SSX Game Review

If gamers are completely honest with themselves Extreme Sports games have been severely lacking in this generation of consoles. Yes, the XBOX has had the…erm, Motion Sports titles but come on, really now, all you have had to do is essentially strike a pose and look surprisingly un-cool. If we are completely honest, gone is the insane rush of pulling off trick after trick; gone is the feeling of utter wow whilst your mates go ‘did you really just do that?’ SSX Tricky on the PS2 was the last game to do that me, and not even being able to download it from the PSN store was going to make me feel that way again – until now.

SSX has exploded back on the scene in such a way that many of its competitors will just probably want to turn away from the starting line and hang their heads in shame. Such is the wealth of options, such is the banging-ness of the tracks, such is the literally obscene nature of the tricks, such is the colour and richness of the graphical nature, such is the sheer speed of the game and finally such is the seamless incorporation of all what games developers EA have learnt so far with their other titles such as Need for Speed and its Auto log that many other games just wouldn’t stand a chance.

EA Canada decided to show the world what happens when you don’t just put the game out every year, but instead put your heart and soul into it and take time crafting it, polishing it and the result is an  ultimate experience.

I’ll forget the storyline (is there ever a storyline?) and break this game down to you in the simplest of terms. You will go down mountains – admittedly fantastically rendered mountains. You will have an articulated lorry of tricks at your disposal and these tricks accumulate points which can be traded for speed. Like Need for Speed there are a range of different events – here classified as either “Race It,” in which you have to speed down the slopes against competitors, “Trick It,” in which you need to pull off tricks and outscore the competition, or “Survive It,” which is the final region challenge pitting you against one of the elements.

While there are only three basic modes, there’s a good mix of racers and racing conditions to keep things exciting. You will attempt to conquer slopes all over the world, be that in china or even the Andes.  Each location is interesting and each race has a lot going on.

“Survive it” is the real new addition to the series. Borrowing a lot from Motorstorm Apocalypse you take on the elements  for example thunderous avalanches will try to swallow you up, freezing cold temperatures and lack of oxygen will attempt to suck the life from you, jagged rocks and trees will threaten to turn your bones into mash potato. The skill level is graduated so you get a bit of equipment, like a headlamp, a wing suit or sonar goggles, and you can conquer the very different problems you face on the mountain in each location: the wing suit will help you cross substantial gaps, sonar goggles can help you find a path in whiteout conditions and the headlamp will illuminate even the darkest of caverns.

Control wise this game is quite good; making use of the analogue sticks as well as L and R buttons too to create smooth transitions between tricks. What I thought was really nice is that there is a classic button selection too. So if you were used to the old button setup of the last generation you can select it and pull of moves via the button mashing system of old. You also have a rewind button so if you wipe-out you can go back in time and alter your fate so to speak – although this does cost you points.

Whereas Need for Speed had Auto Log, SSX has Rider Net. It keeps track of your progress. Rider Net alerts you about what your friends are doing. Any scores posted or collectibles acquired pop up, and the game sets challenges for you based on your friend’s scores.

Multiplayer in SSX comes in the form of Global Events, a constantly updating series of challenges open to everyone in the world. EA has challenges going all the time and you can just drop in and try and post a high score or fast time.

As you’re racing through a course, other players doing the same will just show up alongside you in a crazy simultaneous event. For some, it may seem loopy but there is no denying that it keeps the edge and playability of the title top notch. Besides, what else can you do with a snowboard?

My Verdict?

SSX may not be a title for everyone but it is a title that has been long overdue in a genre that sorely needed it. If snowboarding is your thing, if racing games have been getting boring for you or you just want to try something fun, fresh and funky do check out SSX – it’s incredible.

9.2/10

Top Ten Christmas Computer Games

HO-Ho-HO

Christmas is once again upon us and you know what that means: games; but not just any game, only the finest games will do. Only the finest games will still make it past the Boxing day and New Year trade ins. Only the finest games will be the ones that your special lad (or lass) will be talking about, showering you with praise and calling you erm, ‘Love muffin’ all night long.

So when you think about it, you need a Father Christmas like me. I am the fairy tale you can believe in. Follow my top ten and rest assured that although they will be some turkeys out there it all will end happily ever after, ignore it and trust me there will be a lot of booing and hissing and cries of ‘she’s behind you’…

Call of Duty: Modern Warfare 3 and Battlefield 3

People have got all emotional over which is FPS (First Person Shooter) is better – Call of Duty Modern Warfare 3 or Battlefield 3. To quote my special friend out there ‘Hell, why not have both?’. You know what – he is right. Modern Warfare 3 picks up in the explosive aftermath of Modern Warfare 2. With that naughty boy Makarov still at large, you must overcome tougher than tough odds as World War 3 erupts.  In Battlefield 3 you will experience intense fire fights thanks to the all new Frostbite 2.0 Engine. Buildings crumble as you use a variety of vehicles from planes to tanks that seem to do one thing – make the enemy explode. Both titles have great multi-player modes – although my personal favourite is Modern Warfare 3 both titles clock in at around 6 – 8 hours play. Which means you can easily fit them in – both before, and after your turkey coma.

FIFA 12

Having Christmas without football is like having corn flakes without the milk. Running on the all new Player Impact Engine, which incidentally sounds like a piece of PIE to me – FIFA 12 gets you ‘on the pitch’ closer than close to the football action. Of course there are Volleys, dribbles and passing, but thanks to the new Engine even the slightest knock by an opponent can send you tumbling to the ground if you’re off-balance.

The Elder Scrolls V: Skyrim

Packing around a whopping 90 hours play – Elder Scrolls 5 is the reason why many gamers have just woke up from a gaming coma. Highly acclaimed, highly detailed. This game reinvents the whole the whole idea of what RPG’s should and could be capable of. Skyrim offers action, adventure, huge dragons, and lots of beheadings. There are over 150 dungeons to explore and loads of realms. In your adventure you will travel the countryside, become a blacksmith creating and forging your weapons, talk to people, shoot bows and arrows, and unleash different magic spells. The part that I loved the most was being able to play the entire game in the first person perspective.

Yes, there are faults with this title but not one games player I know would say they are big enough reasons not to get this game.

Batman: Arkham City

Say what you want about superhero games but keep the Dark Knight of Gotham out of it. Rebuilding a franchise in much the same way as Mr Nolan has rebuilt the film series, Batman: Arkham City is just sheer incredibility on a disc. The game mechanics put you firmly into the man of the Cape-and-Cowl and will have you gliding unseen into Arkham City; the new residence of Gotham’s criminally insane. With improved mechanics, free flow combat, and gadgets that would even make James Bond go green with envy the only let down is when the game keeps returning to the ‘Gargoyle’ routine seen in the previous game for taking down a room full of enemies. Other than that it has Cat-woman, Robin, and more than a few other surprises to keep you on the return factor.

Uncharted 3: Drake’s Deception

Nathan Drake is back and once again in hot water. You join him as he sets out in search of the “Atlantis of the Sands”.  Head to head against a shadowy group also in search of the lost city, Drake must confront some of his greatest fears as he starts unearthing truths about the lost City. One thing is apparent from the offset, and that is the game looks stunning. Naughty Dog has clearly eked out every last drop of processing power from the PS3 and harnessed it to unparalleled effect. There are some scenes that will make your jaw drop and even the multiplayer stages have multi-levels which is a first. This is one fantastic game to play – but in my opinion way too short on a single player. It is however still a masterpiece and should ride high on any shopping list.

Need for Speed: The Run

EA are certainly going all out to redefine their Need for Speed Franchise. The Run sees you step into Jack Rourke shoes, a character trapped inside a red Porsche Carrera about to be put on a serious diet inside a car compactor. The young man owes the Mob money and they want him dead. Thanks to a Heavy Rain-button press sequence, you are able to escape the crushing and flee. Later you are tempted by a friend into a race across America in the hope of winning a $25 million top prize and getting the Mafia off your back. What is great about The Run is the diversity of environments, taking you to the bright lights of the cities through to the sprawling open highways. The game is really well presented, with great attention to detail in the environments, the cop chases are also heart stopping. However racing is just racing at the end of the day and wont suit everyone.

Legend Of Zelda: Skyward Sword

Proving that there is truth in the saying that everything comes to those who wait. Skyward Sword is the game that Wii owners have been waiting for. Re-energising the entire Legend of Zelda franchise but also legitimising motion controls is no mean feat, but one that is accomplished easily here. Trading sliding block puzzles and fetch quests for full action and motion plus puzzles makes this game infinitely more playable and fun. Equally the graphics are beautifully shaded and easy on the eye. The game that the Wii has been waiting for.

Assassin’s Creed: Revelations

If most gamers are completely honest – Assassins Creed Brotherhood should never have been there – thankfully Revelations brings us right back on track with a quality game that brings a satisfactory conclusion to the Assassins Creed 2 Trilogy. You are Master assassin – Ezio Auditore, returning to walk the path of discovery and revelation as he journeys to Constantinople. But in the heart of the Ottoman Empire is a Templar Army that threatens to dislodge everything.  Aside from a few glitches, this Assassin’s Creed is near as good as it can get – for now.Constantinopleis possibly the best city so far and the few CGI moments are nothing short of stunning. There is a solid 20+ hour single player offering plus an augmented multiplayer mode that could last you for days.

Just Dance 3

Christmas isn’t just about playing games on your own – no way, this Christmas get the whole family together with a ‘dance off’ that pairs granny with uncle and if you really want to have fun breaking down barriers why not get the ‘in-laws’ together. Yes this is Just Dance, featuring over 40 tracks from a wide range of music genres and for the first time properly featuring vocals with lyrics displayed on the screen. As a game it is something you can’t really go wrong with – and don’t even pretend you weren’t thinking about getting it, I the look on your face when it came up in the advert break in TOWIE. Just  make sure you have the Mics and the Move controllers already in the house before you go out and buy.

Saints Row: The Third

Whereas Grand Theft Auto always took itself too seriously – Saints Row: The Third always stood back; tongue firmly in cheek. If you’re not too worried about the realism of a game and more about the fun factor – this is for you.  What other game has a special mode called “Whored Mode”, where you can be chased around by prostitutes in leather “geek suits” wielding long purple dildos?  Yes, it’s that kind of over the top fun that has been a staple of this entire series. Some would say that it is a true sand-box game in that you can do anything you wish, in many ways the most amount of fun that you can have in this game is when you do just that. Wreak havoc.

So there is my list – of course there are games that just missed the top ten; Goldeneye Reloaded, Mario and Sonic at the 2012 Olympic Games, Sonic Generations and of course Ultimate Marvel Vs Capcom, ooh and Rayman – games that are all good in their own right.

I know what you are thinking – games aren’t cheap and its true – however take heart – prices are always changing as everyone feels the pinch and companies try to get one up on their competitors so my advice is get out there and check on-line (from reputable dealers) to see if you can save money. Zavvi for example has a Mega Monday where there is a price drop on most of their major titles, Play has a deal of the week, even Sainbury’s had a deal on Elder Scrolls 5 – knocking an amazing £5 of the asking price. So seek and you shall find.

Gamefest 2011 Review

It has been aptly described as the ‘Gaming Event of The Year’, ‘A gaming extravaganza’ by others and a ‘Shame if you failed to get a ticket mate’ by the people online. I am of course talking about GAMEfest; the first-ever gaming festival from high street and online computer game retailers GAME. If you are into games – and you weren’t watching Chelsea lose – there is only one big question: where were you?

The things I have to do to keep Frost readers happy is beyond belief, but I’ll let you know I aptly ‘stayed calm and carried on’ to take one for the team with my sole intention of bringing you the ‘no nonsense’ report of gaming goodness. The saying goes take five a day – well when it comes to games I’ll happily take 50; heck, make mine 100 if that’s what it takes.

Let’s talk numbers:
100+ Big games on show
70+ Big games available for test
3+ hours taken to queue at longest point during the day for the biggest game showcases
1,500 screens displaying the latest games
1,000’s of games players from all over the world
3 girls from Nuts Magazine – well I wouldn’t be a man if I didn’t mention them would I? More on them later…

Lets talk games:
Tons of exclusives, we are talking Street Fighter X Tekken, Ridge Racer Unbounded, Batman Arkham City, Sonic Generations, Modern Warfare 3, Dragon Ball Z Ultimate Tenkaichi, to name just a few. There is loads to get through, the way I see it, it is a good job that Frost Magazine is web as opposed to paper based as the environment is saved by the sheer numbers of trees no longer needed to be cut down to bring you this report. But hey, let’s talk shop because here, in this report I want to focus on the real games that are going to make a real impact this year. The ones that you need to get on your pre-order list pretty sharpish, capiche.

Modern Warfare 3.
Obviously the first stand I headed to was this one under the mighty games developers Activison. Thanks to GAMEfest I got my sweaty hands on the first playable build of the mode in the UK. Yes it really is that good; Modern Warfare 3 by its looks alone raises the bar of a genre already inundated with shooters and looking quite tired. But how does it play? One word: incredible, with the noise of the exhibition it was really hard to hear all the instructions my character was being told but the controls were fine, the graphics even at this stage were ‘baby soft’ smooth. My only gripe is that there is no 3D version planned and after playing Resistance 3 in 3D I just know it would be incredible. Release date is scheduled for the 8th Nov. Seven words spring to mind: Do Not Miss Out On This Game.

Goldeneye 007: Reloaded
Goldeneye looks better than ever thanks to the upgraded power afforded by the PS3 and it goes without saying that it looks better than its Wii counterpart. Although it has to be said although it looks great, MW3 it is not. Nevertheless it ranks up there as a Bond game to own with enemies appearing extremely agile behind cover. I managed to play this with the Move Controller and although it took some getting used to it worked incredibly well.
Release date is scheduled for Nov

Battlefield 3
This is the year’s ‘other’ most anticipated shooter and of course you know it will be going head to head with Modern Warfare 3. Not sure if it is me but this is turning into a regular duel between Activision and EA over who runs the block. I tried the single player campaign and was quite taken aback by the quality of the graphics; smoke and explosions now being even more realistic. Again the movement was silky smooth whereas the controls needed just that little bit more work. So who runs the block? Well, personally, I am a fan of the Call of Duty franchise but this game is enough to make me hedge my bets. As good old Optimus Prime says ‘One shall stand….and one shall fall…’

X-Men: Destiny
X-Men: Destiny sees you step into the shoes of a newly realized young mutant who is tasked with using their special powers for good or evil? Sounds familiar? Yep I thought so too. I am a huge X-Men fanatic so was hoping this game would be incredible, however to me, graphically it looks on par with the first Infamous game and some of the camera angles looked decidedly dodgy. This was my least liked of the titles from the Activision stand, although I could still easily be proved wrong when it is released on the 30th September this year.

Spiderman: Edge of time
The all new Spiderman game was on show looking very tasty indeed. It looks like there is more time hopping around than the last game, and of the in game footage we were shown it looked like not only was Spidey much more fluid and agile but that there was a solid emphasis on action and combos. It’s enough to bring a smile to anyone’s lips.

Street Fighter X Tekken
This is really squaring up to be one heck of a game. Thank you so much Game for giving us players a direct hands on with more than a handful of characters on each side. The characters of Tekken step into the world of Street Fighter for a fight time spectacular. No wonder the queues went on, this game really has to be seen to be believed, with an overhauled control system that’s easy for fans of the Tekken games to pick up quickly and combos, tag combos and more combos than a KFC bargain bucket this is turning into a ‘must have game’. The backgrounds too are worth a mention; there is one with dinosaurs that looks totally incredible. But what’s that little birdy? There is going to be another game some point later where the characters of Street Fighter step into the world of Tekken? Wow, we better keep that one under our hat….

Dragon Ball Z Ultimate Tenkaichi
Looked pretty incredible, I heard repeated murmurings of gamers going ‘wow’ ‘amazing’ and ‘oh my gosh’ so I went over and pretty soon I was saying the same thing too. Bosses the size that even a 50 inch screen can’t handle and an overhauled control system, all of which takes a little bit of time to get used to but soon had me pulling off 50 hit combos with ease. I liked the look of the sprites, everything just looks spruced up and ‘combat ready’ as they say.

Soulcalibur V
Have you ever picked up sequel hoping that the games developers haven’t taken something out that you really enjoyed? Well if you are, you are a lot like me; the last game I played from this series was Soul Edge, the last Soulcalibur game I heard was cack so I left it alone as that is what you are supposed to do with smelly fish. However this game brought back all the memories and finesse of the original. It looks great, it sounds great. It is easy to pick up and play, but just one question: how many fabled blades are there?

Ridge Racer Unbounded
Is yet another entry into an almost legendary franchise playing like an explosive mix between Burnout and Split-Second. It looks as good as it plays and that is heart in the mouth, pedal to the metal tricky. You build energy by driving dangerously, drifting and overtaking in order to ram cars, destroy buildings and generally just create chaos on the track. Oh yeah and don’t forget to come first – wouldn’t be Ridge Racer if you didn’t have that. The driving controls need tightening up a bit but I actually enjoyed playing this game but and can’t wait to see how it will pan out later.

Ace Combat: Assault Horizon
This was next on my list. I am an avid fan of the franchise and been playing it since the PS One days but if I am honest I think towards the end it went off the rails a bit and got all dramatized. I had heard that the game had been completely overhauled and gone ‘back to the basics’ which can only be a good thing. Immediately from grabbing the control pad I could see the graphics and the control system had been completely revamped; a choice of controlling a plane or helicopter was the first decision I had to make and then in no time at all planes, bullets and explosions met me during an epic duel in the skies; dodging between huge buildings standing out against the horizon. However, I don’t know if it is just me but I found that despite these improvements essentially you are still just lining up your shots as before. Let’s hope it does not get repetitive as its predecessors did.

Ace Combat 3DS
This looked absolutely fantastic; the 3DS taking full advantage of the analogue sticks and whole 3D thing. Bullets, guns and explosions; now you can enjoy them on the bus, the train, on the way to work, you get the picture.

Bethesda Softworks
Bethesda was my personal saviours on the day, providing myself and my nephews with some super sized bags to put our accumulated goodies in. I have to be honest; I have heard of Prey and seen Rage but I had not heard of Skyrim before. Entering their Walkthrough after an hour or so of queuing I could see what the fuss was all about. All three titles looked astoundingly good. RAGE looks like a no holds barred FPS genre with solid action.  

SKYRIM  though was the real surprise for me; swords, wizards, trolls, magic, you get the picture, but what really surprised me was the quality of the graphics and the idea that the game develops around you as you play, sort of like World of Warcraft but with extra 3rd person perspective mmm. I will be keeping my beady little eyes on this one.

The Legend of Zelda: Skyward Sword
This is one of the titles that my nephew really wanted to play and even now a day later he is still going on about it. Thanks to the Wii Motion Plus Controller you take full control over Link’s sword swipes on a one-to-one basis, taking on the enemies. It looks fabulous with a real nice graphical style to it that sets it apart from its predecessors and the boss fight I saw was pretty ridiculous in terms of combos and big moves. Wii owners have a good reason to rejoice.

Saints Row: The Third
This game looked like it was shaping up very nicely indeed, colourful solid sprites with a kind of tongue in cheek storyline being at the core. The fight and combo moves feel quite satisfying. Apparently Hulk Hogan and a certain porn actress are playable characters in the game. That certainly brought a smile to my nephew’s face.

Need for Speed: The Run
Only got to see videos of this owing to the time – it was such a shame. From what I saw the game has few on foot sections, and those it does have seem to serve to push the story forward as opposed to being a part of the race itself. One thing I did see was a kind of ‘rewind’ feature that rewinds time back to just before a crash giving you time to avoid it. Use of this is incredibly limited and is quite exciting when you think of it especially if it transfers to online play. Speed was on par with the fastest Burnout and the cops were unrelenting.

The Black Eyed Peas Experience
Hot on the heels of the Michael Jackson Experience comes this title. Opting to feature digitized sprites instead of stand-ins, this can have you dancing and singing as a group or as any one of your favourite lead singers or their entourage. Now, There is no denying that the Black Eyed Peas aren’t spectacular but are they on the same level as the king of pop? I am not so sure – whats next? The N-Dubz Experience. Anyhow it has to be said the game does look good and it was fun to play – lets just hope we are not seeing the dawn of another dancing, singing, play the guitar type franchise take over the world only to crash and burn and leave players angry.

SEGA
SEGA have been in the computer game business for almost three generations now, wisely backing out of the console making business to focus on games. It looked like they had brought their gaming offices with them showing off some of their biggest titles to date. First up – Mario and Sonic at the London Olympic Games on Wii and 3DS – good solid game filled with cutesy Wii’ness that tough guys like me stay away from…o.k I can explain about the photo….

Next up Rise of Nightmares for the Xbox Kinect only, and it has to be said that it is not a bad first attempt at a survival horror title for the Kinect. Rise of Nightmares begins a bit like a SAW movie with a bad guy who just likes doing bad things to people for fun. Waking up on a moving train you have an argument with your for girlfriend for being buried in the bottle, she storms off and then the dreaded monsters attack killing almost everybody. Using the Kinect controls is a bit of a hit and miss in my opinion and take some getting used to, but if you think of melee combat similar to Dead Island you are not far wrong. Although the premise is good time will tell whether the actual gameplay will be improved enough before the release.

Next up House of the Dead Overkill on the PS3 and thankfully this is a whole new state of affairs. Compatible with Playstation Move and in 3D with effects that I have got to say jump out of the screen like your heart jumps out of your mouth, this ‘on the rails shooter’ should be on your pre-order list pronto.

Sonic Generations on Xbox 360, PS3 and 3DS was a crowd pleaser, namely because it seemed to offer something for SEGA fans in the way of nostalgia that only the Megadrive collection with all your favourite hits missing could possibly do. You have a choice of both types of Sonic, new – with 3D run into the screen gameplay and old – sideways stages. Both types offered new stages, blistering speeds, familiar faces and lets not forget his go-go I can do anything attitude which is really hard not to fall in love with. My nephew was undecided on this title, however I enjoyed it immensely.

Warner
Popping over to the Warner stand the first thing I saw was a huge Batman statue – yes this was Arkham City territory and the crowds here was unbelievable. The game hosts had good sense to have the games on a timer with players on a roll on roll off queue to prevent any game hogs and it is easy to see why people would not want to give up their joypad. The quality of this title is simply incredible. The way Batman moves, the new detective mode, the combat system, the epic vistas; everything just looks bigger, better, badder and downright tastier. I don’t know about you but I can’t wait.

The Lord of the Rings: War in the North took me by surprise – where did this game come from? The monsters are simply huge and although RPG in nature in reality the gameplay seemed a lot like Baldur’s Gate with slo-mo finishers and non stop combat. A video showed some flying sections too with the character on the back of an eagle. Could be well worth a look on its release.

And, so ended the first-ever fantastic gaming festival. But the show would not be complete without making the most of every opportunity and funny enough big boy’s magazine Nuts were on hand to show that games festivals can be fun in every way. Arm firmly twisted firmly behind my back I was frog-marched over to the table to have my Nuts Magazine signed by the lovely Stacy, Daisy and India and oh look someone took a photograph. The things I have to do eh?

DRIVER: San Francisco Game Review

I don’t know about you but when I first heard about Driver:San Francisco I was almost bi-polar about it. I mean; the last Driver game was awful in so many ways – things could only get better on third generation hardware. However, on the other hand, I had heard that they were going to do some mad ‘supernatural’ thing with Tanner, having him ‘jump about’ from ‘body to body’ at will. Now hands up who actually thinks that, that is going to work? Er…yeah…me neither.

So begins another entry into the Driver Franchise and perhaps the most outrageous premise in computer game history seen in a decade. Man, I would have loved to have been at the developers table at Ubisoft when they thrashed that idea out; I am guessing that they would have been more raised eyebrows than a Roger Moore convention. Yet for some insane reason it got the go ahead and here we are, Driver:San Francisco is a reality that has had gamers raving. But is it as good as they say?

Well I might as well cut to the chase and blatantly say DRIVER: San Francisco is not a ‘10/10’, a ‘gaming masterpiece’ or a ‘must buy’ like a lot of reviewers are/were saying and I don’t care what anybody says the multiplayer is never going to be a ‘Call of Duty killer’ but as far as a single player driving game goes it does hold up to provide an enjoyable race experience. Once you get past the aforementioned ludicrous storyline and clichéd scripting the only negative thing you are left with is the terrible handling of the vehicles. Yes – Burnout, Split-Second, Need for Speed, even Motorstorm Apocalypse fare better when it comes to the handling of the incredibly weighted vehicles of Driver which sporadically felt like I was steering a tank at times through quick drying cement.

Other than those ‘facets of joy’ though everything else is largely excellent; San Francisco is a beautifully glossy, detailed vista and the whole jump into another person’s head idea – called ‘Shift’ despite being an absurd idea actually works quite well; thrusting you into the mainstream driving, racing, chasing and crashing scenarios with ease.

Now hands up if you want to know more on this whole ‘shift’ thing? Thought you did. Well, fortunately (or unfortunately depending on how you look at it) the first 60 minutes of game play is taken up with the storyline and ‘mere reasons’ to justify the plot. John Tanner the undercover cop from the main game has finally tracked down his long time nemesis Charles Jericho. In an attempt to take him down he is forced into a near fatal collision and ends up in a coma. This means the vast majority of the game takes place in Tanner’s head and in which he continues to track his nemesis down; mind jumping from person to person in order to get close enough to stop Jericho once and for all.

Just in case you couldn’t tell – I had huge doubts about the whole ‘shift thing’ but in play I found what it brings is some real immediacy to the proceedings and a kind of ‘cocky but coolness’. What it also gives is options; trying to chase down a target? Hey why not just jump into a bus driver coming in the other direction – he-he laugh out loud as you say ‘any more fares’. What’s more every crash, every explosion happens in beautiful slo-mo so there is always a reason to do it; the game delights in bringing you thought out destruction.

Being a sandbox game there is a fair bit of exploration to be had and as typical for this type game alongside the main missions you have a plethora of side missions. However fortunately Driver: San Francisco has the least boring side missions I have seen this year besides perhaps those seen in LA: Noire. One such mission sees you jumping into the body of a young weedy chap, nervous as anything about his driving test. Do you think the idea is to help him pass? Nope…the idea is to put the fear of the devil into the test instructor by driving as insanely as possible.

Other than this though for most of the time you have standard Driver fare; follow this car, get to x in x amount of time, come first in this race, smash this car etc. Of all of these though the most exciting is shaking off the police and it has to be said that for all of the faults synonymous with driver of the past, one of the things that they have got right here is the police AI. No longer can you shake off the police by just bombing it down a road or even driving into oncoming traffic, they really do keep up the pressure and you have to be good to get away from them.

Longevities is sadly not a strong point of this game; the whole title taking me just over 6 hours to get through resulting in an ending hardly inspired enough for me. Although completing the game opened up some challenges and online multiplayer which in all honesty was not too bad and I am sure enough people went out there to buy this so there is hardly going to be a drought online. There are issues with balancing out gameplay between players of different ability so my advice is be the best you can be before you go online or else you will lose…a lot. Quite controversially I read the developer stating in interviews that no DLC (Download Content) has been planned which is an incredible shame.

My Verdict

Despite my initial concerns about the whole shift thing I do have to say it brings a level of originality, even if it makes serves to make the script clichéd and downright weird I would be lying if I said that I did not enjoy this game. I am hoping that further patches will be released to improve the atrocious handling and fix balancing issues because once those issues are resolved the game will go from great to being fantastic. At the moment I would say whilst it is a great purchase it is far from essential and for some hardcore gamers I would even say wait until it comes down in price before giving it a long hard look.

8.0 / 10

 

How does this game compare to others in its genre?

This is a hard one as although there are other racing games, none have the ‘shift’ feature and so are not the same and can’t be compared.

Equal to: Need for Speed – Hot Pursuit (only just)

Better than:  Burnout Paradise

Worse than: None

Warhammer 40,000 Space Marine Review

Life can be truly strange when you think about it; I mean if you had asked me anything about Warhammer years ago I would have probably recalled memories of having my tie ‘peanutted’ and being resigned to the geek crew in school. Playing this with a closetful of outcasts who shared similar experiences, arguing whether chess was better than Dungeons and Dragons – this was the age of what could only be called the ‘original tabletop RPGs’. Now here it is brought dynamically and almost eagerly up to date on the latest console hardware and many would fail to agree that in the trailers at least it looks good – real good. Turning this into a console game is bound to bring positives and negatives. Gone are the cards, the dice and the makeshift boards that take an hour to put together and bring to life, gone are the 100+ interpretations of different rules, but do the positives of late nights and hardcore action remain? That’s exactly what I wanted to find out.

Warhammer Space Marine, takes the transition from board game to a visceral brutal third-person shooter/beat ’em up that has blood, more blood and monsters which I will fondly refer to as ‘greenies’ which you will blow to bits – yes with more blood. Yes, no dice and scorecard needed here to tell you whether you are going to hit or miss, all you need is the R2 button, and hey in this environment you don’t even need a cover button because this game is geared towards consistent ‘lets take them on from all corners’ type game play that even ‘Team America’ would be proud of. So table-top RPG this is not, and world of Warcraft this is not, but what Warhammer removes, it replaces with action and above everything else it captures the spirit of the universe epitomised in the board game.

A fantastic opening sequence sets the pace nicely, looking like it could have been pulled from a summer blockbuster and it really looks amazing, but once you press the start button any delusions you may have had that you are playing a game with in-game graphics the quality of God of War quickly dissipate. That’s not saying the graphics are poor, they are just standard fare and to be honest at times – below standard.

The Ultramarines’ are gung-ho, nicely voiced and still wearing the same huge armour from their board game counterparts years ago. The storyline is hardly worth going over and is almost non-existent – ‘humans versus aliens’ is about right. Aliens aren’t nice and the good guys aren’t nice enough not to shoot anything that gets in the way of getting the job done.

Gameplay is pretty straightforward too; stepping into the boots of Captain Titus – a member of the ultramarine squad it is your job to basically kill the alien forces and that it is really. The action is a mix of third-person shooting and melee.  You have guns, you have chain-swords and later you have rocket packs; all which carve a path of destruction through the enemy hordes. You fight in trenches, on the alien’s machinery, and you basically work your way up through the food chain until you get to the big fry, which in this game are aptly called ‘the forces of Chaos’.

I would be lying if I said the action was not satisfying; you do get the feeling that you are up against the odds.  When you take down the enemy forces and emerge victorious, the feeling of success in the initial stages at least is solid. It is a shame then that the game falls into a repetitive pattern. When the big cheese of the enemy arrive – ‘the forces of Chaos’ – it’s almost too late as at that point you have been subjected to a multitude of sequences each feeling like the one before. There’s just too little to break up the pace. The boss fights are few and far between, with only the final boss fight offering something different.

Online Multiplayer should extend the game’s longevity and appeal but it doesn’t. I honestly think that the melee combat approach here isn’t too well suited for competitive online play. The ranged combat ‘lets get a bigger gun’ idea though, works just fine, as does the game class and goal objectives. Needless to say Warhammer doesn’t try to re-invent the wheel or bring anything new to the table when it comes to online play which, considering the sheer number of fans out there I would say is a total shame.

My Verdict

Warhammer 40,000: Space Marine is a fair attempt at crossing a genre and bringing a franchise to life. The result is a likeable title, but one that falls foul of repetitive play. When I think of all the other titles being released this week such as Resistance 3, Star Fox 64 3DS andDeadIslandI know which one I would rather spend my money on. But fans of the original and gamers that decide to take that plunge and splash out their pocket money on this one will find a solid third-person action/shooter at its core. Just don’t expect miracles. Smart gamers will wait for the price drop.

7.5 / 10

 

How does this game compare to others in its genre?

Equal to: Lost Planet: Extreme Condition

Better than: Earth Defense Force: Insect Armageddon, Warhammer 40,000: Kill Team

Worse than: Vanquish, Red Faction, Resistance 3, Resident Evil 5, Dead Space

 

Captain America – Super Soldier – Videogame Review

When Captain America throws his mighty shield…erm…lets put a cap on that…

Another month, another super-hero movie tie-in; with a staple diet like this as a games reviewer I am starting to feel undernourished You get good games, you get great games you get crap games and then you get these. However I always try to be optimistic, Captain America is the big, big film of the summer; the one I most want to see and although trying to find a decent movie tie-in is almost as hard as trying to find a particular drop of water in the whole of the Irish Sea it does happen….occasionally. I live in faith.

 

From the start it is clear that Games Developer – Next Level – wanted to immediately set Captain America – Super Solider apart from the mediocrity of its counterparts; how I hear you ask? Well they…erm…‘borrowed’ some ideas from a small selection of winning franchises such as Arkham Asylum and Prince of Persia. Well, I say ‘borrowed’ but ‘stolen like sweets from a baby’ could equally be a fitting metaphor.  There is the solid and capable fighting engine, a similar mode to the Detective mode used in the Batman games and there is a fair bit of leaping and jumping around too. Chris Evans (no, not that one) provides both his voice and likeness to ‘Cap’, the game even plays in decent stereoscopic 3D but despite these credible assets Captain America is still left with just a few good things going for it.

 

The first disappointment for me was that although the game is based on the film world there is very little of the film in terms of content. Developers Next Level should be hitting themselves over the head with Captain America’s shield for this penalty kick as this is a huge missed opportunity; who wouldn’t want to be the young Steve Rogers? Heck, they could have even given you a training level based on his training as Captain America, but oddly they decided to leave this out and worse still, leave out Red Skull too –his sworn enemy – who only ever appears briefly in the whole of the game.

 

Equally disappointing is the fact that the whole game unfolds within the confines of a castle in the Bavarian mountains. Whilst on its own this is not totally a bad thing as it is a maze type complex with different routes and levels very much like Arkham Asylum, it is quite pithy and delivered with so much less finesse than its Batman counterpart. For example the game does not allow you to explore you surroundings; heck you cannot even jump over a table unless the game says so. So finding yourself stuck to predefined routes can and does get repetitive and boring.

 

Combat though is satisfying and solid.  It is not out of this world but a nice variation on the Arkham’s fight controls; as such it is easy to take on multiple enemies all at once and is all about timing of button presses to parry and deliver devastating blows. Each fight ends with smooth and sweet slow-motion finishers and you can even grab an enemy and use their weapon against more oncoming assailants. Captain America’s shield plays a big part of his fighting style too; deflecting bullets and of course you can throw it in a way similar to the way Batman throws his Batarang.

 

However, graphically the game suffers, although characters are detailed nothing really stood out at all to me at all, I think the programmers just stopped when they reached the point were it was all functional. Equally enemies and environments are blander than a Grey pot of Dulux emulsion and critically they are uninspiring. By the third boss I quickly stopped caring who was going to win as there was no sense of danger, no sense of urgency, instead, I felt like I was just going through the motions, which somewhat ironically I feel perhaps the programmers of this game were doing. Shame.

 

My Final Verdict –

Captain America has got some great ideas but far too many reasons mean it fall flat on its face. There is potential here and there are a few good button presses to be had, but there are just so many games out there which do the job better it is just not good enough.

 

It is becoming irritating to think that with so many crap movie tie-ins out there you would think that by now games developers wouldn’t even try to go down this route unless they had something solid or refreshing to bring to the table. It really is a shame because it’s doubtful there would even be a Captain America game unless there was a movie being released to cash in on. Yet the sad thing is I get the feeling that if the programmers were allowed to be a bit freer with their ideas and not rushed to meet the deadlines then this game could have been so much better.

 

Lets hope the movie is better than this.

5.6/ 10

 

How does this game compare to others in its genre?

There are a whole host of genres which Captain America could compete but unfortunately he wouldn’t stand a chance

Equal to: Marvel Super Hero Squad: Infinity Gauntlet, Green Lantern

Better than: Iron Man, Thor,

Worse than: Arkham Asylum, God of War, Castlevania – Lords of shadow, Bayonetta,

 

Console Wars: Could Apple Buy Sony?

OK,  so it’s probably a crazy idea and there’s no hint that it will happen, but it’s well worth taking a look at what would be an incredible business deal.

The idea came to me on the back of the recent PSN hack and Microsoft’s deal for Skype. Apple is sitting with an ever-growing amount of cash on its balance sheet. That and their short-term investments now total an enormous $29 billion. That’s money which is not doing a great deal and many analysts believe it could be put to better use by acquiring other companies.  Microsoft has made its move by buying Skype. Now its Apple’s turn.

Sony is currently valued at $27.7 billion (according to Google finance and not including options). Some believed Apple might acquire Sony back in October of last year (at that time Sony’s share price was around $32, more expensive than the $27.58 it is today).

Of course, the true cost of buying Sony would be a lot more. Apple would have to take on Sony’s colossal debts but Apple could afford to do it – if it wanted to.

The Console War

We all enjoy the rivalry between Sony and Microsoft as each company pushes the other onto greater and better things. But the truth is, Sony has been struggling. Its share price has collapsed from $149 a share in 1999 to just $27.58 today. Its rival Microsoft is valued at about eight times more.

Sony may be winning this round in the battle of the consoles (although many would disagree). However, it has made a loss the last two years. How much longer can it keep pace with its rival? Is it destined to follow Sega and, dare I say, Nintendo into mediocrity? Perhaps Sony needs to be bought out before this can happen.

Is it time Apple entered the console war? No doubt some Sony fans will baulk at the idea of an Apple takeover. But imagine the expertise Apple could bring to a console. The PSN network could be integrated with iTunes and Apple TV, and Apple could bring its brilliant design expertise to the PlayStation hardware and software. There would a whole of host of synergies.

The Brand

Imagine the power of the Sony and the Apple brand combined. Imagine the iPlaystation. We have iPad, iPods, so why not an iPlayStation?. Apple was already recently rated as the most valuable brand in the world (at a staggering $153bn). Picture what the addition of Sony could bring to it.

Would it Really Benefit Us?

A question worth asking as consumers is: Do we want to have to pay for this super brand? Would it work? Or would the strength of both brands work against each other?

The best thing for us, the consumer, would be if Apple entered the console war by itself. While we’d love it to happen, Apple is probably too far behind to do this. That said, who knows? If anyone could do it, it would be Apple.

The Microsoft and Apple History

The Microsoft/Apple History has been a very complex one. There has been mutual co-operation, contract deals, law suits against and investments in each other.

In the last 10 years, Apple has really taken the fight to its brother. In the last few days, Apple finally passed Microsoft in Profit ($6 billion to $5.2 billion for the quarter), having already passed it in revenue and market cap.

The Xbox is one of the last bastions of Microsoft not under attack by Apple. If Apple bought Sony, this would no longer be the case.

Other synergies

If Apple bought Sony, it would immediately mitigate much of the damage done to the Sony brand by the PSN hack. If Apple handled it properly, they could portray themselves as a rescuer. I believe Apple could add value just by stepping in. They could also bring their security experts to help shore up Sony’s system and prevent another attack.

An increasing presence in online gaming and entertainment could help Apple to challenge the likes of Facebook.

There would be many other savings as well, in the production process, purchasing of raw materials, marketing and distribution etc.

Could it Actually Happen?

Apple is probably far too sensible to consider such a deal. Part of the reason they have done so well at the moment is precisely because they have avoided getting distracted by the console war. Both Microsoft and Sony have sunk huge resources into their consoles for relatively little gain and it has shown in terms of profits and share price. Both have struggled in recent years partly as a result of this distraction.

However, Sony has previously been sighted as a potential Apple target and it is known they are in the market for acquisitions. On paper, the deal might make sense but that fails to consider the very different corporate cultures at Sony and Apple. Ultimately, this is probably the reason the deal will never happen. Mergers as big as this one have a poor record of success. Sony’s deeply ingrained corporate culture would be hard to overturn.

 

PSN Network goes down.

PSN Network goes down –

Another day – another day without the Playstation Network (PSN) being up and running.
Shut down on the 20th for what many gamers thought might be just a couple of hours, annoyingly hours then turned into days and with bank holiday Monday now well and truly over and the Royal Wedding on the horizon – online gaming on the PS3 has now ground to a complete halt.

If the news reports are to be believed then our worst fears have been confirmed.
“Hackers have seized control of gamers details” “Sony are asking for gamers to check their accounts for ID fraud”

The current situation has got gamers screaming at their screens ‘Just what the hell is going on Sony!’
Sony came clean a few days ago admitting that the service was compromised by hackers. The outside ‘intrusion’ was apparently so severe that it warranted one of the key people in the high level of the food chain within Sony to throw the ‘kill switch’ to prevent further damage. As a result, the company disabled the service Wednesday evening last week to investigate the matter, an official statement indicated.

Spokesperson for Sony Patrick Seybold said “An external intrusion on our system has affected our PlayStation Network and Qriocity services,” Temporary closure to the service was done “to conduct a thorough investigation and to verify the smooth and secure operation of our network services going forward”

Regrettably this is not the first time Sony has shut their PSN Network and then blamed the issue on outside ‘intrusion’. Scouring other sites gives clues that point the finger towards hacking group ‘Anonymous’, however they were quick on Thursday to deny any involvement in the matter. The group is reportedly not happy with Sony over its treatment of hacker George Hotz – you know the chap, the one who became infamous over his hacking into Iphones and was filmed having hacked into a PS3 so that it would run an open source version of Linux.

This was like a kick in the teeth for Sony; the PS3 was previously thought of as virtually un-hackable that was until Hotz got his mitts on it, so they promptly took him to court and charged him with copyright infringement. This intrusion is a bit like ripples on a pond because it risks drawing out other hackers who might have an axe to grind with Sony or might see it as an opportunity to gain reputation.

All the while gamers are the ones left suffering and Sony stupidly left its gamers in the dark for quite some time and in doing so risked damaging their reputation.

Understandably they are getting angry. One gamer posts on his site: ‘Thanks to you Sony I had to talk to my wife over Easter – thanks a lot!’ and there are some rumours / propaganda circulating from the XBOX fraternity urging gamers to now switch sides and get an XBOX if they want to be playing online by the next bank holiday.
So why is this situation driving gamers into a frenzy? Well, PS3 users rely on the network to play online content and gain enhanced features from their games. Titles such as the recent release of Mortal Kombat and Crysis 2 are heavily dependant on online play; to put it simply without it games have limited life spans, PSN is also the source for demos, trailers and downloadable content and the main centre for gamers to play together online. Far be it without the network gamers would have no choice but to be social again and we can’t have that can we?
Jokes aside there is a very serious side to this, because if your account details have been compromised, copied or cloned it will be really hard to check for internet or identity fraud until it is too late. So the advice is to go into your bank (rather than online) and check all your statements for anything suspicious. Any questionable withdrawals or payments you should raise directly with the bank’s fraud team. Passwords are equally a big issue because many people use the same passwords for a range of different accounts. It makes sense for all users to change their passwords.

In terms of when the PSN will be back up and running Sony posted this blog yesterday “We have a clear path to have PlayStation Network and Qriocity systems back online, and expect to restore some services within a week.”
For some gamers, a week is way too long to wait. I await with baited breath, Sony have always had a tight grip on their console network and it has always been free to users. Let’s hope this matter gets resolved.