Gamefest 2011 Review

It has been aptly described as the ‘Gaming Event of The Year’, ‘A gaming extravaganza’ by others and a ‘Shame if you failed to get a ticket mate’ by the people online. I am of course talking about GAMEfest; the first-ever gaming festival from high street and online computer game retailers GAME. If you are into games – and you weren’t watching Chelsea lose – there is only one big question: where were you?

The things I have to do to keep Frost readers happy is beyond belief, but I’ll let you know I aptly ‘stayed calm and carried on’ to take one for the team with my sole intention of bringing you the ‘no nonsense’ report of gaming goodness. The saying goes take five a day – well when it comes to games I’ll happily take 50; heck, make mine 100 if that’s what it takes.

Let’s talk numbers:
100+ Big games on show
70+ Big games available for test
3+ hours taken to queue at longest point during the day for the biggest game showcases
1,500 screens displaying the latest games
1,000’s of games players from all over the world
3 girls from Nuts Magazine – well I wouldn’t be a man if I didn’t mention them would I? More on them later…

Lets talk games:
Tons of exclusives, we are talking Street Fighter X Tekken, Ridge Racer Unbounded, Batman Arkham City, Sonic Generations, Modern Warfare 3, Dragon Ball Z Ultimate Tenkaichi, to name just a few. There is loads to get through, the way I see it, it is a good job that Frost Magazine is web as opposed to paper based as the environment is saved by the sheer numbers of trees no longer needed to be cut down to bring you this report. But hey, let’s talk shop because here, in this report I want to focus on the real games that are going to make a real impact this year. The ones that you need to get on your pre-order list pretty sharpish, capiche.

Modern Warfare 3.
Obviously the first stand I headed to was this one under the mighty games developers Activison. Thanks to GAMEfest I got my sweaty hands on the first playable build of the mode in the UK. Yes it really is that good; Modern Warfare 3 by its looks alone raises the bar of a genre already inundated with shooters and looking quite tired. But how does it play? One word: incredible, with the noise of the exhibition it was really hard to hear all the instructions my character was being told but the controls were fine, the graphics even at this stage were ‘baby soft’ smooth. My only gripe is that there is no 3D version planned and after playing Resistance 3 in 3D I just know it would be incredible. Release date is scheduled for the 8th Nov. Seven words spring to mind: Do Not Miss Out On This Game.

Goldeneye 007: Reloaded
Goldeneye looks better than ever thanks to the upgraded power afforded by the PS3 and it goes without saying that it looks better than its Wii counterpart. Although it has to be said although it looks great, MW3 it is not. Nevertheless it ranks up there as a Bond game to own with enemies appearing extremely agile behind cover. I managed to play this with the Move Controller and although it took some getting used to it worked incredibly well.
Release date is scheduled for Nov

Battlefield 3
This is the year’s ‘other’ most anticipated shooter and of course you know it will be going head to head with Modern Warfare 3. Not sure if it is me but this is turning into a regular duel between Activision and EA over who runs the block. I tried the single player campaign and was quite taken aback by the quality of the graphics; smoke and explosions now being even more realistic. Again the movement was silky smooth whereas the controls needed just that little bit more work. So who runs the block? Well, personally, I am a fan of the Call of Duty franchise but this game is enough to make me hedge my bets. As good old Optimus Prime says ‘One shall stand….and one shall fall…’

X-Men: Destiny
X-Men: Destiny sees you step into the shoes of a newly realized young mutant who is tasked with using their special powers for good or evil? Sounds familiar? Yep I thought so too. I am a huge X-Men fanatic so was hoping this game would be incredible, however to me, graphically it looks on par with the first Infamous game and some of the camera angles looked decidedly dodgy. This was my least liked of the titles from the Activision stand, although I could still easily be proved wrong when it is released on the 30th September this year.

Spiderman: Edge of time
The all new Spiderman game was on show looking very tasty indeed. It looks like there is more time hopping around than the last game, and of the in game footage we were shown it looked like not only was Spidey much more fluid and agile but that there was a solid emphasis on action and combos. It’s enough to bring a smile to anyone’s lips.

Street Fighter X Tekken
This is really squaring up to be one heck of a game. Thank you so much Game for giving us players a direct hands on with more than a handful of characters on each side. The characters of Tekken step into the world of Street Fighter for a fight time spectacular. No wonder the queues went on, this game really has to be seen to be believed, with an overhauled control system that’s easy for fans of the Tekken games to pick up quickly and combos, tag combos and more combos than a KFC bargain bucket this is turning into a ‘must have game’. The backgrounds too are worth a mention; there is one with dinosaurs that looks totally incredible. But what’s that little birdy? There is going to be another game some point later where the characters of Street Fighter step into the world of Tekken? Wow, we better keep that one under our hat….

Dragon Ball Z Ultimate Tenkaichi
Looked pretty incredible, I heard repeated murmurings of gamers going ‘wow’ ‘amazing’ and ‘oh my gosh’ so I went over and pretty soon I was saying the same thing too. Bosses the size that even a 50 inch screen can’t handle and an overhauled control system, all of which takes a little bit of time to get used to but soon had me pulling off 50 hit combos with ease. I liked the look of the sprites, everything just looks spruced up and ‘combat ready’ as they say.

Soulcalibur V
Have you ever picked up sequel hoping that the games developers haven’t taken something out that you really enjoyed? Well if you are, you are a lot like me; the last game I played from this series was Soul Edge, the last Soulcalibur game I heard was cack so I left it alone as that is what you are supposed to do with smelly fish. However this game brought back all the memories and finesse of the original. It looks great, it sounds great. It is easy to pick up and play, but just one question: how many fabled blades are there?

Ridge Racer Unbounded
Is yet another entry into an almost legendary franchise playing like an explosive mix between Burnout and Split-Second. It looks as good as it plays and that is heart in the mouth, pedal to the metal tricky. You build energy by driving dangerously, drifting and overtaking in order to ram cars, destroy buildings and generally just create chaos on the track. Oh yeah and don’t forget to come first – wouldn’t be Ridge Racer if you didn’t have that. The driving controls need tightening up a bit but I actually enjoyed playing this game but and can’t wait to see how it will pan out later.

Ace Combat: Assault Horizon
This was next on my list. I am an avid fan of the franchise and been playing it since the PS One days but if I am honest I think towards the end it went off the rails a bit and got all dramatized. I had heard that the game had been completely overhauled and gone ‘back to the basics’ which can only be a good thing. Immediately from grabbing the control pad I could see the graphics and the control system had been completely revamped; a choice of controlling a plane or helicopter was the first decision I had to make and then in no time at all planes, bullets and explosions met me during an epic duel in the skies; dodging between huge buildings standing out against the horizon. However, I don’t know if it is just me but I found that despite these improvements essentially you are still just lining up your shots as before. Let’s hope it does not get repetitive as its predecessors did.

Ace Combat 3DS
This looked absolutely fantastic; the 3DS taking full advantage of the analogue sticks and whole 3D thing. Bullets, guns and explosions; now you can enjoy them on the bus, the train, on the way to work, you get the picture.

Bethesda Softworks
Bethesda was my personal saviours on the day, providing myself and my nephews with some super sized bags to put our accumulated goodies in. I have to be honest; I have heard of Prey and seen Rage but I had not heard of Skyrim before. Entering their Walkthrough after an hour or so of queuing I could see what the fuss was all about. All three titles looked astoundingly good. RAGE looks like a no holds barred FPS genre with solid action.  

SKYRIM  though was the real surprise for me; swords, wizards, trolls, magic, you get the picture, but what really surprised me was the quality of the graphics and the idea that the game develops around you as you play, sort of like World of Warcraft but with extra 3rd person perspective mmm. I will be keeping my beady little eyes on this one.

The Legend of Zelda: Skyward Sword
This is one of the titles that my nephew really wanted to play and even now a day later he is still going on about it. Thanks to the Wii Motion Plus Controller you take full control over Link’s sword swipes on a one-to-one basis, taking on the enemies. It looks fabulous with a real nice graphical style to it that sets it apart from its predecessors and the boss fight I saw was pretty ridiculous in terms of combos and big moves. Wii owners have a good reason to rejoice.

Saints Row: The Third
This game looked like it was shaping up very nicely indeed, colourful solid sprites with a kind of tongue in cheek storyline being at the core. The fight and combo moves feel quite satisfying. Apparently Hulk Hogan and a certain porn actress are playable characters in the game. That certainly brought a smile to my nephew’s face.

Need for Speed: The Run
Only got to see videos of this owing to the time – it was such a shame. From what I saw the game has few on foot sections, and those it does have seem to serve to push the story forward as opposed to being a part of the race itself. One thing I did see was a kind of ‘rewind’ feature that rewinds time back to just before a crash giving you time to avoid it. Use of this is incredibly limited and is quite exciting when you think of it especially if it transfers to online play. Speed was on par with the fastest Burnout and the cops were unrelenting.

The Black Eyed Peas Experience
Hot on the heels of the Michael Jackson Experience comes this title. Opting to feature digitized sprites instead of stand-ins, this can have you dancing and singing as a group or as any one of your favourite lead singers or their entourage. Now, There is no denying that the Black Eyed Peas aren’t spectacular but are they on the same level as the king of pop? I am not so sure – whats next? The N-Dubz Experience. Anyhow it has to be said the game does look good and it was fun to play – lets just hope we are not seeing the dawn of another dancing, singing, play the guitar type franchise take over the world only to crash and burn and leave players angry.

SEGA
SEGA have been in the computer game business for almost three generations now, wisely backing out of the console making business to focus on games. It looked like they had brought their gaming offices with them showing off some of their biggest titles to date. First up – Mario and Sonic at the London Olympic Games on Wii and 3DS – good solid game filled with cutesy Wii’ness that tough guys like me stay away from…o.k I can explain about the photo….

Next up Rise of Nightmares for the Xbox Kinect only, and it has to be said that it is not a bad first attempt at a survival horror title for the Kinect. Rise of Nightmares begins a bit like a SAW movie with a bad guy who just likes doing bad things to people for fun. Waking up on a moving train you have an argument with your for girlfriend for being buried in the bottle, she storms off and then the dreaded monsters attack killing almost everybody. Using the Kinect controls is a bit of a hit and miss in my opinion and take some getting used to, but if you think of melee combat similar to Dead Island you are not far wrong. Although the premise is good time will tell whether the actual gameplay will be improved enough before the release.

Next up House of the Dead Overkill on the PS3 and thankfully this is a whole new state of affairs. Compatible with Playstation Move and in 3D with effects that I have got to say jump out of the screen like your heart jumps out of your mouth, this ‘on the rails shooter’ should be on your pre-order list pronto.

Sonic Generations on Xbox 360, PS3 and 3DS was a crowd pleaser, namely because it seemed to offer something for SEGA fans in the way of nostalgia that only the Megadrive collection with all your favourite hits missing could possibly do. You have a choice of both types of Sonic, new – with 3D run into the screen gameplay and old – sideways stages. Both types offered new stages, blistering speeds, familiar faces and lets not forget his go-go I can do anything attitude which is really hard not to fall in love with. My nephew was undecided on this title, however I enjoyed it immensely.

Warner
Popping over to the Warner stand the first thing I saw was a huge Batman statue – yes this was Arkham City territory and the crowds here was unbelievable. The game hosts had good sense to have the games on a timer with players on a roll on roll off queue to prevent any game hogs and it is easy to see why people would not want to give up their joypad. The quality of this title is simply incredible. The way Batman moves, the new detective mode, the combat system, the epic vistas; everything just looks bigger, better, badder and downright tastier. I don’t know about you but I can’t wait.

The Lord of the Rings: War in the North took me by surprise – where did this game come from? The monsters are simply huge and although RPG in nature in reality the gameplay seemed a lot like Baldur’s Gate with slo-mo finishers and non stop combat. A video showed some flying sections too with the character on the back of an eagle. Could be well worth a look on its release.

And, so ended the first-ever fantastic gaming festival. But the show would not be complete without making the most of every opportunity and funny enough big boy’s magazine Nuts were on hand to show that games festivals can be fun in every way. Arm firmly twisted firmly behind my back I was frog-marched over to the table to have my Nuts Magazine signed by the lovely Stacy, Daisy and India and oh look someone took a photograph. The things I have to do eh?

DRIVER: San Francisco Game Review

I don’t know about you but when I first heard about Driver:San Francisco I was almost bi-polar about it. I mean; the last Driver game was awful in so many ways – things could only get better on third generation hardware. However, on the other hand, I had heard that they were going to do some mad ‘supernatural’ thing with Tanner, having him ‘jump about’ from ‘body to body’ at will. Now hands up who actually thinks that, that is going to work? Er…yeah…me neither.

So begins another entry into the Driver Franchise and perhaps the most outrageous premise in computer game history seen in a decade. Man, I would have loved to have been at the developers table at Ubisoft when they thrashed that idea out; I am guessing that they would have been more raised eyebrows than a Roger Moore convention. Yet for some insane reason it got the go ahead and here we are, Driver:San Francisco is a reality that has had gamers raving. But is it as good as they say?

Well I might as well cut to the chase and blatantly say DRIVER: San Francisco is not a ‘10/10’, a ‘gaming masterpiece’ or a ‘must buy’ like a lot of reviewers are/were saying and I don’t care what anybody says the multiplayer is never going to be a ‘Call of Duty killer’ but as far as a single player driving game goes it does hold up to provide an enjoyable race experience. Once you get past the aforementioned ludicrous storyline and clichéd scripting the only negative thing you are left with is the terrible handling of the vehicles. Yes – Burnout, Split-Second, Need for Speed, even Motorstorm Apocalypse fare better when it comes to the handling of the incredibly weighted vehicles of Driver which sporadically felt like I was steering a tank at times through quick drying cement.

Other than those ‘facets of joy’ though everything else is largely excellent; San Francisco is a beautifully glossy, detailed vista and the whole jump into another person’s head idea – called ‘Shift’ despite being an absurd idea actually works quite well; thrusting you into the mainstream driving, racing, chasing and crashing scenarios with ease.

Now hands up if you want to know more on this whole ‘shift’ thing? Thought you did. Well, fortunately (or unfortunately depending on how you look at it) the first 60 minutes of game play is taken up with the storyline and ‘mere reasons’ to justify the plot. John Tanner the undercover cop from the main game has finally tracked down his long time nemesis Charles Jericho. In an attempt to take him down he is forced into a near fatal collision and ends up in a coma. This means the vast majority of the game takes place in Tanner’s head and in which he continues to track his nemesis down; mind jumping from person to person in order to get close enough to stop Jericho once and for all.

Just in case you couldn’t tell – I had huge doubts about the whole ‘shift thing’ but in play I found what it brings is some real immediacy to the proceedings and a kind of ‘cocky but coolness’. What it also gives is options; trying to chase down a target? Hey why not just jump into a bus driver coming in the other direction – he-he laugh out loud as you say ‘any more fares’. What’s more every crash, every explosion happens in beautiful slo-mo so there is always a reason to do it; the game delights in bringing you thought out destruction.

Being a sandbox game there is a fair bit of exploration to be had and as typical for this type game alongside the main missions you have a plethora of side missions. However fortunately Driver: San Francisco has the least boring side missions I have seen this year besides perhaps those seen in LA: Noire. One such mission sees you jumping into the body of a young weedy chap, nervous as anything about his driving test. Do you think the idea is to help him pass? Nope…the idea is to put the fear of the devil into the test instructor by driving as insanely as possible.

Other than this though for most of the time you have standard Driver fare; follow this car, get to x in x amount of time, come first in this race, smash this car etc. Of all of these though the most exciting is shaking off the police and it has to be said that for all of the faults synonymous with driver of the past, one of the things that they have got right here is the police AI. No longer can you shake off the police by just bombing it down a road or even driving into oncoming traffic, they really do keep up the pressure and you have to be good to get away from them.

Longevities is sadly not a strong point of this game; the whole title taking me just over 6 hours to get through resulting in an ending hardly inspired enough for me. Although completing the game opened up some challenges and online multiplayer which in all honesty was not too bad and I am sure enough people went out there to buy this so there is hardly going to be a drought online. There are issues with balancing out gameplay between players of different ability so my advice is be the best you can be before you go online or else you will lose…a lot. Quite controversially I read the developer stating in interviews that no DLC (Download Content) has been planned which is an incredible shame.

My Verdict

Despite my initial concerns about the whole shift thing I do have to say it brings a level of originality, even if it makes serves to make the script clichéd and downright weird I would be lying if I said that I did not enjoy this game. I am hoping that further patches will be released to improve the atrocious handling and fix balancing issues because once those issues are resolved the game will go from great to being fantastic. At the moment I would say whilst it is a great purchase it is far from essential and for some hardcore gamers I would even say wait until it comes down in price before giving it a long hard look.

8.0 / 10

 

How does this game compare to others in its genre?

This is a hard one as although there are other racing games, none have the ‘shift’ feature and so are not the same and can’t be compared.

Equal to: Need for Speed – Hot Pursuit (only just)

Better than:  Burnout Paradise

Worse than: None

Warhammer 40,000 Space Marine Review

Life can be truly strange when you think about it; I mean if you had asked me anything about Warhammer years ago I would have probably recalled memories of having my tie ‘peanutted’ and being resigned to the geek crew in school. Playing this with a closetful of outcasts who shared similar experiences, arguing whether chess was better than Dungeons and Dragons – this was the age of what could only be called the ‘original tabletop RPGs’. Now here it is brought dynamically and almost eagerly up to date on the latest console hardware and many would fail to agree that in the trailers at least it looks good – real good. Turning this into a console game is bound to bring positives and negatives. Gone are the cards, the dice and the makeshift boards that take an hour to put together and bring to life, gone are the 100+ interpretations of different rules, but do the positives of late nights and hardcore action remain? That’s exactly what I wanted to find out.

Warhammer Space Marine, takes the transition from board game to a visceral brutal third-person shooter/beat ’em up that has blood, more blood and monsters which I will fondly refer to as ‘greenies’ which you will blow to bits – yes with more blood. Yes, no dice and scorecard needed here to tell you whether you are going to hit or miss, all you need is the R2 button, and hey in this environment you don’t even need a cover button because this game is geared towards consistent ‘lets take them on from all corners’ type game play that even ‘Team America’ would be proud of. So table-top RPG this is not, and world of Warcraft this is not, but what Warhammer removes, it replaces with action and above everything else it captures the spirit of the universe epitomised in the board game.

A fantastic opening sequence sets the pace nicely, looking like it could have been pulled from a summer blockbuster and it really looks amazing, but once you press the start button any delusions you may have had that you are playing a game with in-game graphics the quality of God of War quickly dissipate. That’s not saying the graphics are poor, they are just standard fare and to be honest at times – below standard.

The Ultramarines’ are gung-ho, nicely voiced and still wearing the same huge armour from their board game counterparts years ago. The storyline is hardly worth going over and is almost non-existent – ‘humans versus aliens’ is about right. Aliens aren’t nice and the good guys aren’t nice enough not to shoot anything that gets in the way of getting the job done.

Gameplay is pretty straightforward too; stepping into the boots of Captain Titus – a member of the ultramarine squad it is your job to basically kill the alien forces and that it is really. The action is a mix of third-person shooting and melee.  You have guns, you have chain-swords and later you have rocket packs; all which carve a path of destruction through the enemy hordes. You fight in trenches, on the alien’s machinery, and you basically work your way up through the food chain until you get to the big fry, which in this game are aptly called ‘the forces of Chaos’.

I would be lying if I said the action was not satisfying; you do get the feeling that you are up against the odds.  When you take down the enemy forces and emerge victorious, the feeling of success in the initial stages at least is solid. It is a shame then that the game falls into a repetitive pattern. When the big cheese of the enemy arrive – ‘the forces of Chaos’ – it’s almost too late as at that point you have been subjected to a multitude of sequences each feeling like the one before. There’s just too little to break up the pace. The boss fights are few and far between, with only the final boss fight offering something different.

Online Multiplayer should extend the game’s longevity and appeal but it doesn’t. I honestly think that the melee combat approach here isn’t too well suited for competitive online play. The ranged combat ‘lets get a bigger gun’ idea though, works just fine, as does the game class and goal objectives. Needless to say Warhammer doesn’t try to re-invent the wheel or bring anything new to the table when it comes to online play which, considering the sheer number of fans out there I would say is a total shame.

My Verdict

Warhammer 40,000: Space Marine is a fair attempt at crossing a genre and bringing a franchise to life. The result is a likeable title, but one that falls foul of repetitive play. When I think of all the other titles being released this week such as Resistance 3, Star Fox 64 3DS andDeadIslandI know which one I would rather spend my money on. But fans of the original and gamers that decide to take that plunge and splash out their pocket money on this one will find a solid third-person action/shooter at its core. Just don’t expect miracles. Smart gamers will wait for the price drop.

7.5 / 10

 

How does this game compare to others in its genre?

Equal to: Lost Planet: Extreme Condition

Better than: Earth Defense Force: Insect Armageddon, Warhammer 40,000: Kill Team

Worse than: Vanquish, Red Faction, Resistance 3, Resident Evil 5, Dead Space

 

First picture of the New Man of Steel hits the web

This is the first official picture released of Henry Cavill looking very dramatic, very serious and very dark as the new Superman slowly begins to gather pace in time for it’s 2013 release.

Yes we know 2013 seems like an age away and yes this is just one picture for a film which has almost taken six years to get this far – but hey, this is Hollywood and hey, this is a reboot.

So what can we tell so far about the man of steel from this shot?

Well it seems the older blacker suit that was floating around the internet has been dropped; we can clearly see that the familiar blue, yellow and red colours are in place as well as the cape.

The familiar ‘S’ logo is still there although much bigger– so the idea that it will be silver was obviously too a mistake.

Henry Cavill seems to very much look the part. I have to say he looks just that bit bulkier than his last counterpart and the shot looks quite serious; perhaps indicating that this story will be that bit more edgy.

I am really quite excited by this shot although I admit it is not much to go by I think of what Christopher Nolan did with Batman and David Goyer did with Blade and I cant help but think what they recently told the LA Times:

“I immediately got it, loved it and thought: That is a way of approaching the story I’ve never seen before that makes it incredibly exciting. I wanted to get Emma and I involved in shepherding the project right away and getting it to the studio and getting it going in an exciting way.”

If that doesn’t sound like something well and truly promising I guess nothing else will.

 

Mission Impossible 4 Trailer

It’s been five long years since the last dramatic movie, and a whole lot less since the famous incident where he jumped up and down on a famous lady’s sofa but now Tom Cruise is back as Ethan Hunt, in the long-awaited franchise’s fourth instalment Mission: Impossible – Ghost Protocol.

If you ask me Mr Cruise must have a fountain of youth somewhere because he looks good, real good. And if you ask me he always looked better with long hair so there are reasons to rejoice all round. No body is better at putting more action and twists and turns into two hours than Mr Cruise and if the trailer is anything to go by, fans of the franchise are in for a treat as the new movie appears to be packed with more death-defying stunts, dramatic chases and amazing explosions than an adrenaline junkie fed on triple Red bull intravenous drips.

In the montage I managed to spot Dubai, with Ethan Hunt climbing the super-duper high Burj building.

It’s ironic that the initial montage beats along to Eminem’s hard track – I wont back down.

If the film is any where as good as the trailer – we certainly hope he won’t.

We can’t wait till December – check out the trailer and let us know what you think.

[youtube http://www.youtube.com/watch?v=V0LQnQSrC-g&w=560&h=349]

Captain America – The First Avenger – Movie Review

With every single month over the summer bringing with it a new superhero movie, none could argue that despite the good, the bad and the downright ugly; this year has almost been a vintage as far as comic book heroes are concerned. Only 2012 with its sequels and reboots could possibly offer more.

This month’s new release brings none other than the incredible Captain America to the big screen and this latest offering whilst perhaps not as well-known as that as Spiderman, Iron Man or even Thor is still well-loved and has its fans. I think that few, if any, would admit to seeing the trailers for this and failed to be excited. After all, Captain America is still the all American hero and with a line up featuring none other than Chris Evans (Fantastic 4, The Losers), Tommy Lee Jones (Men In Black, Fugitive) and Hugo Weaving (V for Vendetta, The Matrix) on paper at least Captain America has all the foundations in place for a huge blockbuster and a hero reinvented.

For those not up to date with the comic book material Captain America is really Steve Rogers and, much like Spiderman his is a story about true heroism, true bravery and the whole underdog overcoming insurmountable odds to emerge victorious.

After a short beginning set in present day where a crashed vehicle is discovered in the arctic a flashback reveals our protagonist as one hell of a skinny man, a diminutive asthmatic who has lost both his parents in the war and who dreams of enlisting in the Army and serving his country in World War II, but his physical ailments and pocket-sized frame keep him from being accepted. He is repeatedly beaten up for standing up for himself. His best friend Bucky Barnes (played excellently by Sebastian Stan) is all he has left, but Bucky has landed his place in the army and through their comradery you can tell he sees himself as Roger’s big brother.

A chance meeting leads Steve to meet Dr. Erskine (Stanley Tucci); a scientist who has developed an incredible serum that physically enhances the subject and what’s more believes that the best solider is one with the humblest heart and determined mind. He is captivated by Roger’s dogged, raw persistence to join the army and he gives him a chance.

Colonel Phillips (Tommy Lee Jones) is the only obstacle standing in his way as he is in charge of the Doctor’s secret government programme their aim is to manufacture super-soldiers for the war, and he thinks Rogers does not have what it takes. However Steve shows his worth and in no time at all he is bulked-up, super-powerful and not to mention one hell of a buff prototype. I mean that in a man-to-man way of course, and may it go on record that I am not in any way jealous.

Of course, now he is no longer invisible to women and every hero needs a love interest. Here we have the surprisingly tough let lingering military agent Peggy Carter (played really nicely by Hayley Atwell) at his side to help him believe in himself. Of course to every hero there are villains, and here we have a secret faction of the Nazi’s called HYDRA led by the tyrannical Johann Schmidt (Hugo Weaving putting his seriously evil Mr Anderson looks to the test as Red Skull).

Schmidt has located an energy source powerful enough to change the war and the world, and his plans are a whole lot worse than whatever Hitler had in mind. Of course, Captain America is the only one who has the strength and heart to take him on and so the story begins.

Captain America is one of those films which stand out as being excellent yet deep down you just know they could have done so much more with it. I think of Iron man 2, I think of Green Lantern, I think of Spiderman 3, I think of great opportunities; little glimmers in movie history where if the directors and screenplay writers were honest with themselves would say “Damn, if only we had done this better.” This is not to say this movie is bad; far from it. In my opinion Captain America stands as probably the second best film this summer – right next to X-Men – First Class, it’s just you get the feeling that they rushed it. Maybe they were trying to get it out before the Avengers, maybe they were just looking for a way to tie it all up, maybe they were just so caught up in it all that they didn’t give it as much heart as they could have done.

There are many excellent touches. Staged in the 40’s era there are resounding set pieces; the gorgeous black and white, yet in colour approach. The fact that lessons were learnt from Green Lantern in the way that CGI has improved so much that unlike Hal Jordan Chris Evans head is attached firmly this time to his skinny ‘body double’ frame and it looks good, so much so that it is almost a shock when he bulks up. Talking of which, Chris Evans should be applauded as he does carry the role well and his acting quickly dismissed any doubts in my mind along with any memories of the Green Lantern. There are some huge explosions and incredible sequences to make you go wow. I loved the sequence on the train and there is another fantastic one where he is on a motorbike. There are even some sad moments too and look out for Tony Starks dad making an appearance, all I can say is ‘like father like son’. There is no denying that the Marvel mythology all ties together.

However, in contrast the film is heavily sanitised, and along with it any real ‘bad boy’ moments. Hugo Weaving struggles with a lack of material or direction to work with and it shows; I don’t think towards the end even the Red Skull knows what he is doing. There is a lot of time just after the mid-way point which is just stretched out and feels like padding. Finally, whilst the movie is a marvel of CGI and action the 3D effects are disappointing I could only count around ten 3D effects used in the entire two and a half hour film. So the question is what was the point? You might as well see it in 2D and save yourself some money for more popcorn – at 2.5 hours you will need it.

 

My Verdict:

Taken all of the good and bad into account Captain America is still a fantastic movie to go and see. It might not go down in history as the best superhero movie ever, and stand as no more than a prequel to The Avengers but it is still worth watching and is still a great treat for kids and grown up kids alike.

8 / 10

A word to the wise – stay till the end of the credits – you won’t regret it!

Captain America – Super Soldier – Videogame Review

When Captain America throws his mighty shield…erm…lets put a cap on that…

Another month, another super-hero movie tie-in; with a staple diet like this as a games reviewer I am starting to feel undernourished You get good games, you get great games you get crap games and then you get these. However I always try to be optimistic, Captain America is the big, big film of the summer; the one I most want to see and although trying to find a decent movie tie-in is almost as hard as trying to find a particular drop of water in the whole of the Irish Sea it does happen….occasionally. I live in faith.

 

From the start it is clear that Games Developer – Next Level – wanted to immediately set Captain America – Super Solider apart from the mediocrity of its counterparts; how I hear you ask? Well they…erm…‘borrowed’ some ideas from a small selection of winning franchises such as Arkham Asylum and Prince of Persia. Well, I say ‘borrowed’ but ‘stolen like sweets from a baby’ could equally be a fitting metaphor.  There is the solid and capable fighting engine, a similar mode to the Detective mode used in the Batman games and there is a fair bit of leaping and jumping around too. Chris Evans (no, not that one) provides both his voice and likeness to ‘Cap’, the game even plays in decent stereoscopic 3D but despite these credible assets Captain America is still left with just a few good things going for it.

 

The first disappointment for me was that although the game is based on the film world there is very little of the film in terms of content. Developers Next Level should be hitting themselves over the head with Captain America’s shield for this penalty kick as this is a huge missed opportunity; who wouldn’t want to be the young Steve Rogers? Heck, they could have even given you a training level based on his training as Captain America, but oddly they decided to leave this out and worse still, leave out Red Skull too –his sworn enemy – who only ever appears briefly in the whole of the game.

 

Equally disappointing is the fact that the whole game unfolds within the confines of a castle in the Bavarian mountains. Whilst on its own this is not totally a bad thing as it is a maze type complex with different routes and levels very much like Arkham Asylum, it is quite pithy and delivered with so much less finesse than its Batman counterpart. For example the game does not allow you to explore you surroundings; heck you cannot even jump over a table unless the game says so. So finding yourself stuck to predefined routes can and does get repetitive and boring.

 

Combat though is satisfying and solid.  It is not out of this world but a nice variation on the Arkham’s fight controls; as such it is easy to take on multiple enemies all at once and is all about timing of button presses to parry and deliver devastating blows. Each fight ends with smooth and sweet slow-motion finishers and you can even grab an enemy and use their weapon against more oncoming assailants. Captain America’s shield plays a big part of his fighting style too; deflecting bullets and of course you can throw it in a way similar to the way Batman throws his Batarang.

 

However, graphically the game suffers, although characters are detailed nothing really stood out at all to me at all, I think the programmers just stopped when they reached the point were it was all functional. Equally enemies and environments are blander than a Grey pot of Dulux emulsion and critically they are uninspiring. By the third boss I quickly stopped caring who was going to win as there was no sense of danger, no sense of urgency, instead, I felt like I was just going through the motions, which somewhat ironically I feel perhaps the programmers of this game were doing. Shame.

 

My Final Verdict –

Captain America has got some great ideas but far too many reasons mean it fall flat on its face. There is potential here and there are a few good button presses to be had, but there are just so many games out there which do the job better it is just not good enough.

 

It is becoming irritating to think that with so many crap movie tie-ins out there you would think that by now games developers wouldn’t even try to go down this route unless they had something solid or refreshing to bring to the table. It really is a shame because it’s doubtful there would even be a Captain America game unless there was a movie being released to cash in on. Yet the sad thing is I get the feeling that if the programmers were allowed to be a bit freer with their ideas and not rushed to meet the deadlines then this game could have been so much better.

 

Lets hope the movie is better than this.

5.6/ 10

 

How does this game compare to others in its genre?

There are a whole host of genres which Captain America could compete but unfortunately he wouldn’t stand a chance

Equal to: Marvel Super Hero Squad: Infinity Gauntlet, Green Lantern

Better than: Iron Man, Thor,

Worse than: Arkham Asylum, God of War, Castlevania – Lords of shadow, Bayonetta,

 

First Dark Knight Rises Trailer Hits the Web

Can you believe it – Warner Bros. have just released the first trailer for the eagerly awaited conclusion to their Batman franchise – The Dark Night Rises.

The new Batman movie is scheduled for UK release on July 20, 2012 and although the teaser is just 1.35 minutes long and doesn’t give too much away scenes of Gary Oldman’s character Commissioner Gordon lying in hospital and a sharp cut of Bane looking very sinister certainly raised my spirits – especially after the rubbish portrayal of him last seen in Batman and Robin.

Trust Frost Magazine to bring the goods

Dark Knight Trailer