Street Fighter X Tekken – The Game Review

The mother of all fighting games is finally here, featuring what has to be the most incredible of two very different fighting worlds and styles into mixing them up into one astonishing fighting game. But does more always equal more or does two of the best equal one of the worst? Here is my video game review.

Until Resident Evil came along Capcom was always best known for its long-established fighting game mechanics. It did not matter what game you were playing Capcom games always came out on top. Even in the very basic of game’s mechanics such as the sideways beat-em ups you could always tell if it was a Capcom game. The Street Fighter series has earned itself a place in history because it both created and helped evolve a  genre quite simply because it has been so good. Don’t believe me – just look at how many times the game has been cloned over the years. One of the ways that Capcom has managed to keep the game exciting has been by introducing new characters and worlds for their characters to battle against. We have seen it in Marvel Vs Capcom and X Men Vs Street Fighter.

Street Fighter games thrive on skill; make no mistake, you need to know what you are doing. You need to know the moves and then be proficient at them enough to pull them off quickly. The game rewards you for doing so and punishes you with defeat if you don’t – simple as.

Tekken games on the other hand come from the equally mighty Namco. Developers of the mighty Ridge Racer and you know what that means – shocking detail, kick ass technology and replay value. Whilst not having Street Fighter’s 25 year old legacy it still has 18 solid years. Historically Tekken games rely more on technique, moves are easier to pull off and the level of detail and storyline is one to be envied even by the Ryu wannabes of this world.

Graphically the two games could not be sat further apart; Street Fighter (except in it’s EX series) has always remained 2D, matches go at an ADHD pace and look like a fireworks display. Tekken on the other hand has always been 3D with lush landscapes and the ability to avoid projectiles by moving into and out of the screen. Matches in Tekken land have long pauses whilst each player looks for weaknesses and when the impacts come, they are quick and short lived. Hence to bring together such a game like this was either going to work or fall flat and very miserably at the first hurdle.

So what was the cause of this mash-up? A magical box from the space called Pandora’s box crash lands on…Earth I assume and naturally both the good and bad guys want it for the own ends. To the victor go the spoils.

So how does it play? Well to say that it is incredible just does not give it justice. Street fighter X Tekken is so deliciously extraordinary it captivates and rejuvenates what for many could be described as a tired genre. Just when you think you have had enough of Marvel Vs Capcom along comes this. Here Street Fighter is the dominant partner (while Tekken will take the lead in Namco’s version of the game, whenever it chooses to surface) and the foundations of the game are built from Street Fighter 4’s building blocks and aesthetics i.e. combos, special moves and power bars.

Therefore if you have been used to the Street Fighter game and know the likes of Ryu, Ken, or Chun-Li you will feel right at home here. Many of the trademark moves have stayed the same, the inputs for the most part remaining the same, even if the speed and magnitude of what you see on screen are different from their previous incarnations the characters still look good and solid. The game moves forward at a rapid pace; gameplay thankfully slower than the hyperactive sugar rush of Marvel Vs Capcom but still faster than Super Street fighter 4. The complexity of pulling off super combos has been reduced to make it more accessible to newcomers, as has the introduction of a ‘gem system’ which can make certain inputs easier once activated for your character.

The first time you fire the game up Street Fighter’s cool but utterly useless character Dan beckons you into a tutorial about the game mechanics and I highly recommend that you don’t skip them. The introductory sessions last about 20 minutes as you are guided through mechanic after mechanic for high-level play. You have a Cross Gauge, a special meter divided into three sections that fills as you execute attacks. You have gems and you have charge attacks.

The tag team element is the main part of this game and there are so many ways in which you partner character can be called into play for example you can use the Cross Rush – by hitting any attack buttons in ascending order of strength – this will send your character into a bone crushing combo that ends with a launcher move which tagging in your second character to continue the attack.

The special meter has a number of uses, built up during the course of the match either when you hit your opponent or block or counter their blows. The gauge is principal to special attacks. One section of the gauge can be spent in a variety of ways, unleashing EX versions of your standard special moves that have stronger properties, a la Street Fighter IV. A section can also be spent on a Cross Cancel, which allows you to counter from a block with a launcher, sending your opponent high into the air, or a Switch Chance, which allows you to tag in your partner mid-combo for a spot of Tekken-style juggling.

Spending two sections of the gauge will allow you to execute a Super Art, the game’s version of Street Fighter 4’s Ultras, while if you have a full gauge you can spend it all on a Cross Art, which will have both members of your team perform a combo Super Art for incredible damage. Alternatively, the entire gauge can be splurged on a Cross Assault, a spectacular two-man attack that brings your partner onto screen to join in the attacking for a few seconds under AI control.

Lastly, you have the Pandora move – a controversial sort of kamikaze gamble – which can be triggered if your on-screen character has 25 per cent health or less, a move which will kill the character you are currently using whilst imbuing your remaining partner with a gigantic boost of power. However, this only lasts for ten seconds and, if you fail to win the match within that time, you lose regardless.

As you can see – whilst the gameplay in general has been somewhat simplified all of these different options and methods at your disposal still adds to the complexity and depth of the game.

Equally noteworthy is the game’s different customisation options. You can now choose the different colours for each part of your characters dress, skin tone and hair colour so you can have that full individualised look. Wanna see Ken with grey hair? I did. How about having green top and white bottoms and change that head band to blue Ryu? Not a problem. As you can see fashion just might not be my thing, but having those options is a nice touch.

Other real gems exist in the voice over’s – for example you can have the characters talking in their native language and have subtitles. So Ryu talks Japanese, Ken speaks American etc which I think is really good given that the characters are supposed to be from around the world.

The backgrounds are really nice too – embodying the Street Fighter / Capcom world with stages such as Dino Crisis having multi levels with which to fight on.

So how does this title fair in terms of multi-player? Well – Capcom has brought in a number of multiplayer innovations that make Street Fighter x Tekken perhaps one the most exciting co-operative fighting games made to date.

Online, you can now pair up with another fighter to take on other two-man teams, each player controlling one character in a normal tag match. An online Briefing Room actually allows players to train together remotely and one can’t help but to get excited about the possibilities for future tournaments will shape.

There is also a Scramble mode which has four players all fighting on screen at once, either online or off. It’s a mish-mash of punches and kicks and special moves which is incredible to watch. Equally, the usual array of SF4: Arcade Edition lobbies and match videos make an appearance, providing the game with a framework for community-building from day one.

Significant work however needs to be done on the netcode playing this game last night I was appalled to see that there were still problems playing online. Sound effects jittered online players dropped out of the game at will – and not just because I was winning. This was quite sad as it just mudded the online experience for me.

My Verdict

Street Fighter X Tekken is an astounding piece of work and a worthy purchase to have on your shelf if fighting games are your thing. Extraordinary to watch and intense and captivating to play it rejuvenates what for many could be described as a tired genre. Incredible just doesn’t do the game justice; yes it has its minor gripes but as a solid fighting title Street Fighter X Tekken is accessible, enjoyable and fun to play whilst having enough depth to keep existing players of the franchise more than happy. It simply hits the mark.

9.3/10

Marvel Vs Capcom 3

The mother of all fighting games has arrived. No, seriously…

Street Fighter has been around for almost 30 years and in nearly every incarnation of game console and personal computer going back to the rubber-keyed Spectrum 48k. Yes, there have been clones, lookalikes and contenders for the fighting game crown – King of Fighters, World Heroes, Art of Fighting, even Virtua Fighter, but many gamers all over the world would agree that when it comes to finely tuned perfection, when it comes to vibrant, lovable characters and when it comes to balanced game play, while many may have come close, none have managed to take the crown away from Capcom.

There is just something about the furious technical finesse required to pull off the moves, I remember coming back from school and watching games players pour their money into the machine just so they could gain enough practice to get the characters on the screen to pull off special moves at will. With so much time needed to be invested, one wonders whether they would have been better learning the moves in real life.

After the ‘never-ending story’ of sequels that followed, and just when players started to get bored with the ‘just how many characters can you fit into a game mentality’ up popped X-Men and then Marvel vs Capcom – true indulgences of fighting pleasure.

Now you had an insane mix of the comic book world and the manga type Capcom world with key fighters of each staring each other down, and letting rip with ever more exaggerated moves. Forget fireballs the size of a football, now they were six foot high. Sparks would fly as you pummelled your opponent into submission and the rush was as effervescent as a hypochondriac’s vitamin cocktail. But then came Marvel vs Capcom 2 and many felt that it was a rushed, diluted effort with bland backgrounds, ho-hum special moves and…well, crap music.

And now, after nearly 10 years of waiting for chickens to come home to roost, Capcom have brought back the franchise, but is it worth getting into the ring for?

All that waiting has meant improvements both in a technical sense and in a developmental sense for Capcom. The past number of years has seen an renewed interest in the appeal of Marvel characters – think about the Spider-Man, Iron Man and X-Men films of late, coupled with the likes of Devil May Cry, Resident Evil and recent Street Fighter games and you realise that not only have there been technical improvements, but a restylization across the genre. Hence the timing of this game could not have been better. But it is more than that. In many ways this game is a ‘love letter’ to the many fans of both worlds.

First thing’s first. And the first thing that grabs your attention is the presentation. We all know that Capcom has a proven track record of high production values in fighting titles and this game is no exception. Graphically there is no denying that it is impressive, based around the pages of a comic book but including the kind of intros and cut scenes we have become accustomed to since the recent Super Street Fighter games. The game is, like Street Fighter, 2D, but has had a 3D visual makeover.

Marvel and Capcom characters have rarely ever needed to have a reason to have a scrap so there is no back story worth mentioning, except that that ‘big bad mother of a bad boy’ Galactus is once again eyeing up Earth as his appetiser, and only the combined might of the two worlds’ finest can hope to stop him from destroying us all. What this means for us is full on three-on-three battles with more add-ons and combos than a bargain bucket meal from KFC.

Gameplay is very similar to its predecessor. Basically, you choose a team of three characters and embark on a tour of destruction. During each bout you can instantly call in one of your two allies to either assist you and attack your enemy, swap places with you or – if you have accumulated enough of one of the many combo bars – join in with you for a super attack. This may sound complicated and that’s because it is meant to be. Fights can change direction and players can change at any second – the action is very frantic and intense. But the game is amazing. The transition smoother than a baby’s bum, fluid to play and thanks to the game’s new ‘simple mode’, newcomers who might never have played the game before can now initiate combos with single button presses.

Unlike Marvel vs. Capcom 2, which featured four attack buttons separated as two pairs of low and high-strength punches and kicks, Marvel vs. Capcom 3 uses a simplified, three-button control scheme of undefined light, medium, and hard attacks showcased in Tatsunoko vs. Capcom: Ultimate All-Stars. Capcom have said that they made this change because they wanted to make fighting games open to everyone. However, my friends and I have had some heated debates over this and whether the older system worked better in comparison. This is something you will have to decide for yourself, because in all fairness, if you are used to the older style, it does take some getting used to.

In a game full of enormous, flashy firework-like attacks and loads of characters, things could easily get boring and repetitive. But for me, it was the little details that consistently gave me the feeling that it was money well spent. A lot of attention has been put into character details. You would not be able to separate Chris Redfield from his likeness in this game and the likeness in Resident Evil 5 for example, and, typical of Capcom fighting games, they have that trash talk, stare-down before the fight which is very hard not to enjoy.

The backgrounds too are worth a mention with little touches to previous games such as Final Fight and X-Men realities with really nice details and this is so much better than its predecessor.

While the game isn’t quite as finely balanced as, say, Street Fighter VI, and not all characters are equal, it’s always enjoyable. Even if some fighters are blatantly overpowered, there is something about having a three-character tag team that just adds a dynamic to gameplay that is rare to see. There are so many intricacies of various combinations and it is rare to see them all. It will be interesting to see what online players come up with in the months ahead.

Talking of online play, I found this to be a little lacking. There’s ranked matches, player matches and, unfortunately that’s it. No tournament mode, no online play with a tag team consisting of different players, so individual fights are all you get and that is a real shame. Mind you, fights go on for a fair bit of time and I am sure there will be no shortage of people vying to get their hands on this game. Capcom have also said that they will be bringing out loads of downloadable content for this game which means that it might have an increased lifespan.

So my final verdict?

This is an incredible game to play, enjoy and return to. It’s only real fault lies in the fact that it might not be for everyone. While not perfect, it certainly provides some light-hearted relief, if not a button mashing one and for me it will certainly bide the time until the ‘father of all fighting games’ Streetfighter vs.Tekken comes out next year.

9/10

Marvel vs Capcom 3 is out now for Playstation 3 and Xbox 360

Film; Streetfighter Legacy – Short Trailer

Indulge in some nostalgia for three minutes while watching this “fan made” short. But if you think it’s going to be as bad as the two feature length films made under the Streetfighter name then think again. This three minutes is better, more accurate and more entertaining. Make sure you click on full screen HD and plug in your surround sound speakers.

Legacy (officially endorsed by Capcom) was the brainchild of actor Joey Ansah (Bourne Ultimatum); who says on the films facebook page:
“As an actor, film maker and a fan, I have been repeatedly disappointed by the many diluted, un faithful and outright butchered movie adaptations of fighting video games. It was clear to me, that given the way the movie industry worked, we would never see a super faithful, darker toned and more adult themed (or just plain good!) incarnation of Street fighter unless a die-hard fan director or film-making team with the game canon knowledge, film making know how and connections stepped up to the plate to helm such a project.”
“My Team and I have strived to make a beautiful lil’ film that hopefully non fans will really appreciate, but ultimately this is a love letter to the Fans and the brilliance of the game. As a result I’ve gone to every length to be as faithful as possible down to the smallest details of the costume, the choreography, the narrative, the original music themes and of course the special moves!”

I hope they find someone to fund a full length version. With lots of pretty effects, interesting eyebrows, special moves and combos please!!

Joey Ansah’s Website