Green Lantern – Rise of the Manhunters: Game Review

Hey, who turned out the light?

My first thoughts when I got this game were not overly positive. I mean, movie tie-in games tend to be pants and synonymous with rushed deadlines, repetitive game play and pointless plots that neither push the console’s hardware, or push the player on the end of the controller to anything other than utter suicide. And lets face it, there are enough useless games out there without the need to resort to such attempts that are no more than cash-ins on an audience looking to ‘vividly’ re-enact their favourite moments from a flick that will inevitably end up on DVD in a bargain basket somewhere.

Rise of the Manhunters tries desperately to reverse this trend. Gosh, it tries so, so hard. But try as it might, it never comes to the point where it is truly spectacular or ‘an essential purchase’.

Developed by Double Helix – the developers behind Front Mission Evolved, G.I Joe, (yes, I see you laughing at the back), Rise of the Manhunters takes place shortly after the events in the movie. Hal Jordan (voiced almost persuasively by Ryan Reynolds) is the Green Lantern and the story takes place at the centre of the universe on the Green Lantern homeworld, Oa.

For the uninitiated, the Green Lantern Corps is an ‘elite police force’ created by the ancient guardians of the universe in order to protect it from evil. Each Green Lantern carries a ring which can channel and manifest their willpower into any object or mechanism they can think of.

You play as Hal Jordan, the most recent Green Lantern recruit and immediately find yourself tasked with stopping the Manhunters – an ancient race who are sworn enemies of the Guardians – from stealing their powers.

It is sad to see that the plot line from the movie has been thrown out of the window along with any back story. Yes, well, we all knew the big bucks cash-in cow would make some sacrifices didn’t we? What we have here is no back story, no continuation from the film and no ending. So what DO we have?

Well, gameplay-wise, what we have is basically no more than a basic hack ‘n’ slash, button-basher in the majority of the green palette. Yes, you have to time your combos. Yes, you have button combinations. Yes, you get to use your green ring, and yes, you have upgrades, But inevitably, it is wave after wave of the same thing.

The developers failed to work more variety into the missions and as a result, far too many of your ‘duties’ end up as systematically taking down robots or shutting down teleportation gates, and shamefully, besides the odd palette change, the majority of your enemies look continually similar.

There are some nice set pieces though. For example, the boss battles are quite nice, as are the flying sections which really make good use of the 3D effect. You also have the ability to collect XP from your fallen enemies which you can use to upgrade your powers and construct new weapons such as a massive baseball bat to send enemy projectiles back at them, a huge buzzsaw that can give multiple hits on your enemies or even turn yourself into a massive jet in the flying sections.

Another thing that this title brings to the table is drop in, drop out co-op play. So if you have a friend, you can both partake in some ring-blasting action (pun intended). Although the game only supports it offline, I found it really good to see. So many developers go for online play, but nothing quite beats that ‘Streets of Rage’ feeling you get with a friend when you are taking on the best of what the enemy has to offer.

I found the controls and movement to be a little dated. There is no sprint option for instance and even worse, no camera control, so this means there are set angles of play with no way of rotating the camera to see behind you. You do have a dodge button and quick attacks, but the enemies tend to circle round you and if you are caught in a corner, you have no choice but to fight your way out or watch as your life force gets blasted away.

Although it is fair to say you won’t be blown away by the graphics, as mentioned before, the game features 3D visuals and it is pleasing to see that this applies to all formats – the Nintendo 3DS, PlayStation 3 and Xbox 360. The PlayStation 3 and Xbox 360’s 3D can be accessed in two forms, TriOviz Inficolor 3D – which is usable on any standard TV with the game’s included 3D glasses – and stereoscopic 3D for ‘proper’ 3DTVs. While the 3D effects are not as dramatic as say Black Ops, there is evidently more depth and some nice explosions too. This is something I think that more games should do.

Although I have slated the sheer expense of 3D in the past, the fact is the cost of them is dropping. More movies (including Green Lantern) are coming out in 3D, so they’re bound to be out by Christmas on 3D Blu-Ray. Therefore the only thing lacking is the number of games, which can really make or break the market.

To sum up: How does this game compare to others in its genre?

It is here that I feel a little bit sorry for Hal Jordan and his green ring…

Equal to: Marvel Super Hero Squad: Infinity Gauntlet, Thor.

Better than: Lego star wars the clone wars, Fantastic 4 – Rise of the Silver Surfer.

Worse than: God of War, Castlevania – Lords of shadow, Bayonetta.

My Final Verdict –

For a movie tie-in, Rise of the Manhunters doesn’t do as badly as expected, but is still not worth the money – even on a reduced price tag. There are just so many games out there which do the job better. Granted it is not bad – it is just not that good either.

5.5/ 10

 

Mortal Kombat – The Review

“Finish him” “Fatality” “Excellent” “Flawless Victory”

If these famous words strike a chord in your conscience then you will be thankful for the all too recent release of the new Mortal Kombat (a.k.a MK 9) – the ninth installment in the ground breaking fighting game franchise. A game synonymous with blood, gore, death moves, twenty hit combos and did I mention blood? As Jigsaw from the SAW films quite aptly said: “Yes – there will be blood!”

Developed by NetherRealm Studios (what a name) (formerly known as WB Games Chicago and Midway Games Chicago), it is the first game published exclusively under the Warner Bros. label. At the time of writing only Xbox and Playstation 3 versions are available. Apparently the producers have discussed a PC version but unfortunately they have yet to reach an agreement.

Mortal Kombat was released almost a month ago on April 21st, but owing to the PSN outage I had to wait until full online play was restored before I could give you my full low down review.

Managing to get my hands on the full collector’s edition I was as excited as ever to fire up the disc. Mortal Kombat 9 certainly brings to the table a whole buffet of options and gaming experiences. Whilst perhaps not as over indulgent as previous titles such as Armageddon which included Kart racing and the like, for MK 9 ‘less is definitely more’ with a firm emphasis on quality over quantity.

Entering the Full Story Mode, I was surprised to see that Mortal Kombat began and played out almost like a movie. Beginning after the events of Mortal Kombat: Armageddon, it is clear to see that the classic struggle between good and evil has claimed many lives on both sides. As the opening credits roll we see decapitated and tattered corpses laying in a desolate landscape while vulture type creatures feed from their flesh. In the distance we hear Raiden and Shao Khan fight. As the camera pans closer we see that this is their final battle and Raiden; the Heroic Thunder God is losing big time; his magic amulet shattered into pieces by a blow that sends him flying to the floor. Just before Shao Khan is about to deliver the final death strike, Raiden casts a spell that returns time to the very first Mortal Kombat tournament – can he change events and save the world?

Playing Mortal Kombat in the story mode puts you on a linear pathway spanning the first three games. In each chapter a short movie or cut-scene will play to set the scene and then you are thrust into the shoes of the character and will have to defeat your opponent to progress. This is a style seen before in DC Versus Mortal Kombat and to be honest it works even better here as for players new to the Mortal Kombat universe, it encourages you to learn each of the character’s moves in turn.

It starts with an introduction to the first tournament; Liu Kang, Sonya Blade and Johnny Cage arriving for the battle to defend earth with each of their motivations revealed. The storyline makes some nice nods to the feature film of old and advances through some impressive cut-scenes that really expand on what you know. Characters interact before and after a fight and whilst some of the reasons for a fight are a bit petty the dialogue is great and the action is well paced. Also, owing to the fact that Raiden now has knowledge of the future and is trying to change it, there are some lovely twists along the way as the events of the mythology are altered, so you meet characters you might not expect, characters die when you least expect, motivations are changed and different alliances are formed. This all makes for an interesting game especially for those who needed more than just a reboot.

Game modes include the typical Tower Matches of the ‘old school arcade’ which are ten battles randomly chosen with the final battle being with supreme big bad boy Shao Khan. There is also a Challenge Tower which allows players to complete different tasks to earn Kombat Currency, Online play which includes a King of the Hill tournament, where fighters line up as spectators and wait for the next battle. There is also one on one and Tag team matches to sink your teeth into.

Not so new to MK 9 is Kombat Currency; you earn it in almost everything you do in the game, every fight and every challenge. With it you can purchase art work, alternative costumes, unlockable characters the list goes on.

New to this Mortal Kombat game is the tag team system. This is where you select two characters and can swap them in and out at key moments during the fight. This is very similar manner to the Marvel versus Capcom and Tekken Tag series set of games. Essentially tag matches run at a much more frantic pace to the normal game with characters jumping in and out at will, so learning how to jump in and out and initiate tag team combos is essential, as it can turn simple combinations into brutal air juggles and that is not even when taken into account the new super attacks.

Super attacks are initiated through use of another first for this game the “super meter”. This is charged by various actions during battle such as blocking successfully, performing a combo or getting hit by the opponent. The super meter can be charged to three levels and depending on the available level, three special actions are made available. A single level can be used to deliver an enhanced version of any one of the character’s special attacks; two levels can be used to interrupt a combo, and the full three levels will allow for the delivery of a special combo called an X-ray move. X-ray moves are very exciting and satisfying to pull off; the camera zooms in and shows an inside view of the character that is being attacked, showing bones and organs being broken or ruptured with each impact. The amount of damage you can inflict (or receive) is incredible and can really make or break a match, so it really does count to understand and manage your meter properly as well as to watch that of your opponent’s. Obviously Fatalities are a key point of this game and here whilst MK 9 has less of the smorgasbord of signature death moves, babilties and brutalities etc present in previous titles what it does have doesn’t disappoint. The death moves here whilst over the top are truly disturbing and gruesome. To help you get started there is even fatality tutorials so you can practice before you ‘enter the field’. It definitely warrants its 18 certificate.

Talking of 3D, this Mortal Kombat 9 is one of the first side-on fighting games to utilise stereoscopic 3D graphics for 3D compatible TV’s. I really didn’t think that this was going to work that well, I mean; if a game is in a 2D plane how can you as the gamer really be immersed in a 3D world. However, whilst this is not by any means one of the best 3D experiences I have seen in a game it is not done badly. NetherRealm Studios decided to reserve 3D effects for the fight matches only and whilst this leaves out the cut-scenes (which in many ways would have been perfect for 3D effects) what this does mean is that the level of immersion comes in the depth of the characters and their backgrounds. This brings to life the vista that is the Mortal Kombat world. For instance when you are fighting in the coliseum you can clearly see Shao Khan on the throne edging the crowd on. As you fight in the city you can see the Extermination squads setting fire to the city and dragons breathing fire onto helicopters as cars skid past you and crash, another noteworthy stage is the train station where litter gets blown past you and trains fire through the station in the midst of your battle. Although a little bit gimmicky if you have a 3D TV these effects do stand out are all nice touches especially if you are lacking games with 3D content.

Not so good is the online play. I am not sure if this was because the PSN network is yet to be restored properly or maybe that a lot of PS3 owners had defected to the XBOX 360, but trying to get into any match took quite a while. When I finally did manage to get into one, I found connection to be more than decidedly dodgy. Hopefully an update will sort this out. If it doesn’t though I figure I will be better off calling the boys round for a ‘quiet night in’.

One last thing that I do have to mention what this game has in its favour is the inclusion of the God of War character Kratos; all I can say is wow. I think if they had just included him without any real thought to the actual character; how he moves etc, then he would be a let down. As it is they have given him the full works; with a real insane fatality to boot. The only thing that is not so impressive is the non inclusion to XBOX owners – Come on NetherRealm Studios – that is just not fair.

My final verdict-
Whilst I am not an avid supporter of gratuitous blood, guts and gore in video games I have to admit that I shamelessly enjoyed this game. It is the re-telling of the story that needed to be told and in many ways exactly what the franchise needed. Packed full with tons of extra features and options, gamers and fans of the series are going to be in for a treat!

9.3 / 10

How does this game compare to others in its genre?

Fighting games are two-a-penny these days, this is however the first proper installment on the PS3

Equal to: Marvel Vs Capcom 3, Super Street Fighter IV.

Better than: Naruto Shippuden: Ultimate Ninja Storm 2, Soul Calibur 6, BlazBlue: Continuum Shift, Tekken 6 (only just).

Kinect {Gaming Review}

After calling the Playstation Move controller a Wii remote look-alike, I had a sense of apprehension picking up a Playstation eye-alike from my games store. Cries of ‘Traitor’ ‘Turn coat’ and even ‘Defector’ awaited me as I picked up the Xbox Kinect system.

Whilst these words might seem a little strong and perhaps a little un-warranted, everybody knows my devotion for the Playstation 3 Console. I’ll put myself out on a limb and say what most games players know – that on paper at least – the PS3 is the most powerful console. No one can deny that; the Playstation Systems for each step of the way have rejuvenated gaming and given new meaning to the term ‘Home entertainment system’. First redefining the CD, then DVD, then the Blu-ray HD gaming medium. Who can forget that prior to that we had games cartridges and then the awful loading times of Sega Mega CD and 3DO. But I am a techie, and word on the street is that the Kinect System not only rocks but takes it to the next level. So despite devotion I just couldn’t resist booking myself a room at the Xbox hotel.

Given my love for the PS3 I soooo badly wanted to report back that the Kinect System is rubbish, that it contains crap technology and is a waste of money. The truth is whilst I found that it certainly has its faults it is a remarkable effort and offers a taste of something promising to come through its hardware.

Out of the box the Kinect System looks like a sausage squeezed Playstation eye and there are two other cameras which are reminiscent of the earlier surround sound systems of the 90’s that you arrange on either side. They work together to build up a 3D picture of the room and your position within it. The idea is that Kinect knows how close you are and that sense of depth allows it to judge things like whether your hands are behind your back, or whether you’re kicking your legs out in front or behind, for instance.

Kinect comes with its own menu system, accessible from the Xbox 360’s dashboard. Inside this menu, you are able to access all of the Kinect-compatible entertainment features that are available to you. Microsoft wanted user interactivity from the get go and it is surprising how quick and intuitive it is. The Kinect experience begins as soon as you switch on your 360 allowing you to browse even the basic features of the Xbox 360 without a controller. Holding your hand out in front of you creates a hand icon on the screen. Moving your hand the onscreen icon moves with you to select the option you desire, then to select and you hold it there for a couple of seconds until it activates it.

Another innovative use of technology lies in the Kinect’s voice control command system. Using the onboard microphone you can control your Xbox using your voice alone.
Saying “Xbox” alone is all you need to get the Xbox’s attention and its there like an eager puppy. Once said a list of commands then pops up from the top of the screen. These commands are context sensitive so for example if you’re playing music or watching a video, these commands include play, stop, or rewind. A well nice touch.

his is much the way you interact with many of the games; either by using hand gestures, voice commands or body movements to make your on-screen character move or to interact with objects, animals or characters on the screen.

So on to performance and playability. There’s no denying that there’s some fantastic technology inside Kinect. Yet as incredible as it is, shortcomings soon arise in terms of limitations. If you’re expecting to play a game and have your on-screen character do exactly as you do with your body, quickly, and completely in-time with you – you’re going to be sorely disappointed. You just can’t do that in most games. I blame the marketing for this, because in every advert I have seen it appears as if the people playing the game and their on screen characters are moving synchronously with them. The reality of this just isn’t so; in every game I have played there is lag and copious amounts of it.

Take a game such as Fighters for example. It’s a 3D Beat ’em up game where you control your fighter by performing fighting moves in real life. Now this was the game I was looking forward to the most as what it bodes for future fighting games such as Street Fighter and the like could be incredible. However I soon realized that this was a delusion of grandeur as such was the significant delay between me unleashing my punches, and them being mirrored on screen that often I completed my move in real life well before the character did so. Not good.

To be completely fair though this delay is dependent on how fast you move. A slow movement, for example those in dance games rather than shoot-em-ups, has almost no noticeable lag at all. The faster you move, the more pronounced the lag is. A real question to this lag lies in what types of games will we be expected to play. It remains to be seen if and how shooting games will emerge on this platform. As I doubt most gamers will want slow moving titles or cuddly little animal games.

Talking of games there were a whopping 12 different titles available at launch – two words: triple wow. Compare that against the paltry 6 or so games offered at the launch of the Playstation Move. Indeed Sony should be ashamed.

Another area of concern for me is with the sensor. In the marketing campaign it said that the Kinect is capable of working out up to six players movements at the same time. The reality is far less – it didn’t take much effort for me and just four of my friends to ‘confuse’ it and during our games session, we also noticed a few glitches and moments of weirdness when the sensor had lost our position or just wasn’t registering our actions. Tut-tut. This is something that should have been ironed out long before release because if this had happened in the middle of a frantic game it would have added to our frustration.

Another issue is space – fortunately for one of my friends two thirds of his ground floor is a front room, but for some on affordable housing (like me) (also known as housing bunker options) will quickly find themselves in problems. Kinect requires plenty of playing space. The instruction manual recommends having 6 feet of clear space in front of the sensor for single-player games, and a whopping 8 feet of clear space if you’re playing with two people. Yep – it’s time to move your granny out of the way at Christmas, oops and the tree, and the in-laws, oh yes and the sofa. With all honesty I cannot see the average UK bedroom being big enough to accommodate Kinect. This removes the bedroom games players out of the equation and could see people relocating the Xbox to the garden.

The last area worth covering is cost; The Kinect Sensor isn’t cheap, costing £125 on launch. It comes with a free copy of Kinect Adventures – a title with lots of mini sub-games designed to showcase the various capabilities of the Kinect system. Tut-tut Sony for just including a demo disc with your Playstation Move – Shame on you.

However, if you think of it like this – Kinect can detect up to six people in a room, and supports two active players at a time. So that £125 brings with it two-player gaming from the get go. That compares favorably to the £127 you’d have to pay for the equivalent PS Move setup (with PlayStation Eye, two Move controllers and two navigation controllers). With that in mind in a weird way it does represent value for money.

So my final verdict?

It is really hard not to like or to appreciate the Kinect system, yes there are lag issues with some games and dealing with aforementioned space issues as well which could relegate some gamers. However it is impossible to deny Microsoft really did their homework with this and have delivered a solid piece of hardware which equates to a real swift kick to the shins of Sony’s mighty Playstation console. It is sad because in my opinion without the likes of Halo and a couple of exclusives the Playstation still had the higher ground and was still the technically superior machine. However, the hardware that Kinect brings changes the game. Like it or not, faults or not, Kinect holds futuristic possibilities. My verdict is that it is an ‘innovative’ rather than an altogether ‘intuitive’ piece of technology. Keep that in mind and keep your eyes open for future games and lets see what happens. I get the feeling you won’t be disappointed.