The iPad 2 {Technology Review/Preview}

Despite his illness troubles Apple fans were relieved to see Steve Jobs take to the stage to introduce the new iPad, the iPad2. The product is an improved version rather than a radical new design but in any case consumers are set to benefit as the iPad2 starts at the same price as its predecessor $499 for the base 16GB model with new improved features.

• Tapered design and 33% thinner
• Faster chip (dual-core A5 CPU, claimed to be twice as fast as its predecessor)
• Dual Web Cams (Rear facing 720p HD resolution)
• Integrated gyroscope for games
• 3G Units available
• The same 10 hour battery life as its predecessor
• Available in black and white
• App store with 350,000 Apps

As the tablet market continues to expand the iPad2 is set to help Apple stay one step ahead of its rivals for the time being.

Prices $499-$829

The iPad2 is released on March 11 in the US and internationally on March 25

How to Be the Perfect Boyfriend and Make Your Woman Happy.

There is a myth in society that women are incredibly complicated and you can’t make them happy. Well that’s a load of rubbish, women are actually simple and, yes, you can make her happy! Here are a few tips below which will hopefully make you a better boyfriend and make your girlfriend happier.

Be independent, have your own goals and purpose and never depend upon her

This is vitally important; a woman will never love a man whom depends on her. A woman wants to feel the strength of her man and his ability to confront any situation. If a man is constantly depending on his woman for support, whatever that may be financial, emotional, physical etc; he appears weak. In other words he is not really a man.

When you depend upon your girlfriend. Your girlfriend will think she is acting like your mother. Nothing could be less attractive to her. Always remember, your girlfriend is not your mother.

This poor guy never stood a chance: Guy calls out a girl who rejected him for years on Facebook

Don’t moan or complain

Women hate it when their men constantly moan and whine. Well it’s not just women, everybody hates it. We all know whining or moaning is unattractive and yet many of us continue to do it regularly because it makes us feel better.

When you moan or complain your basically saying life is unfair. Whether it is or isn’t doesn‘t matter. By moaning or whining you’re not taking responsibility for your own actions. You’re feeling sorry for yourself. It’s not just unhealthy for your relationship, it’s unhealthy for yourself. Successful people don’t complain, they don’t feel sorry for themselves they get on with things. They create solutions and work around tricky situations.

Your girlfriend is not someone to unload all your grievances onto. Remember, your girlfriend is not there not support you, you are there to support her. When we moan and say how everything is so unfair we are showing ourselves as weak. We are using our women as a crutch and this goes back to our first fundamental principle. Never depend on your women.

Why would your girlfriend want to be with a moaner? This is clearly a man who can’t cope with the world, who will never be successful and who most importantly won’t be able to support her and can’t be relied upon.

She will test you

A good girlfriend will test her man. Women may often pick at things which may seem trivial. Men often don’t seem to understand this and some men get bothered and annoyed by it. Why do women test their partners, because they want to be certain about their man? Is he trustworthy, does he have integrity is he strong and can he cope? The strong man relishes such challenges and is more than happy to be tested. What sort of things will she do? A test might take many different forms, perhaps you contradicted yourself (integrity test), A weak man may think her picking as unnecessary and trivial but the strong man recognises his integrity has been questioned and will then seek to allay his girlfriend’s fears. Other tests might be physical or mental strength tests etc.

Use body language, don’t try and have an argument with her

This is a classic problem which most men fall into at some point. Weaker men may joke about how it’s impossible to have a rational argument with a woman. But men often fail to see things from the women perspective. For a start she usually doesn’t give a damn what your arguing over and this isn’t to say she can’t have a rational argument when she wants to. As an example maybe you were supposed to do something with her but you didn’t. What’s she’s really upset about is usually that you’ve shown you lack integrity and can’t be trusted, not that you didn’t do thing were you were going to.
Maybe you had a great reason for not doing that thing with her. But here’s the thing NOBODY CARES, least of all her. Never try and talk or argue her round. Instead use your body and body language to communicate with her. Reassure her of who you truly are.

Jamie’s Dream School starts Wednesday at 10pm on Channel 4

www.channel4.com/dreamschool

JAMIE’S DREAM SCHOOL Nearly half of British children leave education without the qualifications they need to succeed. Jamie Oliver was one of them: he left school at sixteen with just two GCSEs.

Now he wants to do something about it. So he’s bringing together some of Britain’s most inspirational and expert individuals to try to persuade twenty young people, with just a handful of qualifications between them, to give education a second chance.

The kids, aged from sixteen to eighteen, will be taught a range of subjects, supervised by an experienced head teacher, John D’Abbro.


The science teacher is Professor Robert Winston, history is taught by Dr David Starkey, politics by Alastair Campbell, drama by Simon Callow, music by Jazzie B, art by Rolf Harris, maths by Alvin Hall and sport by Olympic gold-medallist Daley Thompson.

Other experts lending their weight to the project include former poet laureate Andrew Motion, hip hop vocalist Tinchy Stryder, sailor Ellen Macarthur, photographer Rankin, barrister Cherie Blair, actor Dominic West, classics professor Mary Beard, explorer David Hempleman Adams, environmentalist Jane Poynter, school dinner lady Nora Sands and former England cricket captain Michael Vaughan.

The project comes as 47% British children fail to gain five GCSEs at grade A*-C, including English and Maths.

The issues faced by the students are diverse: Angelique moved home and school because of increasing violence in her area; Aysha lost the year before her GCSEs when her family sent her back to Bangladesh for unruly behaviour; Connor, from an old East End family, couldn’t see the point of school and has been doing odd jobs labouring since leaving; and Jamal was bullied at school.
In the first programme of the series, David Starkey shows the class some Seventh Century ‘bling’ from the Staffordshire Hoard, worth millions. A traditionalist, he plans to take a firm hand with bad behaviour, but he gets off to a difficult start when he and a student trade insults.

Meanwhile, actor Simon Callow wants to enthuse the children about Shakespeare by showing how relevant the bard is to today’s society. Robert Winston, a doctor, scientist and founding father of IVF wants to try a very hands on approach with the kids, so he has them dissecting rats and a pig. And Jazzie B, who found fame with group Soul II Soul, wants to turn the students into composers.

The project’s just begun, but Jamie already has a crisis on his hands – while David Starkey demands that the students’ discipline is addressed, head teacher John D’Abbro thinks it might be the distinguished historian who needs to re-think his approach.

As well as the intensive and inspirational reintroduction to learning provided at Dream School, the project will be providing long-term expert support to help the kids get back into education.

The series raises the issue of why so many young people are unengaged by education and asks what more could be done by society and the educational system to help them. It also aims to find out if the new teachers can translate their real-life expertise into the realities of the classroom.

“Nearly half of Britain’s young people leave school without the recommended minimum of qualifications – I was one of them!” says Jamie Oliver. “So I wanted to see if we could inspire some of these young people – a handful of those kids who hadn’t been inspired at their own schools – by creating a school where the teachers were absolute experts in their subjects.”

“I have to say that I’ve never admired teachers more than I do now. Until you’ve tried it, you can’t possibly know what it’s like standing in front of a group of young people who aren’t interested in what you’re saying. And I think all the Dream School teachers came away with this huge respect for teachers.

“I thought they were all really smart kids – a lot of them had trouble paying attention, but once you got them inspired in whatever subject grabbed them, their qualities really shone through.

“How did we cope? I won’t spoil the programme, but let’s just say that some teachers found it more of a challenge than others.”

Jamie’s Dream School is a seven-part documentary series made by Fresh One Productions.

George Michael Releases New Single "True Faith" For Comic Relief

“Over the years, George has been the most tremendous supporter of Comic Relief. Out of the blue one year he gave us all the cash from the release of ‘As’, his single with Mary J Blige. Then he did a brilliant Little Britain ‘Lou and Andy’ sketch – which ended with the inevitable insult slung at him – “I don’t like him.” But most excitingly, he’s giving Comic Relief all the money from his new single, ‘True Faith’. It’s always so moving when people stick with us year after year – and we’re thrilled and delighted about the song, and the wonderful video that goes with it. We promise we’ll use every penny we make from it to save and change lives in Africa and all over the UK.” – RICHARD CURTIS

‘True Faith’ arranged and produced by George Michael was a hit for New Order in 1987 and was written by, Bernard Sumner, Peter Hook, Stephen Morris, Gillian Gilbert and Stephen Hague who have also very kindly donated their proceeds to Comic Relief along with the publishers’ mechanical royalties.

The single, released through Aegean Records via Absolute Marketing & Distribution / Universal, will be available digitally on the 13th March and physically on the 14th March; both will also include an instrumental version of the track as a b-side. At 12:01am on March 19th – after the ‘True Faith’ official music video has been premiered for Comic Relief – the single and video will be available for purchase as a bundle exclusively through iTunes. Red Nose Day is on Friday 18th March, go to www.rednoseday.com to find out more. Comic Relief spends all the money raised by the public to give extremely poor, vulnerable and disadvantaged people in the UK and Africa a helping hand to turn their lives around.

To stay up-to-date with George Michael news, visit his official website at
George Michael’s website
or become a fan at Facebook.com/GeorgeMichael

Killzone 3 – The Review {Gaming}

Shoot from behind cover? Check. Enter a battlefield laden with enemies whilst your captain screams orders at you? Check. Shoot from an armoured vehicle? Check. Spectacular set pieces? Check. Guns that look like middle-age cannons? Check.

Must be another First Person Shooter…

 

You can always tell when a fantastic game is about to hit the shelves because all the other games of that genre suddenly drop their prices to entice those players who might have missed on their game playing pleasures the first time round. In the case of Killzone 3, even the mighty Black Ops has reduced its hefty price tag and that has to be saying something.

But in all fairness, in this modern day of gaming First Person Shooters (FPS) are almost two a penny. Arguably, we are sitting in a saturated market full of big guns protruding into the screens facing even bigger enemies. On the very same day that Killzone 3 was released, the equally excellent Bulletstorm also arrived – and these are just two contenders to Halo and Call of Duty’s crowns. But does it have what it takes to last until the third round?

Killzone 3 has a lot going for it. Firstly, it is exclusive to the Playstation 3 and hence, has given game players a reason to cackle in retaliation at Xbox owners. Secondly, it has a strong pedigree, Developed by Guerrilla Games and published by Sony Computer Entertainment, it is the fourth installment of the much enjoyed Killzone series. Finally, it is technically advanced. It is the first game in the series to be presented in 3D and the first to include motion controls using the PlayStation Move. All of this means that in the ring Killzone 3 is no underdog, and the blows that it will rain down upon any opponent are going to hurt like hell.

For those of you uninitiated to the world of Killzone, it is all about a war between two factions of humans. Enter stage left, the IS. All round good guys that will do whatever it takes and destroy whatever it takes to get the job done, and bring the war to an end. Enter stage right, the Helghast. A fascist, humanoid, army race with a passion for vengeance and hardship. They were hell-bent on overpowering the rest of the universe. That is, until the ISA decided to take them down way back in the original Killzone.

Killzone 3 picks up right where the sequel left off, with you continuing in your role as Sev, an ISA soldier with a chequered past, struggling to survive after being effectively cut off and left on the hostile Helghan home world after taking out Emperor Scolar Visari. It’s a predictable storyline you wouldn’t wish on your worst enemy – or your worst movie – because like Black Ops, the spectacular set pieces and epic explosions ring ripples of movie blockbuster fantasy. And whilst you fight for survival as the protagonist, the game’s two antagonists, Orlock and Johann – played excellently by Ray Winstone and Malcolm McDowell – fight to step into the vacuum left by the deceased dictator.

As a single-player game I found Killzone 3 to be a largely exciting experience. The moral of modern day FPS is ‘don’t you dare rush in guns blazing thinking you are Rambo, if you do you will die’. This leads to understanding various cover techniques, and moving, outflanking and surprising your enemies in order to subdue them. Like Killzone and Killzone 2, your comrades scream orders at you, can revive you if you’re down and equally shout at you if they are about to die, need help or are pinned down enemy fire. This gives a sense of camaraderie which is nice to see. I also really liked the feeling of momentum in this game, that sense that you have to keep moving. And another key area which I think they got right was in the close up melee and hand to hand combat which is very satisfying.

On a technical level, this title is hugely impressive. The new environments look better and are a lot more colorful than its predecessor. The graphics are on par with the best titles of the genre, the guns, explosions and bosses just get bigger and bigger, and the levels are a lot more diverse than before. Most of the scenes, although linear, are well designed and so is the structure, breaking up standard missions with Call of Duty type breathtaking escapes and huge action set-pieces. There is always a lot happening on screen and a lot to keep your heart racing.

One thing I did like about this game is the fact you are not presented with wave after wave of enemies, and players of the previous two titles will immediately notice that the enemies are now smarter, able to cover more and react better to what you do. However, we all know the name of the game with this genre and that is basically shoot, shoot, shoot, duck and take orders – and that is it unfortunately. Like it or not, it does get repetitive after a while. I hoped that this title would have improved on Black Ops’ short completion time, however, I was wrong, it took me just over seven hours to complete which is abysmal. As for the last boss, well let’s just say it was over before it started.

I was quite concerned too by the number of cut-scenes in this game. Whilst not on the same soap opera level as say Metal Gear Solid, there is an awful lot of talking, and a fair amount of the game where action is taking place and you are left to just watch. Considering how short the game is, it would have been good to have had the hour or so movie part as actual game content.

Online play is what drives the lifespan forward after completion. Here the three modes on offer are all fun to play yet standard fare. You have the standard Death matches and more objective-driven options such as the new Operations Mode, where the highest-rated players get to see themselves in cut scenes between objectives which is all very good. I did notice though, occasional moments of slowdown in larger matches, which ruined my gaming pleasure, but will no doubt be resolved in future patches.

As previously mentioned, Killzone 3 was the first game to be completely made with both 3D and Playstation Move in mind. With regards to the Move, I am pleased report that it works beautifully well. Indeed, some would argue that this is precisely the type of game for which the Move was created for and in this aspect it is true. In play, it is very similar to the aiming mechanism seen in Resident Evil 5 and Time Crisis, manoeuvering with the controller, and aiming and firing using the trigger of the Move. You can also perform some neat actions such as twisting to reload and a stabbing motion to do the melee attack. Very nice indeed.

However, the 3D issue is another matter. Yes, stereoscopic 3D. Yes, it looks great and provides that extra level of immersion. For me, the thing I could not get tired of was using a sniper rifle. It just looks incredible. But on the other hand, I am very aware of this 3D fad and that some people sold their kidney for a decent HDTV, just so they could enjoy high definition gaming. In some ways it is just a tad too ambitious and outrageous to expect some players to go out and buy a 3D TV to experience the gaming delights here. So far for me, there has been insufficient 3D content out there to warrant buying one, but I am quite sure that for some gamers this will be the tipping factor where they will no doubt dash out and fork out over a grand to get one. But my honest advice with this is to just wait. Whilst it is good, it is really not ‘that good’.

So, the final verdict –

Killzone 3 is a contender that enters the ring punching way above its weight. The gameplay is solid, the action is intense and the Move functionality gives this game an extra edge. Though it can be repetitive for those tired of shoot-em-ups, those who enjoyed Killzone 2, Halo Reach and Call of Duty franchises will have a lot to look forward to with this title.

 

9.2/10

 

Killzone 3 is out on PS3 now

 

In The Realm of the Census – The Changing Face of Britain

Any day now, postmen and women throughout the country will stumble, grumbling, to every residence in the UK delivering Census forms.

March 27 is Census Day. And every household will be legally obliged to complete it. Those who fail to do so, could, in theory, face prosecution, a fine up to £1000 and a criminal record.

For some, the ten-yearly pry into the affairs smacks of 1984 (what a shame that wasn’t a Census year) – and Big Brother.

The Government’s official line is that the Census is needed to ‘help government and local authorities plan the services and resources people need, such as transport, housing, healthcare and education’, although you can bet your last penny that there will be rabid frothing in a number of publications about immigration and Jedi Knights after the results are finally published.

The truth, at least according to the 2001 Census is more prosaic. Of course things have changed in 10 years, but the key facts of 2001 showed the population of 58.8m was lower than expected, a growth of just 17% compared to the European average of 23%. In contrast, Australia showed a change of 133%.

And while two areas of London, Newham and Brent, became the first in the UK to have a non-white majority, 87% of the population of England and 96% of the population of Wales gave their ethnic origin as White British. Only 9% of people in the UK said they were non-white.

As expected, London had the highest proportion of people from minority ethnic groups. Black Caribbeans accounted for more than 10% of the population of the London boroughs of Lewisham, Lambeth, Brent and Hackney. With the same figure for Black Africans in Southwark, Newham, and again, Lambeth and Hackney.

Yet countrywide, after white British and Irish, the largest ethnic population was Indian, accounting for a mere 2% of the population.

In the whole of England and Wales, just a little over 1% of people are Black Caribbean, while less than 1% were Black African.

Moreover, despite a media backlash over the Muslim community, Christianity is by far the main religion in Great Britain. There were 41m Christians in 2001, making up 72% of the population. In contrast, a touch under 3%  were Muslim – a total of 1.5m people. While that means that Muslims are now the second largest religion in the UK, people with no religion formed the second largest group, 15% of the population.

Under ‘Other Religions’, the largest of these were Spiritualists (32,000) and Pagans (31,000).  One cannot help but think TV programmes like Charmed and Buffy the Vampire Slayer led to a large surge in the 7,000 Wicca, eclipsing the 5,000 Rastafarians.

An internet campaign to have Jedi Knight recognised as a new religion failed to resonate with the Government, who lumped them with the ‘No Religion’ crowd. Nevertheless, 390,000 called themselves Jedis.

Whether the Jedis actually met women and fathered children remains a question for this latest census, but the questionnaire continues to provide a fascinating snapshot.

The Census was introduced in 1801, when the UK recorded a population of just 10.9m.

Unfortunately, not even Frost has the space to document every change since, but hare are some key facts of our lifetime.

1911 – Population 36.1m

The average number of children that would be born to a woman over her lifetime – The Total Fertility Rate – was 2.8, higher than it is today. Infectious diseases were the main cause of death.

Sadly, 110 out of every 1,000 babies died before reaching their first birthday – almost one in four.

A child born in 1911 had a short life-expectancy – 51 for a boy, 55 for a girl.

1921 – Population 37.9m

The 1918 Spanish Flu pandemic caused 152,000 excess deaths in England and Wales between June 1918 and May 1919. Most of these were infants, children, and adults under 40.

The Great War drastically reduced the male population aged between ages 20 and 40 with a total of 723,000 British servicemen losing their lives between 1914 and 1918.

1931 – Population 40m

With the loss of so many marriageable men, many women were single and childless. The Total Fertility Rate fell to just to 1.8 children per household.

However, improved public health and changing childcare practices lowered infant death rates, to 62 per 1,000 babies born.

Life expectancy was now 59 years for boys and 63 years for girls.

1951 – Population 43.8m

There was no census in 1941 because of World War II, so the 1951 Census highlighted 20 years of change.

The post-World War II baby boom led to a sharp increase in the number of children aged between two and four – 5.4% of the population.

Meanwhile, the impact of the National Health Service, introduced in 1948 boosted survival rates among all age groups.

Infant death rates fell to only 27 per 1,000. A boy born in 1951 was expected to live to 66 years and a girl to 71.

1961 – Population 46.1m

Most deaths were now caused by degenerative conditions such as heart disease, cancer and stroke, rather than infectious diseases.

An NHS programme of vaccinations again boosted survival rates with that of men aged between 45 and 64 catching up with women.

The late 1950’s/early 1960’s baby boom showed the Total Fertility Rate had gone back up to 2.8 children, matching the 1911 figure.

Infant death rates continued to fall – to 21 per 1,000 born. A boy born in 1961 had a life expectancy of 68 years, a girl 74.

1971 Population 48.7m

While the 1960’s baby boom boosted numbers in the younger age groups, the 1970s showed a falling birth rate, with a Total Fertility Rate of 2.1, due in part to the availability of the contraceptive pill for married women.

More people lived longer and fewer babies were dying, with just 17 out of every 1,000 lost before their first birthday.

A boy born in 1971 could expect to live to 69 years, a girl to 75.

1981 – Population 48.5m

In 1974, the National Health Service made free contraception available to all women, which contributed to a period of very low childbearing in the late 1970s. The total population actually fell by about 200,000.

Infant deaths also fell to just 10 per 1,000 and survival rates among older people improved too. There were now noticeably more people aged 65 and over.

Life expectancy at birth reached 71 and 77 years for boys and girls respectively.

1991 – Population 49.9m

Births once again gradually increased throughout the 1980s. This was due to a combination of the 1960’s baby boomers having children and anxiety over the safety of the contraceptive pill – in particular, the link to breast cancer in 1987.

Life expectancy at birth was now 73 years for boys and 79 years for girls.

2001 – Population 52m

The 1990s again showed slow down in the birth rate, to just 1.6 children per household. The infant mortality rate also continued to fall, with just six babies dying before their first birthday for every 1,000 born – a massive sea change from the 110 per 1,000 in 1911.

2011 – ?

Census 2011 is likely to be an eye-opener. The population of the UK is estimated to be a touch under 62m. And there will undoubtedly be big changes in the diversity of the UK in all areas.

It remains to be seen whether the plethora of Harry Potter books and films, Twilight and True Blood lead to a UK  full of wizards, witches, vampires, werewolves or Lonely Ones.

Watch this space.

The Frost Girls with Bethanie Lunn – How to Walk in High Heels!

Friday February 18th 2011 – the first day of Fashion week. A flurry of high fashionistas making their way to the central point of all things chic – the quintessential week commencing all factor fabulous a La Mode.

 

The ladies of Frost Magazine were fortunate enough to be invited to a presentation hosted by none other than Beauty and Fashion pioneer Bethanie Lunn, on her talk ‘How to Walk in High Heels.’ Held at the exquisite May Fair Hotel Suites, we were greeted courteously by an array of cup cakes and bellinis – plus endless champagne for a gathering of high fashion women.

Bethanie presented her deep narration on high heel technique in a friendly, professional manner – highlighting the points us ladies all wanted to know. How to maintain posture, the do’s and don’ts of street chic walking and the imminent importance of looking after our precious feet. Lunn’s beautiful outfit was complemented by a delicious pair of daring pink shoes – in true illustration of her love for the femme fatale look – simply divine!
Sipping on our delectably fine glasses of champagne, we sat ourselves down in what can only be described as a ‘dream’ suite – presented with a narrative of Lunn’s acute vision and knowledge of good footwear, which in turn focussed on more paired up physical activities.
Lunn is simply a lady of 21st Century modernism, encompassing all the essential elements of style. Her profound knowledge and individual approach to the Beauty and Fashion industry is a true inspiration for a catalogue of fashion daring women. Establishing herself as a Fashion Editor and Stylist by the mere age of 22 is an accomplishment to marvel at. Her carefree manner, together with a strong vision for all facets of fashion, makes her presence all the more interesting and educational.
Through the course of the presentation, Lunn taught us the some tricks of the feline posture trade – breathing techniques, how to prevent slipping on untoward surfaces (which involves scratching the surface of the sole) and the ‘heel to toe’ step – enabling less distress to the front part of our feet. It wasn’t long before all us high heel wearing ladies took to the Bethanie Lunn Catwalk, to show what we had learned.
For someone who has walked in high heels since I was 16 (the height disadvantage made me do it!), Lunn’s talk really enlightened me and my fellow Frost girls on how important it is to look after our feet. In the hustle of everyday city life, we often choose to brave the pain of our delicate toes, without thinking of the consequence.
As fashion wary as we are, it’s imperative to maintain a friendly balance. Lunn masters and teaches the techniques to combining the necessary care along with an even level of manageability. By the end of her session, the once wobbly-heeled Frost girls were ready to purchase the highest pair of heels Louboutin had to offer!

Marvel Vs Capcom 3

The mother of all fighting games has arrived. No, seriously…

Street Fighter has been around for almost 30 years and in nearly every incarnation of game console and personal computer going back to the rubber-keyed Spectrum 48k. Yes, there have been clones, lookalikes and contenders for the fighting game crown – King of Fighters, World Heroes, Art of Fighting, even Virtua Fighter, but many gamers all over the world would agree that when it comes to finely tuned perfection, when it comes to vibrant, lovable characters and when it comes to balanced game play, while many may have come close, none have managed to take the crown away from Capcom.

There is just something about the furious technical finesse required to pull off the moves, I remember coming back from school and watching games players pour their money into the machine just so they could gain enough practice to get the characters on the screen to pull off special moves at will. With so much time needed to be invested, one wonders whether they would have been better learning the moves in real life.

After the ‘never-ending story’ of sequels that followed, and just when players started to get bored with the ‘just how many characters can you fit into a game mentality’ up popped X-Men and then Marvel vs Capcom – true indulgences of fighting pleasure.

Now you had an insane mix of the comic book world and the manga type Capcom world with key fighters of each staring each other down, and letting rip with ever more exaggerated moves. Forget fireballs the size of a football, now they were six foot high. Sparks would fly as you pummelled your opponent into submission and the rush was as effervescent as a hypochondriac’s vitamin cocktail. But then came Marvel vs Capcom 2 and many felt that it was a rushed, diluted effort with bland backgrounds, ho-hum special moves and…well, crap music.

And now, after nearly 10 years of waiting for chickens to come home to roost, Capcom have brought back the franchise, but is it worth getting into the ring for?

All that waiting has meant improvements both in a technical sense and in a developmental sense for Capcom. The past number of years has seen an renewed interest in the appeal of Marvel characters – think about the Spider-Man, Iron Man and X-Men films of late, coupled with the likes of Devil May Cry, Resident Evil and recent Street Fighter games and you realise that not only have there been technical improvements, but a restylization across the genre. Hence the timing of this game could not have been better. But it is more than that. In many ways this game is a ‘love letter’ to the many fans of both worlds.

First thing’s first. And the first thing that grabs your attention is the presentation. We all know that Capcom has a proven track record of high production values in fighting titles and this game is no exception. Graphically there is no denying that it is impressive, based around the pages of a comic book but including the kind of intros and cut scenes we have become accustomed to since the recent Super Street Fighter games. The game is, like Street Fighter, 2D, but has had a 3D visual makeover.

Marvel and Capcom characters have rarely ever needed to have a reason to have a scrap so there is no back story worth mentioning, except that that ‘big bad mother of a bad boy’ Galactus is once again eyeing up Earth as his appetiser, and only the combined might of the two worlds’ finest can hope to stop him from destroying us all. What this means for us is full on three-on-three battles with more add-ons and combos than a bargain bucket meal from KFC.

Gameplay is very similar to its predecessor. Basically, you choose a team of three characters and embark on a tour of destruction. During each bout you can instantly call in one of your two allies to either assist you and attack your enemy, swap places with you or – if you have accumulated enough of one of the many combo bars – join in with you for a super attack. This may sound complicated and that’s because it is meant to be. Fights can change direction and players can change at any second – the action is very frantic and intense. But the game is amazing. The transition smoother than a baby’s bum, fluid to play and thanks to the game’s new ‘simple mode’, newcomers who might never have played the game before can now initiate combos with single button presses.

Unlike Marvel vs. Capcom 2, which featured four attack buttons separated as two pairs of low and high-strength punches and kicks, Marvel vs. Capcom 3 uses a simplified, three-button control scheme of undefined light, medium, and hard attacks showcased in Tatsunoko vs. Capcom: Ultimate All-Stars. Capcom have said that they made this change because they wanted to make fighting games open to everyone. However, my friends and I have had some heated debates over this and whether the older system worked better in comparison. This is something you will have to decide for yourself, because in all fairness, if you are used to the older style, it does take some getting used to.

In a game full of enormous, flashy firework-like attacks and loads of characters, things could easily get boring and repetitive. But for me, it was the little details that consistently gave me the feeling that it was money well spent. A lot of attention has been put into character details. You would not be able to separate Chris Redfield from his likeness in this game and the likeness in Resident Evil 5 for example, and, typical of Capcom fighting games, they have that trash talk, stare-down before the fight which is very hard not to enjoy.

The backgrounds too are worth a mention with little touches to previous games such as Final Fight and X-Men realities with really nice details and this is so much better than its predecessor.

While the game isn’t quite as finely balanced as, say, Street Fighter VI, and not all characters are equal, it’s always enjoyable. Even if some fighters are blatantly overpowered, there is something about having a three-character tag team that just adds a dynamic to gameplay that is rare to see. There are so many intricacies of various combinations and it is rare to see them all. It will be interesting to see what online players come up with in the months ahead.

Talking of online play, I found this to be a little lacking. There’s ranked matches, player matches and, unfortunately that’s it. No tournament mode, no online play with a tag team consisting of different players, so individual fights are all you get and that is a real shame. Mind you, fights go on for a fair bit of time and I am sure there will be no shortage of people vying to get their hands on this game. Capcom have also said that they will be bringing out loads of downloadable content for this game which means that it might have an increased lifespan.

So my final verdict?

This is an incredible game to play, enjoy and return to. It’s only real fault lies in the fact that it might not be for everyone. While not perfect, it certainly provides some light-hearted relief, if not a button mashing one and for me it will certainly bide the time until the ‘father of all fighting games’ Streetfighter vs.Tekken comes out next year.

9/10

Marvel vs Capcom 3 is out now for Playstation 3 and Xbox 360