project, but, no, it was just a coincidence that someone went there and protested. There is someone in the world with the opinion that these experiments at CERN may be creating some chaos and some problems to the planet.

Have you cast? Did you cast first or write first?

No. The casting is still ongoing. We cast the web series which will be out at the end of next week. And we cast one of the characters, which is the part of the scientist, Peter, who discovers this big problem, and we cast Ian Robertson the Scottish-English actor to perform the role. We are now at the process…we had a casting session last week in London, we are casting the other five characters of the story and we hope to have the cast finalised by the end of June.

What kind of inspiration have you taken from other Sci-Fi and time travel projects. Did you give the writer any reference points?

In our marketing pitch materials we call this Lost meets Terminator. In the first place dropping six character in an abandoned island, in this case it is not an abandoned island. It is in the future in a place that isn’t known and in a time that isn’t known with no way to control the environment that surrounds them. There are all of these challenges and interactions from a story point of view, and from the other point of view, what six people will do together to overcome their difficulties. So that is the part that you can pick that story and adapt it to other type of movies. We want to adapt six people in an unknown and challenging environment to the sci-fi framework.

Watch Collider Preview here.

How do all of the parts link together?

We have a time line. Our story start in September 2012 and the narrative goes to 2018. So what we have is these two narratives where, through this period through six years, lots of stories, sub-plots and characters will have lives in present times and in the future. What we did was to divide this time in small chunks of story so we have the web series. The web series is an initiative, which starts the story is when Peter is fired from CERN and he tries to alert the world of what is going on and then when nobody listens to him he tries to sabotage the Hadron collider and without knowing it, it creates a time machine that makes him and five other characters jump to the future.

So it is this moment of present time, when all began. and then we have each comic book which tells the background story of each of the characters. Because in the feature film the characters have already been featured but they have a past or a present and things happen to them that have an impact in the future. So this next story where things happen in 2012, 2013 in the comic books so the audience can know a little more about the characters.

Then we have a game. The game is the stuff the characters have to do in the feature film so ahead of the feature film you can get familiar with the character’s , the location, the setting and the mission of the characters and you can do it yourself by playing this game.

Each piece of content tells a little bit more and the big story line which we created over the six years, and all the elements are part of this timeline. Of course you have to be very careful of each element so if you just want to watch the web series you will be able to watch the web series and enjoy it as a stand alone, if you just want the comic series you can read about the beginning, middle and end, and if you just want to watch the movie you can just go to the theatre and buy your ticket. You can watch the movie and you will understand the story. But of course if you pursue all of these pieces of content you will have a better grasp of the story and know the characters much better, and you will be more engaged with the universe that we are creating.

Whereabouts are you filming?

We start shooting mid September and we are shooting the movie in Dublin, Ireland.

Tell me a bit about you

Yes, I started to be active ten years ago and my previous experience was first in the advertising world so I was doing producing ads and then I worked for interact television company where we worked in the late 90’s, early 2000’s. We were trying to do the first interactive television. It was when the internet bubble just exploded so most of these interactive [projects] weren’t done. We see them coming back nowadays with the television being connected with the internet, When this interactive television project ended I based my experience in advertising and because some of our clients at the time started to worry about the internet, and that viewers where not watching the ads on TV anymore they started feeling that the world was changing and just putting ads in traditional media was not enough anymore.

Communities and sub communities were developing. Cable TV was exploding and expanding throughout Europe, so in 2002 we put these two expertise together to create a company that specialised in entertainment that was multi-platform and that was focused in telling stories on different platforms, and benefited from the tools and the relationships that audiences had with different platforms to tell a better story.

How did you get funding?

Initially we had some venture capital when we started the company and, with our success and the fact that some of our multi-platform shows are being sold around the world, in TV and publishing, and mobile and licensing in different platform that we distributed our content, recently we managed to secure additional funding from Jill Banks in Portugal that allows us to fund and self-fund from the development and the early parts of this project.

So it is web series, comic, games in that order? What is the scheduled time-line?

First release of the projects is the web series, the comic and the game will all be released by June 4th and we have a second game planned in the Fall. We also are shooting a film in September for a 2013 release. We are also working on a follow up to the comic books. So between now and to the end of 2013 we have a schedule, a planning of releasing the different content, sub-plots and characters. So this time-line which is our universe between 2012 and 2018 we are working on a novel so different products will come out based on this project about one character and then two characters or one moment in this journey.

Are the people from CERN involved?

They are not involved but if the story gets popular then they will probably not be very supportive of the story [laughs] It doesn’t portray them in a a bad way but it creates a story which says that what they are doing will probably create problems with the planet. So if I was them I would probably not be happy with the story. So we are not working with them.

Thank you Nuno

Clock Opera: new single + June live shows | Music News

 

Fresh from their headline UK tour, Clock Opera have unveiled a remix of latest single ‘Man Made’ off their debut album ‘Ways To Forget’, turned in by  BretonLABS. June promises to be a busy month for the band with them heading out on tour with Maximo Park in the UK as well as performing their first shows in Berlin, Cologne, Frankfurt and Barcelona.

Clock Opera June live dates:

Jun 02 – Dot To Dot Festival, Bristol, UK
Jun 03 – Dot To Dot Festival, Nottingham, UK
Jun 04 – Dot To Dot Festival, Manchester, UK
Jun 06 – Glee Club (w/ Maxïmo Park), Birmingham, UK [SOLD OUT]
Jun 07 – Sound Control (w/ Maxïmo Park), Manchester, UK [SOLD OUT]
Jun 08 – Heaven (w/ Maxïmo Park) London, UK [SOLD OUT]
Jun 16 – Razzmatazz, Barcelona, Spain
Jun 20 – Festsaal Kreuzberg, Berlin, Germany
Jun 22 – C / o Pop Festival Cologne, Germany
Jun 23 – LÜFTEN! Festival, Frankfurt, Germany
Jun 29 – Blissfields Festival, Winchester, UK
Jun 30 – Winterwell Festival, Cirencester, UK

 

External Links:

www.clockopera.com

Watch the original of ‘Man Made’ below:

[youtube http://www.youtube.com/watch?v=PaWj1mhx35Y&w=560&h=315]

New Animal Collective single | Music News

Animal Collective are back with a new 7inch single titled ‘Honeycomb / Gotham’ featuring two brand new songs. The ‘Honeycomb / Gotham’ digital bundle is available to download now and the physical 7inch is available to pre-order now on the Domino Store with instant MP3 gratification of both tracks.  Pre-order the single HERE. The 7inch will be available via Dom Mart on the 26th of June and will also be available in stores later this summer.

 

Go to www.myanimalhome.net to hear the new tracks.

Dead Rat Orchestra sign with Critical Heights | Music News

Fledgling London collective/promoter/label/blog/zine Critical Heights follow up acclaimed releases by Savaging Spires and Diva Dompé by announcing ambitious forthcoming LP/CD from Dead Rat Orchestra.
Dead Rat Orchestra have become the slow burning backwater of British music; perpetually hovering on the fringes of distinct scenes, yet never fully on-board, they remain their own mutable paradigm. Having toured with the likes of Godspeed You Black Emperor, Silver Mt Zion, Sandro Perri, Mark Almond and Baby Dee, the band have finally announced details of their official debut set for release in July. The Guga Hunters of Ness was originally scored for the BBC documentary of the same name that follows the journey of ten men from the community of Ness on the Isle of Lewis as they embark on a traditional hunt for gannets. Utilising their customarily unconventional instrumentation to create precarious and powerful abstract-folk, the trio of Daniel Merrill, Robin Alderton and Nathaniel Mann have come up with a powerful score, with compositions seeded in hours of study of Hebridean folk song.
Dead Rat Orchestra will be embarking on some live shows around the UK in June and July.
External Links:

Victoria Fox on Temptation Island | Frost Interviews

Frost magazine has interview author Victoria Fox on her bonk-busting book “Temptation Island”. It is a very fun read and the review is here.

How did you become a writer?

Writing novels was always the dream but one I’d decided not to pursue until later. After university I got a job in publishing, joining as editorial assistant on a women’s fiction list and four years later working as an editor: this taught me a great deal about the business of how books are produced as well as an insight into the market. I realised I was waiting to find a truly exciting, shocking, racy bonkbuster like the ones I’d enjoyed as a teen, a proper brick of a book packed with sex and scandal, but none were quite hitting it for me, so I decided to have a go myself. ‘Write what you know’ is a great piece of advice for aspiring authors – as soon as I sat down to my debut Hollywood Sinners it just sort of all fell out. Curious as to whether I was on to something, I submitted a partial manuscript (about 30,000 words) anonymously to a literary agent
and happily she agreed to represent me. Shortly after I resigned from my job to complete the novel and three months later we had a deal.

Could you ever be anything else?

As a child I saw myself as one of three things: a vet, a gymnast or a writer. The first was out because I’m terrible at science (once I got 4% in a GCSE Chemistry test) and the second because I can’t do gymnastics. The last was the one that never went away. I’d be happy working as lots of things but don’t think I’d ever be cured of the writing bug. Certainly I’d be doing it as a hobby if I weren’t lucky enough to be making a living from it.



Did you base the characters on any real people?

Both Hollywood Sinners and Temptation Island feature sensational celebrity scandals, so I’d be in hot water if I said the characters were based on anyone in real life. Instead they’re inspired by what I see and read about in the papers and online, and often will be a mix of several intrigues that capture my attention. One of the great things about bonkbusters is that their characters can be truly outrageous, so I like to go all out with my players and make them as exciting and memorable as possible. If readers think they identify a real person then that’s great – I used to love trying to spot who was who in Jackie Collins’ novels: it’s part of the fun.

How do you come up with ideas for your books?

I’m afraid I read rather too many celebrity magazines. It’s a guilty pleasure. I love to see who’s dating whom, what so-and-so wore at whatever premiere, where the rich and famous have taken their super-yachts this summer . . . all that kind of stuff. Hollywood Sinners came from an idea I had about an A-list movie couple – it was a germ of a notion but enough to spin a story, and then I had all these power couples coming out of the woodwork with their individual stories and a novel was born. Temptation Island takes that scandal one step further, I suppose. This time I’ve focused on a very controversial theme, and am interested to know what people think!


What is your writing ritual like?

I have to be disciplined and stick to a routine. I’ll get up early because I’m most productive in the mornings, and work through till lunch when I’ll try to go to the gym (if I don’t do this I get really bad mid-afternoon brain slump). The rest of the day is sporadic; I’ll get distracted by emails and Facebook, but will usually produce a thousand more words before my boyfriend gets in from work. For me it’s important to try and keep to ‘normal’ work hours, so nine to five, Monday to Friday. I don’t want to be out of sync with my friends and try to keep my weekends free. However the lovely thing about working for yourself is that if it doesn’t pan out that way, and the creative tap isn’t one you can always turn on, you can make up the word count another time. It’s also wise to sustain a separate office area so you can close the door on work at the end of the day.


Do you think the recession makes people turn to novels like Temptation Island, and that need for escapism?

Bonkbusters should always provide escapism. They’re gateways into glittering worlds that we’d typically never be able to touch, arenas where everything goes and anything can happen. It stands to reason that during a recession readers reach for this kind of entertainment, but having said that in recent years it’s been crime novels – which offer a grimmer view of life – that have proved wildly popular. Perhaps the recent success of E L James’ Fifty Shades trilogy marks a turning of the tide, and a sign that the women’s market is switching to sex and fantasy for the same fix. I hope so, because bonkbusters have all the great things about erotic fiction and heaps more on top: the glam locations, the juicy storylines and the utterly transporting experience. Recession or not, I think they provide the perfect respite.


If you could go to an island like the characters, what would you take with you?

If I ended up on the one in the book, I’d take a cutthroat hack (or be one myself) so I could blow wide open the biggest Hollywood scandal in the history of the world! On a regular island, like if I were Tom Hanks in Castaway (!), I’d take a box of matches, an encyclopaedia and a pen and paper. That sounds boring, doesn’t it? Hmm. How much can I take? A fridge of chilled champagne would be good, and so would a hot guy who I’d set to work building me a raft without his clothes on.


How long did the book take to write?

Temptation Island took me four months to write and two to edit. If I’m strict about sitting down and writing every day I can normally produce around 15,000 words a week. The key is to keep pressing on and not to get sucked into re-reading what you’ve done – it’ll get changed on a later draft anyway. Once you’ve completed the book, even if you think it’s bad, you have something entire to work with and show other people. That’s when the editing process can begin and you start guiding the manuscript towards the best it can possibly be.

Do you think the bonkbuster is back?

It’s coming (ahem). The glory days were in the eighties and nineties – every girl remembers flicking through Jackie and Jilly at school and giggling over the naughty bits – but since then the genre seems to have gone off the boil. My mission is to bring it back! The vintage classics were magnificent, and today I think it’s about borrowing what was so great about those and combining it with a modern twist. Our present-day obsession with celebrity lends itself perfectly: bonkbusters should have sizzling secrets at their core so it’s all about peeling back the headlines and seeing what lies beneath. Recently I heard they’re remaking Dallas, which flags a return to these amazing multi-character sagas, and Shirley Conran’s superb bonkbuster, the definitive and fabulous Lace, is making a comeback this summer. It feels as if people are ready to embrace the genre again, and for me that isn’t a moment too soon.


What do you think of celebrities now? 



We’re obsessed, and that says more about us than it does them. On the one hand, we worship celebrities. Money and fame are seen as the quick passage to happiness, and anyone who’s achieved that gets a golden ticket to a higher plain – it’s a religion, and a fact of human nature to want what someone else has got. On the other, it’s about bringing these icons down, which is a miserable admission but true. We want to celebrate one day and criticise the next. Who’s had a breakdown? Who’s going through a divorce? Who’s had all that cosmetic surgery but still can’t get a man? Perhaps we like to gossip because it distracts us from our lives; perhaps it makes us feel better about ourselves. I’m all for celebrity when it’s earned, yet these days it’s the reality TV thing that spawns a host of wannabes who seem to be confused about what they want and can’t handle fame when it comes. Riches can reward anyone, but recognition for having achieved something is what we should be striving for.


Who is your favourite, and least favourite, celebrity?

Men I have a crush on are: Leonardo DiCaprio (he haunted my teenage years: that Romeo & Juliet pool scene), James Franco, Ryan Gosling, Chris Hemsworth and I’ve got a thing for Rafa Nadal. I’m also fascinated by untouchable megastars like Tom Cruise. Jack Nicholson is the boss; Robert De Niro close second. Actresses I love are Emma Stone, Amanda Seyfried, and Meryl Streep has bags of class. Also Chloë Sevigny is awesome. I guess my least favourite celeb would be any footballer who can’t keep it in his pants, and rides on the fact he earns an obscene amount of money yet still hasn’t learned to treat women properly.

What’s next for you?

I’m hard at work on my third novel, which is a glamorous, sexy revenge thriller set in the music industry. Watch this space!

You can buy Temptation Island here

Coriolanus DVD Review.

Coriolanus DVD Review.

This blood splattered adaptation of Shakespeare’s classic tale is very obviously Ralph Fiennes baby. It is his directorial debut. The film is star-packed and glorious. It is hard to think how someone could take this tale and tell it in a modern way until they do.

 

Fiennes plays Caius Martius Coriolanus, Rome’s most courageous general. His downfall comes after the people’s fury grows as he publicly expresses scorn for their suffering. The people of Rome are hungry and riots are widespread. War and Mayhem ensues.

 

Gerald Butler plays Tullus Aufidius, Coriolanus mortal enemy, who becomes his ally. This film is action-packed and is full of brilliant lines. Well obviously, Shakespeare did write it.

 

Coriolanus accurately describes itself as a ‘bloody, but timeless, tale of war and revenge’. It does not disappoint. Full marks for this film. It is a spectacular film which is cinema at its best.

 

Coriolanus Available from the 4th of June on DVD, Blu-ray and download.

Max Payne 3 Game Review

What would you do if you came home one day to find your beloved family murdered by a bunch of psychos? Become a manic depressant? Turn to drink? Drugs? Not rest until you had hunted the scumbags down and wiped them off the face of the planet? Well, Max Payne did all of the above. Now, after a lengthy nine-year hiatus and with the franchise firmly in the hands of Rockstar Games – proprietor of titles such as Red Dead Redemption, the Grand Theft Auto series and LA Noire, – Max Payne is back, gulping painkillers down like no tomorrow and killing his foes softly and…erm, not to mention slowly. But has the wait been worth it?

Rockstar Games have built a solid reputation in creating games of high calibre. Just look at their back catalogue. They don’t release a game without it being tested to extinction, they flourish in building deep storyline arcs and cinematic traits in all their titles, and in nearly all their games, they invest highly in intricate details. Plus, they’re unafraid of raw violence. Max Payne 3 might not rank as their best title to date – let’s just get that out of the way – but let’s also be clear, it doesn’t fall too wide of the mark.

The quality in Max Payne 3 shows from the moment you load up the disc. Faithful to the original game, it starts at the end and rewinds to the beginning. Strong cinematics give you a taste of what his world has become introducing you to some of the main characters with real vigour and energy. Max is now a reluctant bodyguard charged with looking after a millionaire’s family who like to live fast, and die young.

The in game graphics are superb

Looking at the screen as the sequences unfold, you can’t help but take pleasure in the quality of the animation and Rockstar’s trademark dialogue. If you enjoy movies, you’ll find it draws parallels with movies of its genre – the chromatic aberrations and the dialogue between characters where key words appear on screen – there are flavours here of ‘Man on Fire’, ‘Miami Vice’,  ‘Wanted’. ‘Domino’ and ‘Lethal Weapon’. Oh, and not forgetting ‘The Matrix’.

A shootout in a nightclub demonstrates all that’s good about bullet-time – moving from cover to cover in slow motion, flying through the air delivering headshot after headshot to save a woman from being kidnapped,  shooting a vehicle’s tyres so it has to stop or taking out foes while you dangle helplessly from a helicopter. It’s scenes like this that make you semi-orgasmic and pleased you bought this title.

Max Payne is simply a badass with badass guns and badass quips, even when he takes painkillers to restore his health. Having lost everyone he cared about in his life, he really couldn’t care less and is ‘damaged goods’ with inner demons – a reluctant hero who would be happier doing other things.

As the storyline develops, it is hard not to be engaged with Max and the struggle he gets drawn into. And wow! What a struggle he has on his hands…or rather, you have. Max Payne 3 will prove to be one tough game for some players and some levels especially can be hugely frustrating. Enemies are just so numerous and hard to kill, leg shots won’t do it, chest shots won’t always do it and if they have head gear expect to expend a whole clip. Even when enemies go down, they will fire a last few rounds to take you down with them. Now, some will argue that my criticism is unfair, after all, a game where enemies fall to the ground like dominoes would quickly become boring and let’s be honest, Max Payne himself only needs a handful of painkillers to restore his entire health. However, when some guy you have shot point-blank in the chest gets up a few seconds later and comes running at you, and delivers a head shot that means you have to restart, excuse the pun, but it is a tough pill to swallow.

It’s flaws like this that start to creep in, and the longer you play, the more apparent they become. Painkillers are few and far between and the checkpoints are unevenly and unforgivingly spread which means if you die, you will often have to redo entire sections again, and with the game as challenging as it is you can expect to die more than once.

Because of this, frustration quickly sets in. I think the programmers realised this because if you die in a section too many times the game will restart you with extra painkillers. It’s a weird compensation, especially thinking you may have to die a good number of times to get it. The steep difficulty curve also means that to survive you are forced to engage bullet-time more often and then entire stages just become a repetitive matter of slowing things down and holding out long enough behind cover.

It’s also a shame too, that unlike the original game, Rockstar did not build in some kind of bullet-time reward system so that you could increase the length of time you could enter slo-mo. I can’t help thinking it was a bit of a missed opportunity. However, if you do manage to stick with it ,you are rewarded with a dark and deep storyline full of betrayal and deceit, not to mention some of incredible set pieces.

In multiplayer, Max Payne 3 delivers excellently too. At first you’re limited to straight death-match and team death-match modes and it all feels slow and a little second-rate, but prolonged play provides benefits.

Bullet-time makes all the difference, with its use balanced by the same post-slow-mo movement issues as in the single-player game, and by the fact that it also affects line-of-sight targets, not just your character. Gain enough kills in the boot-camp scenarios, and you can also join in a Gang Wars mode. This sees two teams running through objectives in a themed mini-campaign. It’s another example of a game that can start off on the wrong foot, but that works hard to turn your initial impression around.

My Verdict
Max Payne 3 might not be Rockstar’s best work to date, but it probably is the best example of its genre. What Rockstar brings to Max Payne 3 is style, personality, cinematics, gritty rawness and an exciting and memorable experience. Max Payne 3 might not be perfect and might be frustrating as hell. But one thing’s for sure, it packs a mean punch and, despite its flaws, is a quality title

9/10