Has Your Child Regressed Academically? Try The LeapFrog LeapStart

As millions of children return to full time education this month, a new poll of parents suggests the extent to which the nation’s children have regressed academically, following months of being at home.

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Despite the best efforts of hard pushed parents to homeschool, 45 percent said their child had lost out on their overall education, with 44 percent saying they found it hard to keep their child concentrating on school work in the home environment.

In fact, 45 percent say their child’s handwriting has deteriorated and a further 44 percent claiming their child’s spelling had got worse, according to the findings.

I was excited to review the Leapfrog LeapStart.  I am always looking for ways to educate my children and help them learn. I find teaching children is about sparking their imagination. They get bored easily and you always have to come up with new ways and angles to keep them learning. 

The Leapfrog LeapStart is a brilliant interactive learning system.  There are different books you can buy to put in the LeapStart and help your child learn. The books click in easily and the system is easy to use. It supports your child from preschool to primary school. The stylus is perfectly designed for children to grip. 

The system comes with a preschool sampler book but there are plenty more books to buy. There are over fifty key school and life skills it teaches your child. From maths, music, and reading. The LeapStart really engages your child. This is a innovative system and I cannot recommend it enough. 

According to the survey, of 1,000 parents with children between the ages of two and seven, commissioned by educational toy brand LeapFrog, as many as 49 percent fear their child’s social skills have suffered following six months without nursery or school.

A further 39 percent said they had not managed to get their children to regularly read, with 34 percent claiming their child had lost all interest in reading since schools shut – and 33 percent admitting their child had barely picked up a book this year.

 

In fact other important skills have suffered too, as 40 percent of parents said their child’s maths had deteriorated, causing them concerns about how they will understand basic number work this term.

 

Overall, 41 percent of parents have major concerns that their child is currently academically behind where they need to be during this term.

 

Worryingly, more than one in ten (12 percent) said their child had completely lost interest in learning.  And following almost six months without attending nursery and school, it’s no surprise that both parents and children are struggling to maintain focus and find new ways of engaging in the curriculum.

For parents who are concerned their children may be behind in their development, there are plenty of resources available, including the LeapFrog LeapStart, an interactive learning system for children from  2-7 years.

The interactive LeapStart is recommended by 97% of teachers[1][1] and can help provide learning for children at home. With over 30 activity books available, children can learn a variety of subjects including maths, science, reading and writing, making learning at home both educational and fun.

 

Mike Lynch, Senior Brand Manager at LeapFrog, who commissioned the survey commented: “It is unsurprising to see that our research indicates the majority of parents surveyed feel their children may have regressed academically during the closure of nurseries, pre-schools and primary schools this year. Despite parents’ best efforts, home schooling can be challenging.

 

At LeapFrog, we are passionate about supporting children’s learning and development in the early years. Our LeapStart interactive learning system engages children through colourful, imaginative activity books, complete with a magic stylus that triggers audio. Designed to build key skills such as counting, problem solving, reading and writing, the LeapStart is an essential home learning tool.”

Research by leading educational toy brand, LeapFrog, has revealed that six in ten parents believe their child has regressed academically this year due to schools closing because of COVID-19.

Recommended by 97% of teachers, the interactive LeapStart is great way to combat this, boosting learning through play at home, while supporting the national curriculum in the early years. With over 30 activity books available, children can choose from a variety of subjects, including science, reading, writing, problem solving and more. Add to this little ones’ favourite characters, including Mickey Mouse, Elsa, Peppa Pig and Paw Patrol’s Chase, learning at home has never been such fun!

Annabelle Boto, KS1 and KS2 teacher, commented: 

The LeapStart is a fantastic way to spark curiosity and love of learning in children throughout the primary age phase. The technology is simple yet stimulating, capturing children’s attention, and then allowing them to use their intuition to access a plethora of entertaining and educational resources. The stylus is useful for the development of fine motor skills, and is an excellent tool allowing the child to navigate through the books.  

Each book provides a different experience, LeapStart is successful in finding the correct balance between entertaining the children, and educating them. Several options of tasks means there is something on offer for everyone. The activities help children to work on their problem solving abilities, as well as building their confidence in an educational situation, and increasing their ability to concentrate on the task in hand.  

The books largely reflect the KS1 curriculum, therefore providing an excellent way for children to prepare and consolidate what they are learning in school. Early years children love the LeapStart, it provides a fantastic opportunity for children to familiarise themselves with problems over all different subjects, inspiring them to give things a go and recognise how fun and exciting learning can be.”  

 

The LeapFrog LeapStart is available here.

Pitchup.com Launches Interactive Tour de France Map

cyclingFollow the Tour de France route and stay in holiday parks and campsites along the way using Pitchup.com’s new interactive route planner
Outdoor accommodation specialist Pitchup.com is gearing up for this year’s Tour de France with a new interactive Tour route planner on its website. The planner details the 2,000-mile route the Tour de France will take, as well as a comprehensive list of bookable campsites, holiday parks and lodges for every stage of the race.

 

The route planner covers all 20 stages of the Tour, beginning with the Grand Départ in North Yorkshire, on Saturday July 5, right through to the finish at Périgueux, on Saturday, July 26.

 

The interactive planner is in the form of a map, with the Tour route stages clearly marked. Users can click the map anywhere along the route to find details of each stage, the dates they take place, the nearby towns and the route itself. Clicking on the map will also give details of up to 10 nearby holiday parks and campsites along the way, which can be booked on Pitchup.com.
Users simply need to click the name to go to its listing page, add in the dates they want to stay, pick their accommodation and book – all done!
The map also has a ‘Find out more’ section for a lowdown of other attractions in the vicinity.
Stage No 1: Leeds/Harrogate. Saturday July 5

Campsite directly on the route – £12 per person per night

 

Spen House is a family-run site in the village of Minskip, two miles from Boroughbridge, near Harrogate, North Yorkshire and is directly on the Tour de France route. Bookings are coming in quick, but there is still plenty of space on the farm’s second field, for caravans, motorhomes and tents not requiring electricity. The owners will charge batteries at no cost. Dogs are welcome and there’s an off-lead exercise area. There is a combined shower/toilet block with hairdryer and shaver sockets, ladies-only shower, separate washing-up area with hot water and a fridge/freezer for campers’ use.

Price: £72 per pitch for three nights (July 4-7), based on two adults, which works out at £12 per person per night.

 

Stage No 20: Périgueux. Saturday July 26

Holiday lodge with swimming pool and breakfast delivery – from £19 per person per night.

Camping L’Hermitage des 4 Saisons is set in four acres of countryside, surrounded by the forest and farmlands of Périgord Vert in the Dordogne, 13 miles from the Tour de France’s finish town, Périgueux. Accommodation is in two-bedroom holiday lodges, which sleep up to six. There’s a swimming pool, jacuzzi, pétanque court, table tennis, archery and pony rides on site. During high season the owners organise Perigoudin meals, barbecues and local produce tasting sessions. As an added bonus, breakfast is delivered to your door.

Price: Two weeks in a two-bedroom lodge for four people costs £1,069 (£133.75 per person per week/£19 per person per night).

 

3D Visuals Explained

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Since the dawn of time, we as a species have used imagery to project thoughts, feelings and emotions. From cave paintings, mosaics, roman statues to the development of photography and cinema in to the modern day, where we have a new obsession for 3D imagery in every form. We crave to be immersed in a whole new world, quite literally, hence the popularity of Pandora in 20th Century Fox’s record breaking Avatar. 3D is considered to be the next key feature that is and will continue to enhance our visual experience.

Ever wondered how a 3D visual is actually created? Well, sites like www.dhub.com can help to give you a breakdown on the process. 3D visualisations are used over a wide variety of can be a life-like or photo-realistic images and animation, it can also be used to explain an idea or concept. 3D visualisations, or other 3D content can even be used along side other mediums to create a collaborative mixed media projects.

Interactive content and applications are invaluable for helping your visualise designs and products, whilst at the same time engaging users. Interactive content can be anything from a simple interface to link images and text together, or as complex as a 3D product configurator, allowing customers to customise products in real-time.

3D virtual visualisation can not only help you and others to visualise your product, but it will also help you to identify design issues, it can be used for your market research minimising your risks and saving you lots of money before you have your physical product in the market.

What a 3D Visual can do for you:

  1. It can help not only you, but also your prospective investor or customer to visualise your proposal within its early stages. You will be able to identify and solve design problems.
  2. Your designer can explore the design concept with you, by adding or removing features, variations, colours, and textures. Once to generate photo realistic images, you can use these for your market research.
  3. 3D visualisation will also allow you to virtually simulate how your product will look on the shelves against competitors.
  4. Once you have your feedback and research complete, you should be thinking about a physical prototype and manufacturing. Don’t stop there; you can use your 3D visuals for Marketing and Promotion purposes. Recycle your virtual model again and again, using it to aide printed material in marketing campaigns, as well as using this within fully animated TV adverts, online videos, presentations.

Products and scenes can be easily created and manipulated within the 3D visualisation arena to create true to life images that are more cost effective than producing the real thing.

The possibilities endless and the CGI era has only just begun…

Nuno Bernardo Interview; On Collider

Nuno Bernardo describes Collider as “Lost meets Terminator”. At Frost Magazine we are super excited about this multi-media story. Nuno is very inspirational and, according to BBC, “Nuno Bernardo is a leading world expert in New Media”.We also have the web series exclusively before anyone else does, so keep an eye out for it and check out our interview with the creator.

Catherine Balavage: How did the idea for the project come about?

It came about more than two years ago. We had been doing lots of projects, and the thing that connects all of our projects is that they are multi platform, in digital and online media. They start on the web and they move to television shows, etc. We had made Sofia’s Diary that also used this format of the multi platform We decided we wanted to make a new journal, but [do] something that we hadn’t done before. So we came up with a story that was about six characters that wake up in the future. They never met, they have nothing to connect them, and they need to learn to work together and to overcome the challenges of being in a place that is a possible colloquial world.

We started with hiring some writers from different backgrounds. We had a script writer, we had a comic book writer and we developed a story further. Changes changed and the characters changed, and the universe around the story was evolving . One year ago we were comfortable with the world we were creating and then we moved ahead. Then we started developing the comic book, developed a feature film , started developing some games and then the story started to get in shape.

Do you think in the future all films will become multi-platform? Is it possible for a film to just be a film?

I think it is. If you had asked anybody three or four years ago if a black and white movie [The Artist] could be done commercially everyone would have said no. I think there is always space for nicely told stories. A good, nice story in just one medium. You can also do the same in different mediums. The advantage if you do something in multi-platform is it works for marketing. You get different opportunities and different windows for your story but also at the same time different ways to connect with your audience. No everybody watched or reads the same story in the same way. The multi-platform allow you to create different experience. If someone wants to go and watch the film at the cinema they can just go and buy a ticket and watch the movie. If they want to play a game on a more interactive level, or they can read a novel or a comic book. We don’t want to exclude any medium. It is not saying that any medium doesn’t work alone. We are trying to create experience that are more in-line [with the fact] not everyone reads the same story or watches the same story in the same way.

Was it hard working with all of the different writers?

Yes. Because what was more important for us in the first year of developing the story was trying to get different writers who knew the story well, trying to write for a format, bringing roles of this world, bringing characters, bringing ideas and at this point everyone was working as a stand alone. It was like a big brain storm if you want because what we were looking for was more and more ideas, and some if them would contradict each other, but others were more complementary. After this first year of a chaotic process we somehow said; “okay this makes sense, this can interact, and connect with the other part of the story”. So then we start collaborating and after that moment everyone starts working together based on the same story and the same skeleton.

Have you taken anything from real life and put that into the story to create this fantasy world?

We kept with this, we based our concept, the starting point was the real Hadron collider experiments. and the fact that man, mankind are trying to replicate god or replicate the beginning of the universe. We picked [up] that experiment where they try and replicate the black hole and replicate the actual big bang event. What if all of these experiments are not just experiments and they are putting the world out of balance? Based on this theory we then developed our own story.

What happened in the process was around the same time last year, we were working full time on the project and we hired a film director to start working on the feature film. One or two weeks after we hired him he emailed us and said; ‘You guys are genius”. And on his email he put a link to an article that was published on CNN, and was all around the world, and on news agencies, about this guy that went to CERN and started to protest because he said he was from the future and all of the Hadron collider experiments were very dangerous. The director thought it was marketing genius to create these news stories to create a buzz about the project, but, no, it was just a coincidence that someone went there and protested. There is someone in the world with the opinion that these experiments at CERN may be creating some chaos and some problems to the planet.

Have you cast? Did you cast first or write first?

No. The casting is still ongoing. We cast the web series which will be out at the end of next week. And we cast one of the characters, which is the part of the scientist, Peter, who discovers this big problem, and we cast Ian Robertson the Scottish-English actor to perform the role. We are now at the process…we had a casting session last week in London, we are casting the other five characters of the story and we hope to have the cast finalised by the end of June.

What kind of inspiration have you taken from other Sci-Fi and time travel projects. Did you give the writer any reference points?

In our marketing pitch materials we call this Lost meets Terminator. In the first place dropping six character in an abandoned island, in this case it is not an abandoned island. It is in the future in a place that isn’t known and in a time that isn’t known with no way to control the environment that surrounds them. There are all of these challenges and interactions from a story point of view, and from the other point of view, what six people will do together to overcome their difficulties. So that is the part that you can pick that story and adapt it to other type of movies. We want to adapt six people in an unknown and challenging environment to the sci-fi framework.

Watch Collider Preview here.

How do all of the parts link together?

We have a time line. Our story start in September 2012 and the narrative goes to 2018. So what we have is these two narratives where, through this period through six years, lots of stories, sub-plots and characters will have lives in present times and in the future. What we did was to divide this time in small chunks of story so we have the web series. The web series is an initiative, which starts the story is when Peter is fired from CERN and he tries to alert the world of what is going on and then when nobody listens to him he tries to sabotage the Hadron collider and without knowing it, it creates a time machine that makes him and five other characters jump to the future.

So it is this moment of present time, when all began. and then we have each comic book which tells the background story of each of the characters. Because in the feature film the characters have already been featured but they have a past or a present and things happen to them that have an impact in the future. So this next story where things happen in 2012, 2013 in the comic books so the audience can know a little more about the characters.

Then we have a game. The game is the stuff the characters have to do in the feature film so ahead of the feature film you can get familiar with the character’s , the location, the setting and the mission of the characters and you can do it yourself by playing this game.

Each piece of content tells a little bit more and the big story line which we created over the six years, and all the elements are part of this timeline. Of course you have to be very careful of each element so if you just want to watch the web series you will be able to watch the web series and enjoy it as a stand alone, if you just want the comic series you can read about the beginning, middle and end, and if you just want to watch the movie you can just go to the theatre and buy your ticket. You can watch the movie and you will understand the story. But of course if you pursue all of these pieces of content you will have a better grasp of the story and know the characters much better, and you will be more engaged with the universe that we are creating.

Whereabouts are you filming?

We start shooting mid September and we are shooting the movie in Dublin, Ireland.

Tell me a bit about you

Yes, I started to be active ten years ago and my previous experience was first in the advertising world so I was doing producing ads and then I worked for interact television company where we worked in the late 90’s, early 2000’s. We were trying to do the first interactive television. It was when the internet bubble just exploded so most of these interactive [projects] weren’t done. We see them coming back nowadays with the television being connected with the internet, When this interactive television project ended I based my experience in advertising and because some of our clients at the time started to worry about the internet, and that viewers where not watching the ads on TV anymore they started feeling that the world was changing and just putting ads in traditional media was not enough anymore.

Communities and sub communities were developing. Cable TV was exploding and expanding throughout Europe, so in 2002 we put these two expertise together to create a company that specialised in entertainment that was multi-platform and that was focused in telling stories on different platforms, and benefited from the tools and the relationships that audiences had with different platforms to tell a better story.

How did you get funding?

Initially we had some venture capital when we started the company and, with our success and the fact that some of our multi-platform shows are being sold around the world, in TV and publishing, and mobile and licensing in different platform that we distributed our content, recently we managed to secure additional funding from Jill Banks in Portugal that allows us to fund and self-fund from the development and the early parts of this project.

So it is web series, comic, games in that order? What is the scheduled time-line?

First release of the projects is the web series, the comic and the game will all be released by June 4th and we have a second game planned in the Fall. We also are shooting a film in September for a 2013 release. We are also working on a follow up to the comic books. So between now and to the end of 2013 we have a schedule, a planning of releasing the different content, sub-plots and characters. So this time-line which is our universe between 2012 and 2018 we are working on a novel so different products will come out based on this project about one character and then two characters or one moment in this journey.

Are the people from CERN involved?

They are not involved but if the story gets popular then they will probably not be very supportive of the story [laughs] It doesn’t portray them in a a bad way but it creates a story which says that what they are doing will probably create problems with the planet. So if I was them I would probably not be happy with the story. So we are not working with them.

Thank you Nuno