Those Who Steal Movies Are Also Happy To Pay

People who illegally download billions of pounds worth of movies also love going to the cinema and don’t mind paying to watch movies.

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In the first study to examine the differences between movie and music pirates, the key finding was those who steal movies seem to be an entirely different breed from those who steal music.

In addition to movie pirates being less likely to stop paying to see movies alongside stealing them, prolific movie pirates also tend to be wealthier, less worried about being caught and more likely to cut down their piracy if they think they are harming the industry.

The research, by Dr Joe Cox and Professor Alan Collins, economists at the University of Portsmouth, also found that compared to those who steal music, movie pirates are more likely to live in large cities and be ‘early adopters’ of new technology.

The research is published in the Journal of Behavioural and Experimental Economics.

The researchers analysed results from a survey of more than 6,000 people aged seven to 84 to examine the attitudes of those who illegally download movies and music from the internet.

On average, each person had illegally downloaded about 2,900 music files and 90 movie files. Experts claim the cost of piracy in the US alone is $US12.5bn to the music industry and $US20.5bn to the movie industry.

Dr Cox said: “It is interesting to see that people who illegally download large quantities of movie files continue to pay for legal movie consumption to a far greater extent than music downloaders.

“However, it came as no surprise to find that the most prolific pirates of either movies or music tend to be younger men. They have the skills, the motivation and the equipment to between them to steal large volumes of music tracks and movies every month.”

Pirates are generally motivated first and foremost by saving money, and second, by seeing themselves as helping artists bypass middlemen and reach wider audiences, the study found. But it also found significant differences in the behaviour and attitudes of music and movie pirates. Those who illegally download large volumes of movie files are likely to be significantly:

– less likely to cut back their spending on legal movies compared to those who steal music;
– better off financially than music pirates;
– more likely to be male;
– less likely to think they’ll be caught compared to those who steal music;
– more likely to limit their piracy if they think stealing is harms the film industry.

Dr Cox said: “These findings are important from a policy perspective, because they suggest campaigns that emphasise the harmful effects on the movie industry of piracy are much more likely to be effective than similar campaigns focusing on the music industry.

“One of the reasons movie pirates are a different breed is downloading and file-sharing films is much more technologically demanding. It requires faster internet speeds, greater digital storage capabilities and access to a wider range of devices for playback than pirating music, which has now become relatively simple, fast and cheap.”

The researchers, from Portsmouth Business School, analysed a Finnish survey dataset of 6,100 people, which reinforces that piracy is not limited to the US and UK markets and that the behaviours and attitudes are similar worldwide.

Among the reasons people gave for downloading files illegally were that it saved money, allowed access to material not on general release or before it was released, and has benefits such as helping artists bypass record companies or movie studios.

Reasons given for not downloading or for limiting piracy included fear of downloading viruses or malware, content not matching the description, being difficult to find, and being of poor quality.

Economics of crowd-sourcing under spotlight

A team headed by an economist at the University of Portsmouth has won £750,000 to establish why people give up their time to help scientists better understand some of the biggest mysteries, from searching for the cure for cancer to trying to understand the galaxies that fill our Universe.

Dr Joe Cox, of the Portsmouth Business School, will lead a team from Oxford, Manchester and Leeds Universities and colleagues from Portsmouth’s world-leading Institute of Cosmology and Gravitation, to find out more about the people who volunteer to help online science projects.

The grant for the three-year project was awarded by the Engineering and Physical Sciences Research Council (EPSRC) as part of the Research Councils UK digital economy theme.

Dr Cox said: “Hundreds of thousands of people all over the world are giving their time to help find a cure for cancer, or to better understand the nature of the Universe, or patterns of global warming, but we don’t yet have a detailed understanding of the processes that drive these initiatives, which are more complex than they may first appear.

“The growth of the digital economy has dramatically affected the ways people interact with each other and engage in different activities, but little is known about the changing nature of volunteering and crowd-sourcing in this context.

“This grant will allow us to formulate new economic models to explain the choices, motivations and behaviours of digital volunteers.”

The project will also investigate ways in which volunteering can be optimised and sustained through strategic interactions and interventions on the part of the managers of these resources.

Dr Cox will be working with Dr Karen Masters of the Institute of Cosmology and Gravitation at Portsmouth to study the Zooniverse (www.zooniverse.org), a highly successful and diverse cluster of online citizen science and crowd-sourcing projects inspired by the success of Galaxy Zoo and now includes more than 20 projects including  Cell Slider  and Seafloor Explorer. Volunteers on these initiatives give up their time to interpret and classify data of scientific interest, ranging from images of distant galaxies to weather patterns and cancer cells.

Dr Masters is project scientist for Galaxy Zoo.

She said: “We hope this grant win will help us to understand how to improve the volunteer experience on Zooniverse projects so that people can feel confident they are contributing to real science when they spend time on our sites, and also gain the maximum enjoyment from the experience.”

Dr Cox said: “Technology has made it possible for the average person on the street to make a real contribution towards our understanding of the universe, the modelling of climate change and the development of a cure for cancer.

“Our research will show how these initiatives can encourage more people to volunteer, as well as enhancing the depth of their engagement, which will help to push the boundaries of scientific knowledge and create significant social value.”

The findings will be of “considerable interest” to web communities and the broader voluntary sector, he said, and is likely to also have significant implications for commercial projects that make use of crowd-sourcing, such as Amazon’s Mechanical Turk.

The research partners include Dr Chris Lintott, Oxford University, Dr Anita Greenhill, University of Manchester, and Dr Gary Graham, University of Leeds.