National Geo & Nintendo Launch Photography Competition.

Budding photographers will have a chance to become the UK’s Nintendo 3DS photography champion.

Nintendo has teamed up with National Geographic Kids and The Royal Photographic Society to launch a UK-wide Nintendo 3DS photography competition

The competition has been launched in association with National Geographic Kids, famed for its exceptional wildlife photography, and the world’s oldest national photographic society, The Royal Photographic Society (RPS).

Competition entries are split into six dedicated categories, so no matter what you love to shoot, there’s a theme to suit you. The categories include: Animals, People, Places, Objects, Nature and Augmented Reality, which fully utilises the Augmented Reality features of the Nintendo 3DS system. The photo entries will be judged by an expert panel, including Lauren Jarvis, editor of National Geographic Kids magazine, and Dr Michael Pritchard, Director General at the RPS. The most promising photographer will win the top prize of a trip for two to Paris and a photography masterclass, while lucky runners-up will be awarded Nintendo goodies in recognition of their skill.

“We’re really excited to be working with Nintendo on this project,” says Dr Michael Pritchard, RPS. “3D photography has been around since the 19th century, but Nintendo 3DS gives people of all ages the opportunity to experiment with the technology and create their own 3D masterpieces.”

Lauren Jarvis, Editor of National Geographic Kids magazine, says, “There’s so much to be inspired by in the UK, whether you live in the city or the countryside. National Geographic Kids is all about young people getting out and exploring their world, and I can’t wait to see the 3D pictures they capture on Nintendo 3DS.”

How to enter:

Entering the Nintendo 3DS photography competition couldn’t be simpler. Take a 3D photo in-line with one of the six themes, using the in-built cameras on the Nintendo 3DS system. Once you have captured your masterpiece, upload it to the dedicated competition website www.nintendo.co.uk/3dphotocontest between 2nd April 2012 and 17th June 2012. The dedicated competition website is accessible through the Nintendo 3DS browser on the Nintendo 3DS system or through an Internet browser on a computer, and will feature galleries of all the images that have been uploaded. Each photo uploaded to the website will have its own dedicated QR Code and, by reading these QR Codes on the Nintendo 3DS system, users will be able to view their favourite images in 3D.

Recent research from Nintendo found that 60% of Nintendo 3DS owners take more than 100 photos a year* and 13% take as many as 1,000, which equates to three a day*. So say “cheese” and get capturing using the in-built cameras on the Nintendo 3DS system today!

The Nintendo 3DS features two outer-facing and one inner-facing camera, allowing you to take both 2D and 3D photos, and record up to 10 minutes of 3D video footage. Photos taken using the Nintendo 3DS cameras can be customised by adding fun and creative filters and effects. You can even draw on your photos using the Nintendo 3DS stylus to give them that personal touch.

To be in with a chance of being crowned the UK’s best photographer by the expert panel, check www.nintendo.co.uk/3dphotocontest for details on entry requirements and the full terms and conditions of entry. If you think you’ve got what it takes to take an award-winning 3D photo, then head out with your Nintendo 3DS today and get snapping!

Keep up to date with all the official Nintendo announcements and exclusive new game information by following the official Nintendo UK Twitter feed @NintendoUK

Green Lantern – Rise of the Manhunters: Game Review

Hey, who turned out the light?

My first thoughts when I got this game were not overly positive. I mean, movie tie-in games tend to be pants and synonymous with rushed deadlines, repetitive game play and pointless plots that neither push the console’s hardware, or push the player on the end of the controller to anything other than utter suicide. And lets face it, there are enough useless games out there without the need to resort to such attempts that are no more than cash-ins on an audience looking to ‘vividly’ re-enact their favourite moments from a flick that will inevitably end up on DVD in a bargain basket somewhere.

Rise of the Manhunters tries desperately to reverse this trend. Gosh, it tries so, so hard. But try as it might, it never comes to the point where it is truly spectacular or ‘an essential purchase’.

Developed by Double Helix – the developers behind Front Mission Evolved, G.I Joe, (yes, I see you laughing at the back), Rise of the Manhunters takes place shortly after the events in the movie. Hal Jordan (voiced almost persuasively by Ryan Reynolds) is the Green Lantern and the story takes place at the centre of the universe on the Green Lantern homeworld, Oa.

For the uninitiated, the Green Lantern Corps is an ‘elite police force’ created by the ancient guardians of the universe in order to protect it from evil. Each Green Lantern carries a ring which can channel and manifest their willpower into any object or mechanism they can think of.

You play as Hal Jordan, the most recent Green Lantern recruit and immediately find yourself tasked with stopping the Manhunters – an ancient race who are sworn enemies of the Guardians – from stealing their powers.

It is sad to see that the plot line from the movie has been thrown out of the window along with any back story. Yes, well, we all knew the big bucks cash-in cow would make some sacrifices didn’t we? What we have here is no back story, no continuation from the film and no ending. So what DO we have?

Well, gameplay-wise, what we have is basically no more than a basic hack ‘n’ slash, button-basher in the majority of the green palette. Yes, you have to time your combos. Yes, you have button combinations. Yes, you get to use your green ring, and yes, you have upgrades, But inevitably, it is wave after wave of the same thing.

The developers failed to work more variety into the missions and as a result, far too many of your ‘duties’ end up as systematically taking down robots or shutting down teleportation gates, and shamefully, besides the odd palette change, the majority of your enemies look continually similar.

There are some nice set pieces though. For example, the boss battles are quite nice, as are the flying sections which really make good use of the 3D effect. You also have the ability to collect XP from your fallen enemies which you can use to upgrade your powers and construct new weapons such as a massive baseball bat to send enemy projectiles back at them, a huge buzzsaw that can give multiple hits on your enemies or even turn yourself into a massive jet in the flying sections.

Another thing that this title brings to the table is drop in, drop out co-op play. So if you have a friend, you can both partake in some ring-blasting action (pun intended). Although the game only supports it offline, I found it really good to see. So many developers go for online play, but nothing quite beats that ‘Streets of Rage’ feeling you get with a friend when you are taking on the best of what the enemy has to offer.

I found the controls and movement to be a little dated. There is no sprint option for instance and even worse, no camera control, so this means there are set angles of play with no way of rotating the camera to see behind you. You do have a dodge button and quick attacks, but the enemies tend to circle round you and if you are caught in a corner, you have no choice but to fight your way out or watch as your life force gets blasted away.

Although it is fair to say you won’t be blown away by the graphics, as mentioned before, the game features 3D visuals and it is pleasing to see that this applies to all formats – the Nintendo 3DS, PlayStation 3 and Xbox 360. The PlayStation 3 and Xbox 360’s 3D can be accessed in two forms, TriOviz Inficolor 3D – which is usable on any standard TV with the game’s included 3D glasses – and stereoscopic 3D for ‘proper’ 3DTVs. While the 3D effects are not as dramatic as say Black Ops, there is evidently more depth and some nice explosions too. This is something I think that more games should do.

Although I have slated the sheer expense of 3D in the past, the fact is the cost of them is dropping. More movies (including Green Lantern) are coming out in 3D, so they’re bound to be out by Christmas on 3D Blu-Ray. Therefore the only thing lacking is the number of games, which can really make or break the market.

To sum up: How does this game compare to others in its genre?

It is here that I feel a little bit sorry for Hal Jordan and his green ring…

Equal to: Marvel Super Hero Squad: Infinity Gauntlet, Thor.

Better than: Lego star wars the clone wars, Fantastic 4 – Rise of the Silver Surfer.

Worse than: God of War, Castlevania – Lords of shadow, Bayonetta.

My Final Verdict –

For a movie tie-in, Rise of the Manhunters doesn’t do as badly as expected, but is still not worth the money – even on a reduced price tag. There are just so many games out there which do the job better. Granted it is not bad – it is just not that good either.

5.5/ 10

 

Nintendo 3DS – The Review

 

God bless that in 2011 it still boils down to not what you know, but who you know. I mean my friend is like a gaming addict man. If games were in powdered form he would be stuck in some grotty pub toilet somewhere and he would never come out. Most people would wait for the Nintendo 3DS to reach our shores in its timely but yet extended wait, but not him, he imports the bloody thing. Shame it only arrives a few days beforehand.

God bless the small print…

 

But who am I to complain, especially when I am sitting here now with perhaps one of the most eagerly anticipated blue clams in gaming tech history with perhaps the most enviable task in history of breaking it down to all of you. Thank God it’s Friday.

 

In case you didn’t know, or was hiding out near Jupiter for the last decade or so, Japanese based company Nintendo is responsible for all those iconic household names like Super Mario, SNES, Gameboy and erm…Duck Hunt. In the ‘chicken versus egg’ of gaming history none could argue that Nintendo was the chicken, even if it wasn’t the most powerful system out there it did make it the most accessible, smashing the SEGA Master system into a million pieces and more.

 

The last serious console effort – The Wii, again reinvented ideas of console entertainment, beckoning gamers back into the home like Labour would welcome voters back into the polling station. In a world where solitude online play was fast becoming the norm, the Wii made it a social activity.

I still refuse to see the Nintendo DS as a serious console effort – hand consoles just lack the graphical power or raw intensity of experience that you can get with a console. I just can’t think of a journey long enough where I could become absorbed in a game. However, Nintendo is almost like ‘Apple’ in the way they consistently refine ‘objects of desire’ and I have to admire them for refining the erm…refinements…until now where we have something pretty substantial it looks like they are about to change the gaming world yet again.

 

3D is pretty substantial for any home console but can a handheld have 3D and better yet, one that is achieved without the need for 3D glasses? I was eager to find out what it looked like, what it played like; I had that energetic feeling in my tummy, the one that you get as a kid when you know tomorrow is Christmas.

At first glance it looks exactly like its predecessors, although slightly bulkier and defiantly more robust. Open the lid and you immediately notice it still has the same dual-screen, touch sensitive set up. The most striking addition is the new circle pad, which feels very ergonomic. Slightly less obvious are the three buttons below the touch screen: Start, Select and the new Home button are now flush to the surface in a very Samsung-esque fashion. Pressing the Home button returns you to the 3DS main menu, pausing your game while you’re there and bringing up options for you to use. I have to say this is very reminiscent of the PS3 or Xbox 360 menu which is not altogether a bad thing.

On the right side are the usual Y, X, B and A buttons for gaming, and around the sides there is an SD card slot for saving photos, music and…well…you know…regular stuff, the usual stylus port for the system’s pointer, two small shoulder buttons and a headphones socket. Worth mentioning are the speakers, maybe it has been a while since I used a regular DS but the speakers on this machine seem to have been improved, with greater clarity on the low and upper end of the sound spectrum.

On the right side of the upper screen there’s a slider control, allowing users to adjust the 3D intensity – basically shifting the two virtual cameras in the game further apart or closer together. It is possible to play games in normal 2D if you fancy. Interestingly enough I saw various leaflets regarding stereoscopic sickness, and what Nintendo recommends players should do if start to suffer blurred vision and / or headaches, there are also warnings that children under six should not play 3D titles. Hmmm….

I won’t go into the actual technology in this review as I think that has already been well covered by various other articles, but I will say is that in order to receive the full 3D depth effect you need to hold the device directly in front of your face, perhaps what some would say at a comfortable reading height. Moving it around; perhaps like you might do with a mobile phone game just ruins the effect and makes it go all flat and blurry. Think of it a bit like one of those ‘magic eye pictures’. Once you find your optimum position it is kind of striking how immediate and dramatic the 3D effect is.

As for the 3D effect itself, you quickly realise what the 3DS is, and is not capable of doing. If you think it will be like one of those 3D movie or console type effects where things blast ‘at you’ and whiz ‘past you’ from the screen think again; the screen is just too small to provide that kind of immersion; in fact knowing this has made Nintendo almost remove it from the equation. Instead it plays to its strengths. Imagine peering down a rabbit hole or looking down a well and it will give you a much more of an accurate idea of what the 3D experience is like, in the sense that the viewing pleasure is one of depth and expansion. It’s worth noting too that while the 3D is without doubt exceptionally cool, it adds absolutely nothing to the game play itself, for example you won’t be using it to peek around corners or using it to better judge your shot. In most cases when we talk about the 3D imagery what we are really talking about is no more than cosmetic changes.

The 3DS has not one, not two, but three cameras scattered about its casing so that it can capture stereoscopic pictures. For those of you getting excited right now, one word – don’t – Together all three cameras offer a combined resolution just short of one megapixel. That said, taking 3D photos with it are a lot of fun. I wouldn’t say the 3D photos make your jaw drop – but it is interesting to see. It’s only shortcomings being that you can only share the images by gathering everyone around your handheld or giving them to another 3DS owner on an SD card. This spoils the social element of taking snaps in 3D, after all you are the only one who can see them, at least immediately, and at present there is no online platform to upload them to. Then again, some would say that is exactly what your smart phone and camera are there for.

 

Prior to getting my hands on the 3DS I had heard all manner of complaints about the battery life; this made me even more determined to test this out for myself. Sadly I was disappointed. Whilst certainly not as bad as I feared, with full 3D the battery lasted just short of three hours which is no where good enough. If you turn the WiFi off – let’s face it on most public transportation you are not likely to be using it – you save power and can add about another half-hour to that total. Equally the same goes for playing old DS titles or removing the 3D depth completely; basically the more power you save, the longer you have – but surely doesn’t that just defeat the idea.

 

In terms of games, Nintendo have done themselves proud with no less than 13 titles released on the same day, including:

Pilotwings Resort
Nintendogs + Cats: (Golden Retriever, French Bulldog and Toy Poodle editions)
Super Street Fighter IV: 3D Edition
The Sims 3
Pro Evolution Soccer 2011 3D
LEGO Star Wars III: The Clone Wars
Ridge Racer 3D
Super Monkey Ball 3D
Samurai Warriors: Chronicles
Asphalt 3D
Tom Clancy’s Ghost Recon: Shadow Wars
Tom Clancy’s Splinter Cell 3D
Rayman 3D

 

I can’t speak for other gamers but I am glad that Nintendo seem to be maturing a little with the 3DS, I was worried that the majority of titles would be soft, cuddly and fluffy like their Wii counterparts. Not so, besides Lego, Sims and Nintendogs (personally I would like to see a Snoopdogs) most of the games lie in mature action or puzzle territory which can only be a good thing.

 

I suppose the real question with the 3DS is the price and whether it is actually worth it. 3D and me have had a bit of a troubled history, in my opinion it is a term that is overused and under-attempted in the same way that VR was used back in the 90’s with everyone talking about a Virtual Reality that in no way shape or form came close to the real Virtual Reality, instead in the end it became no more than a label to define something that was different and not to mention costly. We are seeing it now with 3D; cumbersome LCD’s, 3D glasses which are more expensive than your console just to play games with this whole 3D element in them. Sure, Avatar, Tron Legacy, and other films have brought it back into fashion, but 3D has now become a sexy word. Having 3D in the palm of your hand is therefore seen as desirable from the off, the suggested retail price of £229.99, which is more than a Wii but ‘just that little bit less’ that an outright console will no doubt get gamers thinking it is a good buy and in their hype to play as many 3D games as possible will dash out, ignore the cost of the games; some which cost the equivalent of their full console counterparts and foolishly buy up whole shops. All for a hand console which will probably drop in price soon anyway.

 

I can hear the sounds of gamers cooing already at reading this saying to themselves…

’it’s the technology’ ‘you get what you pay for’ ‘how dare you say that, have you ever made a 3D game….’

 

Well…erm no I haven’t but I have done my homework and know that if you ‘must have one’ you’ll find much cheaper prices if you shop around.

 

Most of the big supermarkets are selling it at £200, with special offers chucked in – Tesco, for example, is slinging in one 3DS game for £10 up to today and HMV and Game also have a range of trade-in deals, offering a reduced price 3DS in return for your old DS, PSP or console. Some of these deals are slightly more dubious than others, so look closely and always check the small print.

 

My verdict – the 3DS is here. Boy it looks good, sounds good and delivers the…erm goods. Not quite the 3D some might expect but it is tasty and it does work well. Equally it brings the term ‘special’ to the palm of your hand. The 3D isn’t for everyone, if you haven’t seen the 3D in action it I recommend you go down to a game store and try it before purchase because it is a lot to spend. Having said that though there is no doubt that this will fly off the shelves purely because it brings something different to gaming.

It is good to see Nintendo back in action, the very technology that they have developed here beckons a new future of gaming again. And boy, it is a reason to be happy. If it wasn’t for bad memories of their last 3D effort – the Future Boy I would sleep in pixilated wet dreams…for now though I will keep one eye open…