Sleeping Dogs Video Game Review

Unlike my many of contemporaries I knew about Sleeping Dogs a long time ago – it was formerly going to be released as True Crime – Hong Kong, that was until Activision dropped it to focus on ‘more lucrative’ titles. Utterly disappointed, I was overjoyed when developers Square Enix and United Front Games decided on taking up the challenge. Only problem was, I knew that by the time the game would have been released the title would have been in development for near on over two and a half years – and believe it or not, that is a hell of a long time in video gaming land; things move on very quickly and it would take something special for any title to come out on top after that kind of delay.

The first True Crime was something special, a mix of free open world and a gripping crime story at its centre. It played out like an interactive ‘choose your own adventure’ book from the 80’s with multiple paths giving you different endings and incorporating some impeccable voice talent from the likes of Christopher Walken and Gary Oldman. Its sequel True Crime: New York City was a lacklustre affair with little going for it besides the hip-hop soundtrack and evolved graphics. It was little wonder then that the idea here was to ‘reboot’ the series.

The wait for Sleeping Dogs may have been lengthy and done the game no real favours graphically at least, but the wait in development means that what we have here is way better than its predecessors and stands up adequately to most open world titles of its generation.

In Sleeping Dogs you play as Wei Shen, a Hong Kong native who has returned after spending some time in the States. Driven by a desire to avenge his sister’s death, he accepts an undercover op’ to infiltrate the Sun On Yee triad and help take them down from the inside. It’s a typical tale of an undercover cop getting in way too deep and typical of the Hollywood movies it is based upon the story is full of more twists and turns than a rally car racetrack. Similar to another open world title that this is bound to be compared to – Grand Theft Auto – you start out on the lowest rungs of the criminal ladder, completing various missions in order to prove your loyalty and ascend the ranks. This often means that sometimes you will do things like a cop – for example busting criminals or following and doing surveillance jobs for the police – and other times like a triad – delivering drugs, operating drug rackets and beating other gangs to a pulp. Wei’s police superiors suspect he’s getting in too deep and there is this whole ‘brother’ loyalty thing that operates within the gang which means that you constantly have to prove yourself to get in deeper in order to take out the bad guy. No pressure then.

Thankfully the fantastic voice acting and skilful story writing bring this game to life in the way only Stranglehold and Max Payne 3 could achieve; successfully managing to blend English and Cantonese into a compelling storyline on par with the best action films.

None of the individual elements in Sleeping Dogs are the best-in-class; graphics are above average but nothing to write home about; club scenes don’t sizzle the way they do in Max Payne; dance floors are empty compared to the heaving floors seen in Payne 3. Character models tend to look like plastic dolls when viewed up close, and some gestures characters make are rigid and unnatural. Rather shamefully too, there are some repeat palette and character models seen akin to The Amazing Spiderman game of late.

Sleeping Dogs’ combat mechanic is lifted straight out of Batman’s Arkham Series with one button used for countering attacks and the other used to initiate a combo, there is a slight variation – holding the attack button down and you deliver a hard attack. But come on; lets be honest it is standard fare. I found the counter attack button to be rather sloppy; sometimes countering and other times failing to do so which was annoying as well as frustrating when you are surrounded by enemies and have limited life. Where Sleeping Dogs differs to similar systems is with the emphasis on environment attacks. The circle button is used for grabbing and once you have hold of an opponent held you can deliver a number of combos to eliminate them. In most places once grabbed you can drag enemies to certain objects around you and use these things to finish them off for example throw them into a fish tank or whack their head into a speaker. These environmental finishers are satisfying to see and later when you are surrounded by enemies you realise that doing a finisher can get rid of some opponents quickly and thus give you more time to take on the more powerful assailants uninterrupted.

One criticism that can’t be levelled at Sleeping Dogs is the capturing the atmosphere of Hong Kong. The market place is a good example, loads of people populate it, you hear people chattering, market sellers screaming at you to buy their pirate DVDs, cooks fry things up in restaurants, merchants hock their wares at the marketplace, and dancers perform at a street festival it’s all very enjoyable and when you do find a market seller you like the clothing of you try to go back there – just as in real life presumably. This city may not be accurately modelled on the real thing, but it nonetheless has a powerful identity all of its own. 

Driving in Sleeping Dogs feels good. Arcade style handling makes it easy to hop into any vehicle and tackling corners in no time. Like another title – Driver – sometimes you have to escape police presence or take out other Triads in their vehicles. Here it is done with equal merit; Cars spin out of control, explode or flip over and any passengers in the car you are in give you the respect you are owed. Later there are shoot-outs that involve shooting out the tires of pursuing cars which, whilst not particularly challenging is still thrilling and later in the game Wei also has the ability to perform action hijacks, leaping from one vehicle to another and forcibly taking the driver’s place. It’s an outrageous move that gives Sleeping Dogs a bit more of that Hong Kong action movie feel.

Big Guns aren’t a major focal point in Sleeping Dogs as the action tends to centre on Martial Arts. When shoot-outs happen they are loud, brash and in your face. Gun combat makes use of the now standard cover system, and though it doesn’t quite measure up to the intensity seen in other games, there are more than a few dramatic touches. You can vault over tables or other objects, you can slip into a slow-motion aiming mode, taking enemies out as you speed forward. You can also mix up combat and gunplay together, for example you can quickly disarm an enemy and use his gun to take out others. There are some memorable cinematic scenes for example one shoot-out takes place in a hospital with nurses and doctors becoming involved in the fray – very good indeed.

In all sandbox games you have a staple of side missions. Sleeping Dogs is no exception; here there are loads to do, from taking over drug rackets to sending out a message to other gangs to helping people that your gang protects. You can even try your hand at Karaoke. Everything helps to raise your ‘face’ the currency in this game which equates to respect. The city is huge and there is a lot to do. The game is far from linear but in contrast is at its best when it is and the story is unravelling.

Regrettably there is no multiplayer in this title – and for that it may always come second place to the likes of Grand Theft Auto and Max Payne. What it does do is incorporate a system similar to the Auto Log mode whereby in certain tasks and challenges you are measured against your friends and other players. Certain missions can be replayed too. This keeps a certain level of replayability but not much.

My verdict

True Crime…um sorry Sleeping Dogs may be a title that we have we have waited wei too long for, but is well worth playing. Yes, graphically it is not out of this world but the storyline is compelling, the gameplay interesting and immersive and more than able to stand its own against other titles in its genre. With the Limited Edition of the game costing the same as most premium titles it is a bargain and should be snapped up pronto.

9.1/10

Buying a Car?

1 in 4 used cars* are revealed to have finance owing against them, making it the biggest risk to used car buyers today. Now shoppers can avoid the danger with the help of a new vehicle history check service which includes finance data – carstatuscheck.co.uk.

Following on from the successful launch of the Car Status Check app on iTunes and Google Play, vehicle information experts HPI have now launched the service online, which provides three levels of protection, allowing used car buyers to choose the level of protection they need, at a price to suit them.

To get an instant picture of a vehicle’s past; users simply tap in the vehicle registration number (VRM) at carstatuscheck.co.uk to immediately get basic details, such as vehicle make, model and year of manufacture for free. The user then decides how much information they want to buy on their next used vehicle.

Buyers can purchase the ultimate peace of mind with the Platinum Car Status Check for just £9.99, which provides a full history of the vehicle, including if it has been stolen, declared a write-off by an insurer or has outstanding finance registered against it. In addition to this data, the Platinum check is supported with a Guarantee of £10,000 should any data be inaccurate or incomplete.

For those who want the full picture of a vehicle’s history without the Guarantee, the Gold level check is offered for £7.99, which provides a full history check and includes a finance check as part of the service. “We recognise that more cars than ever are bought on credit. If shoppers buy a car that they later find out is on outstanding finance, they stand to lose both the vehicle and the money they have paid for it,” comments a spokesperson from Car Status Check. “This is because the finance company may be the legal owner and have the right to reclaim it.”

Finally, for used car buyers who need to count every penny, but still want an idea of a vehicle’s history the Silver level Car Status Check is offered for £4.99, which provides vital information, including if a car is currently recorded by the police as being stolen, has been written-off by an insurer or it is at risk of being sold illegally.

All Car Status Check customers receive a report for them to download and keep for reference. This confirms if the car is ‘clear’ or not, and includes a CO2 Certificate giving emission ratings, fuel and Vehicle Excise Duty costs.

The spokesperson concludes, “The Car Status Check provides history check information for people on the move. Consumers are offered a choice on the level of vehicle data they need, with price points to match. Knowing the full history of a vehicle is crucial when buying a car, and with all the information available in just 90 seconds – used car buyers are a just a click away from potentially saving themselves from an expensive mistake.”

Should You Read That Text?

New phone app protects people’s moods

Computer scientists have developed the world’s first mobile phone app which automatically colour codes messages so people know before reading them if they’re likely to make you feel good or bad.

The development, for Android phones, could mean the end of people being surprised by an angry or hostile message, whether it’s from Twitter, Facebook or text.

It would also allow smart phone users to prepare for bad news and allocate time to receive it.

Master’s student Lorraine Chambers and her supervisor, senior lecturer Mohamed Gaber, both at the University of Portsmouth’s School of Computing, will present their breakthrough at a conference in Spain in September.

Dr Gaber said: “We are increasingly sending and receiving information via messages on mobile phones. The rate of growth in this area has never been witnessed – everything from Twitter streams and Facebook messages to direct text messages are coming straight at us all the time on our handheld devices.

“This information has an immense power, whether we are reading a worrying social media news story or a warning email from our manager, messages can upset mood and increase stress level, just as good news and encouraging emails can cheer you up.

“The ultimate objective of this application is to make the user aware of the negative contents they receive so they are able to manage their stress in the best possible way. For example, if most of what is received from social media websites by a user on a particular day was negative, it is important that the user attempts to take an action in order to not get stressed, especially if this may affect the individual’s performance at work and/or their behaviour at home.”

The app works by automatically colour coding incoming messages as green for positive, red for negative and blue for neutral so a user can see before opening any message whether it is likely to be worrying or encouraging.

The Portsmouth researchers were inspired to research and develop the app after a visit by their colleague Mykola Pechenizkiy at the Eindhoven University of Technology, in the Netherlands, who had developed a similar capability for emails on desktop computers, together with his Masters student Erik Tromp. Mykola and Eric have worked with the Portsmouth researchers, Lorraine and Mohamed using state-of-the-art technology for sentiment analysis to classify ‘on the fly’ any textual input received on the user’s handheld device.

The researchers tested the technology on a range of Android mobile phones and find it works faultlessly no matter what each phone’s computational power and memory were. The researchers are working on ways to make it freely accessible via Android Marketplace.

If there’s sufficient demand, it will be made available to users of iPhones and iPads.

The results of the project are reported in a research paper that has been accepted for presentation at 16th International Conference on Knowledge-Based and Intelligent Information and Engineering Systems, to be held in San Sebastian, Spain.

The Amazing Spider-man Game Review

Whilst The Amazing Spider-man Video Game may lack the all out ‘spit and polish’ of some premium titles it does bring something new to movie-game tie-ins of late; it is genuinely fun and exciting to play, is full of features and successfully regenerates the Spider-man franchise under software developer Beenox.

Excuse the pun but Spider-Man’s web franchise has been a bit of a sticky web in terms of quality and variety over the past number of years. When it has been good it has been great, but let’s face it when it has been bad, it has been crap. Beenox have been in-charge of the franchise since the highly acclaimed Spider-Man: Shattered Dimensions, a game that really showed what could be achieved when game’s developers who love the material actually put their minds into bringing the concept to life and who are willing to put in blood, sweat and tears so that new ideas become reality and that these ideas work well. It was for these reasons amongst others that Shattered Dimensions was so well received. Tragically though, the follow up – Edge of Time saw Beenox dropping the ball somewhat almost spectacularly by condemning our beloved wall crawler to confined spaces, changing the control system so that it was tricky to play and having a ho-hum storyline that did little to engage players.

Listening to the critics of Edge of Time and looking at the efforts put into what some would say the ‘all too soon’ reboot of the Spider-man franchise Beenox knew they had to up their game. Mentality wise, they had to approach this just like Marvel Studios were going to approach the movie – it was going to be a one shot gun; they knew they were either going to re-energise the title or kill it. Restore the hope to millions of spidey fans, or destroy it.

Games that successfully manage to re-create the magic of comic books and movies is no mean feat; superhero games especially have a hard time translating the mass of abilities with ease of control. With the exception of Rocksteady and their Batman franchise there are few others that actually do it well. Thankfully though, Beenox fulfilled what some would say is a tall order The Amazing Spiderman plays very well indeed, in places it is incredibly cinematic and having it linked so closely to a movie which is heavily anticipated does it no harm at all.

The story in The Amazing Spider-Man the video game takes place some months after where the movie ended. After the Dr. Connors’ incident, Oscorp Industries went on to create an army of robots that maintain peace inNew York, scanning and attacking infected life forms. Unfortunately Oscorp also continued Connors’ research into cross-species and in one of the opening stages these potentially walking infectious diseases attack and infect Parker’s high school sweetheart: Gwen Stacey and escape intoManhattan, infecting innocents on the way. This leaves Spider-Man with no choice but to break Connors out of prison and work together with him to come up with an antidote to cure the infection in the city and save his girlfriend Gwen.

Set in a free-roaming open-world you will protect innocents of the city, battle with the infected, come across and battle super villains, tackle muggers and other perps of criminal activity all with the ability to explore and swing to your heart’s content.

The mechanic feels great and both looks and works tremendously well. Out in the city whilst you are web-slinging the camera moves in nice and close, and there is this immense feeling of motion, propulsion, gravity, speed and not to mention impressive grace. Swinging through the city you can swing really low between traffic like the movie, you can also free fall and swing at the last second. If you have seen any of the previous Spider-Man movies, you’ll experience that same feeling Peter Parker did the first time he mastered his new abilities. Sometimes in the game you even hear the character whoop with excitement as he enjoys the rush of flying through the air. This helps bring the game to life and I thought a nice touch by the developers who obviously had the master of movement as one of their core angles for this title. It is something perhaps I might not get tired of for a while and in my view makes up for any lack of online multi-play which could have further benefitted this game.

Combat wise this title doesn’t disappoint either. Spidey can confront enemies head on or attack from the shadows. Much has been borrowed from the control method of the Arkham series of Batman games; a single button to initiate and carry out a combo which builds your combo meter with every successful hit, and when the spider-sense goes off around Spider-Man’s head, you know someone is about to attack you so you tap the reversal button to stylishly take them out.

I’ve heard some reviewers complain that it is ‘too borrowed’ from Batman (including the degradable suit) but how can you realistically complain when a formula works so well. It makes it easy to look like a superhero when you skillfully drop down above an unsuspecting enemy, web them into a cocoon and propel them to the ceiling. If you don’t fancy going down the stealth route then you can take them on one by one or in a group with webs and signature moves galore which can be upgraded. Very nice indeed.

New to this Spider-man game is the inclusion of Web Rush. By holding a shoulder button, time slows down and you go into Spider-man’s ‘eyes’ where you can look at and select locations you desire to zip-line to, interact with or attack. It’s an elegant way to get Spider-Man around quickly and in a room full of enemies it allows you to quickly see objects you can use to your advantage.

Of course, there are some areas in which this title falls short of the mark and whilst they are not in my opinion deal breakers (because they are common issues found in most open world games) they do detract from what would otherwise be a quality title. Firstly, whilst the model for Spider-Man is exceptional, there are ten times as many average looking character models in the game. So many people just look the same bar a few palette changes here and there and many sound the same or say the same things. This equally goes for many of the adventures you have around the city. The first time you stop a robbery and hear Spidey deliver a cool line like ‘Stay frosty’ you are going to be excited and the second time and the third but by the time you take out your 15th armed robber who looks or sounds the same or has stolen exactly the same car, stopping robberies wont be high on your agenda. There’s a lot to do in the life of Spider-man but be prepared to repeat these missions over and over again; you’ll hear the same one-liners from Spidey and help the same police officer over and over again. That’s one of the things I think LA Noire got right; each of the side missions were individual crimes in their own right. This is an area for improvement for any future titles. Secondly, Spider-man falls foul of another typical issue of open world titles which is of graphical dexterity. Some of the surfaces especially those which are indoor just lack that spit and polish and look gaudy up close. I found this more noticeable on the Xbox version than on the PlayStation 3 but really, should it be there at all? There are also some niggling camera issues especially when you are in combat or adopting a stealth approach to attacking enemies. Sometimes you’ll find yourself backed into a corner that brings almost certain death and inevitably, some frustration.

On the PlayStation 3 you can play with the PlayStation Move. Now before you get images of two motion controllers in your hands flicking your webs acrossManhattan, think again. You hold a navigation controller or regular controller in your left hand and then the PlayStation Move controller in the right.

Basically, the Move puts a cursor on the screen and gives you a more accurate way to Web Rush or fire webbing. That is, rather than cycling through your options with the right analogue stick you can now just point. Flicking the Move also does an immediate Web Retreat. Whilst it works o.k. and has some novelty value I found it by no means a necessity. I played through the game with normal controls and never actually felt like more precise aiming would greatly help me or make the game any easier; in fact using the move controller just made my arm tired for all the wrong reasons.

The Verdict

With stunning visuals, decent enough storyline and lets not forget incredible web-slinging, Spider-man might not be the best game but is probably one of the best movie tie-ins of late. Fair play some of the missions get repetitive and some of the graphics are rough around the edges but The Amazing Spider-Man is still fun to play and gets me really excited when I think about the movie release next week.

8.5 / 10

Apple Bring Out New Macbook Line

Apple are bringing out a new range of Macbook computers months before competing devices with Microsoft come out.

Apple have added faster chips and sharper displays. The thinner, lighter Macbook Pro computers have high definition screens. The Macbook Pro will have seven hours of battery life and up to 768 gigabytes of flash memory.

Chief Executive Officer Tim Cook revealed the new range at Apple’s annual Worldwide Developers Conference, which began today. Apple also announced a new version of it’s mobile software iOS 6, which includes new features for the voice-activated Siri service.

Last year’s event was hosted by Steve Jobs before he died in October. Jobs introduced Apple’s iCloud service.

This conference, which lasts from June 11-15, will allow CEO Tim Cook to reveal his vision for Apple.

Max Payne 3 Game Review

What would you do if you came home one day to find your beloved family murdered by a bunch of psychos? Become a manic depressant? Turn to drink? Drugs? Not rest until you had hunted the scumbags down and wiped them off the face of the planet? Well, Max Payne did all of the above. Now, after a lengthy nine-year hiatus and with the franchise firmly in the hands of Rockstar Games – proprietor of titles such as Red Dead Redemption, the Grand Theft Auto series and LA Noire, – Max Payne is back, gulping painkillers down like no tomorrow and killing his foes softly and…erm, not to mention slowly. But has the wait been worth it?

Rockstar Games have built a solid reputation in creating games of high calibre. Just look at their back catalogue. They don’t release a game without it being tested to extinction, they flourish in building deep storyline arcs and cinematic traits in all their titles, and in nearly all their games, they invest highly in intricate details. Plus, they’re unafraid of raw violence. Max Payne 3 might not rank as their best title to date – let’s just get that out of the way – but let’s also be clear, it doesn’t fall too wide of the mark.

The quality in Max Payne 3 shows from the moment you load up the disc. Faithful to the original game, it starts at the end and rewinds to the beginning. Strong cinematics give you a taste of what his world has become introducing you to some of the main characters with real vigour and energy. Max is now a reluctant bodyguard charged with looking after a millionaire’s family who like to live fast, and die young.

The in game graphics are superb

Looking at the screen as the sequences unfold, you can’t help but take pleasure in the quality of the animation and Rockstar’s trademark dialogue. If you enjoy movies, you’ll find it draws parallels with movies of its genre – the chromatic aberrations and the dialogue between characters where key words appear on screen – there are flavours here of ‘Man on Fire’, ‘Miami Vice’,  ‘Wanted’. ‘Domino’ and ‘Lethal Weapon’. Oh, and not forgetting ‘The Matrix’.

A shootout in a nightclub demonstrates all that’s good about bullet-time – moving from cover to cover in slow motion, flying through the air delivering headshot after headshot to save a woman from being kidnapped,  shooting a vehicle’s tyres so it has to stop or taking out foes while you dangle helplessly from a helicopter. It’s scenes like this that make you semi-orgasmic and pleased you bought this title.

Max Payne is simply a badass with badass guns and badass quips, even when he takes painkillers to restore his health. Having lost everyone he cared about in his life, he really couldn’t care less and is ‘damaged goods’ with inner demons – a reluctant hero who would be happier doing other things.

As the storyline develops, it is hard not to be engaged with Max and the struggle he gets drawn into. And wow! What a struggle he has on his hands…or rather, you have. Max Payne 3 will prove to be one tough game for some players and some levels especially can be hugely frustrating. Enemies are just so numerous and hard to kill, leg shots won’t do it, chest shots won’t always do it and if they have head gear expect to expend a whole clip. Even when enemies go down, they will fire a last few rounds to take you down with them. Now, some will argue that my criticism is unfair, after all, a game where enemies fall to the ground like dominoes would quickly become boring and let’s be honest, Max Payne himself only needs a handful of painkillers to restore his entire health. However, when some guy you have shot point-blank in the chest gets up a few seconds later and comes running at you, and delivers a head shot that means you have to restart, excuse the pun, but it is a tough pill to swallow.

It’s flaws like this that start to creep in, and the longer you play, the more apparent they become. Painkillers are few and far between and the checkpoints are unevenly and unforgivingly spread which means if you die, you will often have to redo entire sections again, and with the game as challenging as it is you can expect to die more than once.

Because of this, frustration quickly sets in. I think the programmers realised this because if you die in a section too many times the game will restart you with extra painkillers. It’s a weird compensation, especially thinking you may have to die a good number of times to get it. The steep difficulty curve also means that to survive you are forced to engage bullet-time more often and then entire stages just become a repetitive matter of slowing things down and holding out long enough behind cover.

It’s also a shame too, that unlike the original game, Rockstar did not build in some kind of bullet-time reward system so that you could increase the length of time you could enter slo-mo. I can’t help thinking it was a bit of a missed opportunity. However, if you do manage to stick with it ,you are rewarded with a dark and deep storyline full of betrayal and deceit, not to mention some of incredible set pieces.

In multiplayer, Max Payne 3 delivers excellently too. At first you’re limited to straight death-match and team death-match modes and it all feels slow and a little second-rate, but prolonged play provides benefits.

Bullet-time makes all the difference, with its use balanced by the same post-slow-mo movement issues as in the single-player game, and by the fact that it also affects line-of-sight targets, not just your character. Gain enough kills in the boot-camp scenarios, and you can also join in a Gang Wars mode. This sees two teams running through objectives in a themed mini-campaign. It’s another example of a game that can start off on the wrong foot, but that works hard to turn your initial impression around.

My Verdict
Max Payne 3 might not be Rockstar’s best work to date, but it probably is the best example of its genre. What Rockstar brings to Max Payne 3 is style, personality, cinematics, gritty rawness and an exciting and memorable experience. Max Payne 3 might not be perfect and might be frustrating as hell. But one thing’s for sure, it packs a mean punch and, despite its flaws, is a quality title

9/10

THQ ANNOUNCES DARKSIDERS II COLLECTOR’S EDITION FOR EUROPE

THQ announced today that a Darksiders II Collector’s Edition is available for pre-order on the Xbox 360, PlayStation 3 and Windows PC.

The Darksiders II Collector’s Edition will include The Limited Edition version of the game as well as a life-sized replica Death Mask with display stand, a unique Shadow of Death armour and scythe set with enhanced stats, a digital copy of the Darksiders II sound-track and a hard-cover Darksiders II art book. The Collector’s Edition will be available in limited quantities as a pre-order item only and is anticipated to sell for around £79.99.

In UK & Ireland the Collector’s Edition will be available from GAME, HMV, Amazon, Play.com, Gamestop and other select retailers as well as the THQ.com store.

The Darksiders II Limited Edition will include the standard retail game along with a unique code allowing the purchaser the opportunity to download the game’s first single player downloadable content pack, Argul’s Tomb for free once it becomes available. All pre-orders of Darksiders II will receive the Limited Edition version of the game at no additional cost.

Darksiders II follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in an action-packed tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman blamed for prematurely starting the Apocalypse in Darksiders.

The original Darksiders, released in January 2010, received critical acclaim including the Best Fantasy Game 2010 award from IGN. Darksiders followed the story of WAR, wrongly accused of starting the apocalypse, on a quest to reclaim lost honor and take revenge on those who wronged him.

Want to check out the trailer? Of course you do – have a look below and don’t forget to give us your feedback!

 

THQ CONFIRMS DEVELOPMENT OF SAINTS ROW: THE THIRD – ENTER THE DOMINATRIX

Thank heavens April Fools day jokes are long gone – otherwise one could be forgiven for thinking this latest announcement from THQ Inc was a prank but isn’t.  THQ and Volition, Inc have announced the development of Saints Row: The Third – Enter The Dominatrix, a standalone expansion to Saints Row: The Third.

Slated for an Augsty/ Septemberish release date on Xbox 360, PlayStation 3 and PC, Saints Row: The Third – Enter The Dominatrix looks to take the award-winning, over-the-top action of Saints Row: and mix it up a little by throwing in super powers.

Executive Vice President of THQ Danny Bilson, stated in a recent press release “Faster than a speeding cyber jet bike, more powerful than a chromed-out SUV, able to leap flying aircraft carriers in a single bound… That’s the power you’ll find inside the Dominatrix. Use it for good. Use it for evil. Use it for whatever you want. As always in Saints Row, it’s up to you,”

With a franchise of reportedly more than 11 million units shipped globally so far, it looks like an incredible amount of fun for Saints Row fans and most importantly as it’s a standalone expansion will give users good reason to hold on to their copies and not trade them in just yet.

Enter the Dominatrix picks up immediately following the events of Saints Row: The Third with a story just as wacky and fun. For those of you not up to date with Saints Row, it is kind of like a mix between Grand Theft Auto and…erm something very very different. Put it this way, it has long been regarded as the guilty pleasure of gaming. Very tongue in cheek and serious at the same time, wrestlers, gangsters, guns and hitting people over the head with a huge bright pink dildo. This expansion sounds like it will add something very Matrixy to the mix and increase its longetivity.

More details and a first look at Saints Row: The Third – Enter the Dominatrix will be available this summer stay tuned to Frost for more details.